Ignore interaction info/chosen reaction updates while having a pending story reaction.

This commit is contained in:
levlam 2023-09-19 18:40:15 +03:00
parent 84e1d5ff1f
commit a19d49a107
2 changed files with 41 additions and 10 deletions

View File

@ -2745,6 +2745,8 @@ void StoryManager::set_story_reaction(StoryFullId story_full_id, ReactionType re
on_story_chosen_reaction_changed(story_full_id, story, reaction_type);
being_set_story_reactions_[story_full_id] += 2;
// TODO cancel previous queries, log event
auto query_promise = PromiseCreator::lambda([actor_id = actor_id(this), story_full_id,
promise = std::move(promise)](Result<Unit> &&result) mutable {
@ -2758,11 +2760,23 @@ void StoryManager::set_story_reaction(StoryFullId story_full_id, ReactionType re
void StoryManager::on_set_story_reaction(StoryFullId story_full_id, Result<Unit> &&result, Promise<Unit> &&promise) {
TRY_STATUS_PROMISE(promise, G()->close_status());
auto need_reload_story = result.is_error();
auto it = being_set_story_reactions_.find(story_full_id);
CHECK(it != being_set_story_reactions_.end());
it->second -= 2;
if (it->second <= 1) {
if (it->second == 1) {
need_reload_story = true;
}
being_set_story_reactions_.erase(it);
}
if (!have_story_force(story_full_id)) {
return promise.set_value(Unit());
}
if (result.is_error()) {
if (need_reload_story) {
reload_story(story_full_id, Promise<Unit>(), "on_set_story_reaction");
}
@ -3514,13 +3528,16 @@ StoryId StoryManager::on_get_new_story(DialogId owner_dialog_id,
story->privacy_rules_ = std::move(privacy_rules);
is_changed = true;
}
if (story->interaction_info_ != interaction_info) {
story->interaction_info_ = std::move(interaction_info);
is_changed = true;
}
if (story->chosen_reaction_type_ != chosen_reaction_type) {
story->chosen_reaction_type_ = std::move(chosen_reaction_type);
is_changed = true;
if (story->interaction_info_ != interaction_info || story->chosen_reaction_type_ != chosen_reaction_type) {
auto pending_reaction_it = being_set_story_reactions_.find(story_full_id);
if (pending_reaction_it != being_set_story_reactions_.end()) {
LOG(INFO) << "Postpone " << story_full_id << " interaction info update, because there is a pending reaction";
pending_reaction_it->second |= 1;
} else {
story->interaction_info_ = std::move(interaction_info);
story->chosen_reaction_type_ = std::move(chosen_reaction_type);
is_changed = true;
}
}
if (is_my_story(owner_dialog_id)) {
@ -4281,6 +4298,12 @@ void StoryManager::on_update_story_chosen_reaction_type(DialogId owner_dialog_id
return;
}
StoryFullId story_full_id{owner_dialog_id, story_id};
auto pending_reaction_it = being_set_story_reactions_.find(story_full_id);
if (pending_reaction_it != being_set_story_reactions_.end()) {
LOG(INFO) << "Postpone " << story_full_id << " chosen reaction update, because there is a pending reaction";
pending_reaction_it->second |= 1;
return;
}
Story *story = get_story_force(story_full_id, "on_update_story_chosen_reaction_type");
on_story_chosen_reaction_changed(story_full_id, story, chosen_reaction_type);
}
@ -4421,8 +4444,14 @@ void StoryManager::on_get_story_views(DialogId owner_dialog_id, const vector<Sto
StoryInteractionInfo interaction_info(td_, std::move(story_views->views_[i]));
CHECK(!interaction_info.is_empty());
if (story->interaction_info_ != interaction_info) {
story->interaction_info_ = std::move(interaction_info);
on_story_changed(story_full_id, story, true, true);
auto pending_reaction_it = being_set_story_reactions_.find(story_full_id);
if (pending_reaction_it != being_set_story_reactions_.end()) {
LOG(INFO) << "Postpone " << story_full_id << " interaction info update, because there is a pending reaction";
pending_reaction_it->second |= 1;
} else {
story->interaction_info_ = std::move(interaction_info);
on_story_changed(story_full_id, story, true, true);
}
}
}
}

View File

@ -671,6 +671,8 @@ class StoryManager final : public Actor {
vector<ChannelId> channels_to_send_stories_;
vector<Promise<td_api::object_ptr<td_api::chats>>> get_dialogs_to_send_stories_queries_;
FlatHashMap<StoryFullId, int32, StoryFullIdHash> being_set_story_reactions_;
StoryList story_lists_[2];
StoryStealthMode stealth_mode_;