Ignore interaction info/chosen reaction updates while having a pending story reaction.
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@ -2745,6 +2745,8 @@ void StoryManager::set_story_reaction(StoryFullId story_full_id, ReactionType re
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on_story_chosen_reaction_changed(story_full_id, story, reaction_type);
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being_set_story_reactions_[story_full_id] += 2;
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// TODO cancel previous queries, log event
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auto query_promise = PromiseCreator::lambda([actor_id = actor_id(this), story_full_id,
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promise = std::move(promise)](Result<Unit> &&result) mutable {
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@ -2758,11 +2760,23 @@ void StoryManager::set_story_reaction(StoryFullId story_full_id, ReactionType re
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void StoryManager::on_set_story_reaction(StoryFullId story_full_id, Result<Unit> &&result, Promise<Unit> &&promise) {
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TRY_STATUS_PROMISE(promise, G()->close_status());
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auto need_reload_story = result.is_error();
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auto it = being_set_story_reactions_.find(story_full_id);
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CHECK(it != being_set_story_reactions_.end());
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it->second -= 2;
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if (it->second <= 1) {
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if (it->second == 1) {
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need_reload_story = true;
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}
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being_set_story_reactions_.erase(it);
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}
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if (!have_story_force(story_full_id)) {
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return promise.set_value(Unit());
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}
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if (result.is_error()) {
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if (need_reload_story) {
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reload_story(story_full_id, Promise<Unit>(), "on_set_story_reaction");
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}
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@ -3514,14 +3528,17 @@ StoryId StoryManager::on_get_new_story(DialogId owner_dialog_id,
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story->privacy_rules_ = std::move(privacy_rules);
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is_changed = true;
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}
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if (story->interaction_info_ != interaction_info) {
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if (story->interaction_info_ != interaction_info || story->chosen_reaction_type_ != chosen_reaction_type) {
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auto pending_reaction_it = being_set_story_reactions_.find(story_full_id);
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if (pending_reaction_it != being_set_story_reactions_.end()) {
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LOG(INFO) << "Postpone " << story_full_id << " interaction info update, because there is a pending reaction";
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pending_reaction_it->second |= 1;
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} else {
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story->interaction_info_ = std::move(interaction_info);
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is_changed = true;
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}
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if (story->chosen_reaction_type_ != chosen_reaction_type) {
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story->chosen_reaction_type_ = std::move(chosen_reaction_type);
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is_changed = true;
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}
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}
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if (is_my_story(owner_dialog_id)) {
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story_item->out_ = true;
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@ -4281,6 +4298,12 @@ void StoryManager::on_update_story_chosen_reaction_type(DialogId owner_dialog_id
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return;
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}
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StoryFullId story_full_id{owner_dialog_id, story_id};
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auto pending_reaction_it = being_set_story_reactions_.find(story_full_id);
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if (pending_reaction_it != being_set_story_reactions_.end()) {
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LOG(INFO) << "Postpone " << story_full_id << " chosen reaction update, because there is a pending reaction";
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pending_reaction_it->second |= 1;
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return;
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}
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Story *story = get_story_force(story_full_id, "on_update_story_chosen_reaction_type");
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on_story_chosen_reaction_changed(story_full_id, story, chosen_reaction_type);
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}
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@ -4421,10 +4444,16 @@ void StoryManager::on_get_story_views(DialogId owner_dialog_id, const vector<Sto
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StoryInteractionInfo interaction_info(td_, std::move(story_views->views_[i]));
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CHECK(!interaction_info.is_empty());
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if (story->interaction_info_ != interaction_info) {
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auto pending_reaction_it = being_set_story_reactions_.find(story_full_id);
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if (pending_reaction_it != being_set_story_reactions_.end()) {
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LOG(INFO) << "Postpone " << story_full_id << " interaction info update, because there is a pending reaction";
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pending_reaction_it->second |= 1;
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} else {
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story->interaction_info_ = std::move(interaction_info);
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on_story_changed(story_full_id, story, true, true);
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}
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}
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}
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}
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FileSourceId StoryManager::get_story_file_source_id(StoryFullId story_full_id) {
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@ -671,6 +671,8 @@ class StoryManager final : public Actor {
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vector<ChannelId> channels_to_send_stories_;
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vector<Promise<td_api::object_ptr<td_api::chats>>> get_dialogs_to_send_stories_queries_;
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FlatHashMap<StoryFullId, int32, StoryFullIdHash> being_set_story_reactions_;
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StoryList story_lists_[2];
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StoryStealthMode stealth_mode_;
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