Do not use actor context after actor destroy.
GitOrigin-RevId: 5f1ddbd5007ce178c60bf1647f9b01844f8d91cb
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@ -175,7 +175,9 @@ inline void ActorInfo::start_run() {
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}
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inline void ActorInfo::finish_run() {
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is_running_ = false;
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VLOG(actor) << "Stop run actor: " << *this;
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if (!empty()) {
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VLOG(actor) << "Stop run actor: " << *this;
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}
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}
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inline bool ActorInfo::is_running() const {
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