Add empty BusinessConnectionManager.
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@ -304,6 +304,7 @@ set(TDLIB_SOURCE
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td/telegram/BusinessAwayMessage.cpp
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td/telegram/BusinessAwayMessageSchedule.cpp
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td/telegram/BusinessConnectedBot.cpp
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td/telegram/BusinessConnectionManager.cpp
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td/telegram/BusinessGreetingMessage.cpp
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td/telegram/BusinessInfo.cpp
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td/telegram/BusinessManager.cpp
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@ -592,6 +593,7 @@ set(TDLIB_SOURCE
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td/telegram/BusinessAwayMessage.h
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td/telegram/BusinessAwayMessageSchedule.h
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td/telegram/BusinessConnectedBot.h
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td/telegram/BusinessConnectionManager.h
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td/telegram/BusinessGreetingMessage.h
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td/telegram/BusinessInfo.h
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td/telegram/BusinessManager.h
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@ -311,6 +311,7 @@ function split_file($file, $chunks, $undo) {
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'bot_info_manager[_(-](?![.]get[(][)])|BotInfoManager' => 'BotInfoManager',
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'BusinessAwayMessage' => 'BusinessAwayMessage',
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'BusinessConnectedBot' => 'BusinessConnectedBot',
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'business_connection_manager[_(-](?![.]get[(][)])|BusinessConnectionManager' => 'BusinessConnectionManager',
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'BusinessGreetingMessage' => 'BusinessGreetingMessage',
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'BusinessInfo|business_info' => 'BusinessInfo',
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'business_manager[_(-](?![.]get[(][)])|BusinessManager' => 'BusinessManager',
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18
td/telegram/BusinessConnectionManager.cpp
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18
td/telegram/BusinessConnectionManager.cpp
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@ -0,0 +1,18 @@
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//
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// Copyright Aliaksei Levin (levlam@telegram.org), Arseny Smirnov (arseny30@gmail.com) 2014-2023
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//
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// Distributed under the Boost Software License, Version 1.0. (See accompanying
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// file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt)
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//
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#include "td/telegram/BusinessConnectionManager.h"
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namespace td {
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BusinessConnectionManager::BusinessConnectionManager(Td *td, ActorShared<> parent) : td_(td), parent_(std::move(parent)) {
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}
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void BusinessConnectionManager::tear_down() {
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parent_.reset();
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}
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} // namespace td
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28
td/telegram/BusinessConnectionManager.h
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28
td/telegram/BusinessConnectionManager.h
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@ -0,0 +1,28 @@
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//
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// Copyright Aliaksei Levin (levlam@telegram.org), Arseny Smirnov (arseny30@gmail.com) 2014-2023
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//
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// Distributed under the Boost Software License, Version 1.0. (See accompanying
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// file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt)
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//
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#pragma once
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#include "td/actor/actor.h"
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#include "td/utils/common.h"
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namespace td {
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class Td;
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class BusinessConnectionManager final : public Actor {
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public:
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BusinessConnectionManager(Td *td, ActorShared<> parent);
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private:
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void tear_down() final;
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Td *td_;
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ActorShared<> parent_;
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};
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} // namespace td
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@ -37,6 +37,7 @@ class AuthManager;
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class AutosaveManager;
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class BackgroundManager;
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class BoostManager;
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class BusinessConnectionManager;
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class BusinessManager;
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class CallManager;
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class ConfigManager;
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@ -233,6 +234,13 @@ class Global final : public ActorContext {
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boost_manager_ = boost_manager;
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}
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ActorId<BusinessConnectionManager> business_connection_manager() const {
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return business_connection_manager_;
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}
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void set_business_connection_manager(ActorId<BusinessConnectionManager> business_connection_manager) {
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business_connection_manager_ = business_connection_manager;
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}
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ActorId<BusinessManager> business_manager() const {
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return business_manager_;
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}
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@ -623,6 +631,7 @@ class Global final : public ActorContext {
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ActorId<AutosaveManager> autosave_manager_;
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ActorId<BackgroundManager> background_manager_;
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ActorId<BoostManager> boost_manager_;
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ActorId<BusinessConnectionManager> business_connection_manager_;
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ActorId<BusinessManager> business_manager_;
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ActorId<CallManager> call_manager_;
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ActorId<ConfigManager> config_manager_;
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@ -23,6 +23,7 @@
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#include "td/telegram/BotInfoManager.h"
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#include "td/telegram/BotMenuButton.h"
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#include "td/telegram/BusinessAwayMessage.h"
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#include "td/telegram/BusinessConnectionManager.h"
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#include "td/telegram/BusinessGreetingMessage.h"
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#include "td/telegram/BusinessManager.h"
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#include "td/telegram/BusinessWorkHours.h"
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@ -3208,6 +3209,7 @@ void Td::dec_actor_refcnt() {
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reset_manager(background_manager_, "BackgroundManager");
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reset_manager(boost_manager_, "BoostManager");
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reset_manager(bot_info_manager_, "BotInfoManager");
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reset_manager(business_connection_manager_, "BusinessConnectionManager");
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reset_manager(business_manager_, "BusinessManager");
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reset_manager(callback_queries_manager_, "CallbackQueriesManager");
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reset_manager(channel_recommendation_manager_, "ChannelRecommendationManager");
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@ -3384,6 +3386,7 @@ void Td::clear() {
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reset_actor(ActorOwn<Actor>(std::move(background_manager_actor_)));
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reset_actor(ActorOwn<Actor>(std::move(boost_manager_actor_)));
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reset_actor(ActorOwn<Actor>(std::move(bot_info_manager_actor_)));
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reset_actor(ActorOwn<Actor>(std::move(business_connection_manager_actor_)));
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reset_actor(ActorOwn<Actor>(std::move(business_manager_actor_)));
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reset_actor(ActorOwn<Actor>(std::move(channel_recommendation_manager_actor_)));
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reset_actor(ActorOwn<Actor>(std::move(common_dialog_manager_actor_)));
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@ -3877,6 +3880,9 @@ void Td::init_managers() {
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G()->set_boost_manager(boost_manager_actor_.get());
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bot_info_manager_ = make_unique<BotInfoManager>(this, create_reference());
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bot_info_manager_actor_ = register_actor("BotInfoManager", bot_info_manager_.get());
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business_connection_manager_ = make_unique<BusinessConnectionManager>(this, create_reference());
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business_connection_manager_actor_ = register_actor("BusinessConnectionManager", business_connection_manager_.get());
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G()->set_business_connection_manager(business_connection_manager_actor_.get());
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business_manager_ = make_unique<BusinessManager>(this, create_reference());
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business_manager_actor_ = register_actor("BusinessManager", business_manager_.get());
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G()->set_business_manager(business_manager_actor_.get());
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@ -46,6 +46,7 @@ class AutosaveManager;
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class BackgroundManager;
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class BoostManager;
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class BotInfoManager;
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class BusinessConnectionManager;
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class BusinessManager;
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class CallManager;
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class CallbackQueriesManager;
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@ -180,6 +181,8 @@ class Td final : public Actor {
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ActorOwn<BoostManager> boost_manager_actor_;
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unique_ptr<BotInfoManager> bot_info_manager_;
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ActorOwn<BotInfoManager> bot_info_manager_actor_;
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unique_ptr<BusinessConnectionManager> business_connection_manager_;
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ActorOwn<BusinessConnectionManager> business_connection_manager_actor_;
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unique_ptr<BusinessManager> business_manager_;
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ActorOwn<BusinessManager> business_manager_actor_;
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unique_ptr<ChannelRecommendationManager> channel_recommendation_manager_;
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