Simplify Clocks.
GitOrigin-RevId: 6684cd9d98efea14d00317d1975b58aa7e2c8a11
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@ -10,12 +10,13 @@
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namespace td {
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namespace td {
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ClocksDefault::Duration ClocksDefault::monotonic() {
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double Clocks::monotonic() {
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// TODO write system specific functions, because std::chrono::steady_clock is steady only under Windows
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auto duration = std::chrono::steady_clock::now().time_since_epoch();
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auto duration = std::chrono::steady_clock::now().time_since_epoch();
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return static_cast<double>(std::chrono::duration_cast<std::chrono::nanoseconds>(duration).count()) * 1e-9;
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return static_cast<double>(std::chrono::duration_cast<std::chrono::nanoseconds>(duration).count()) * 1e-9;
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}
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}
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ClocksDefault::Duration ClocksDefault::system() {
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double Clocks::system() {
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auto duration = std::chrono::system_clock::now().time_since_epoch();
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auto duration = std::chrono::system_clock::now().time_since_epoch();
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return static_cast<double>(std::chrono::duration_cast<std::chrono::nanoseconds>(duration).count()) * 1e-9;
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return static_cast<double>(std::chrono::duration_cast<std::chrono::nanoseconds>(duration).count()) * 1e-9;
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}
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}
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@ -8,21 +8,10 @@
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namespace td {
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namespace td {
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class ClocksBase {
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struct Clocks {
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public:
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static double monotonic();
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using Duration = double;
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static double system();
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};
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};
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// TODO: (maybe) write system specific functions.
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class ClocksDefault {
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public:
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using Duration = ClocksBase::Duration;
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static Duration monotonic();
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static Duration system();
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};
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using Clocks = ClocksDefault;
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} // namespace td
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} // namespace td
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