Fix logging on actor creation/destroying.
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@ -103,13 +103,12 @@ ActorOwn<ActorT> Scheduler::register_actor_impl(Slice name, ActorT *actor_ptr, A
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LOG_CHECK(sched_id == sched_id_ || (0 <= sched_id && sched_id < static_cast<int32>(outbound_queues_.size())))
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<< sched_id;
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auto info = actor_info_pool_->create_empty();
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VLOG(actor) << "Create actor: " << tag("name", name) << tag("ptr", *info) << tag("context", context())
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<< tag("this", this) << tag("actor_count", actor_count_);
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actor_count_++;
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auto weak_info = info.get_weak();
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auto actor_info = info.get();
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actor_info->init(sched_id_, name, std::move(info), static_cast<Actor *>(actor_ptr), deleter,
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ActorTraits<ActorT>::need_context, ActorTraits<ActorT>::need_start_up);
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VLOG(actor) << "Create actor " << *actor_info << ": " << tag("actor_count", actor_count_);
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ActorId<ActorT> actor_id = weak_info->actor_id(actor_ptr);
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if (sched_id != sched_id_) {
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@ -134,8 +133,7 @@ ActorOwn<ActorT> Scheduler::register_existing_actor(unique_ptr<ActorT> actor_ptr
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}
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inline void Scheduler::destroy_actor(ActorInfo *actor_info) {
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VLOG(actor) << "Destroy actor: " << tag("name", *actor_info) << tag("ptr", actor_info)
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<< tag("actor_count", actor_count_);
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VLOG(actor) << "Destroy actor " << *actor_info << ": " << tag("actor_count", actor_count_);
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LOG_CHECK(actor_info->migrate_dest() == sched_id_) << actor_info->migrate_dest() << " " << sched_id_;
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cancel_actor_timeout(actor_info);
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