Add empty GameManager.
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41ca7fdedb
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@ -331,6 +331,7 @@ set(TDLIB_SOURCE
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td/telegram/files/PartsManager.cpp
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td/telegram/files/PartsManager.cpp
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td/telegram/files/ResourceManager.cpp
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td/telegram/files/ResourceManager.cpp
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td/telegram/Game.cpp
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td/telegram/Game.cpp
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td/telegram/GameManager.cpp
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td/telegram/Global.cpp
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td/telegram/Global.cpp
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td/telegram/GroupCallManager.cpp
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td/telegram/GroupCallManager.cpp
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td/telegram/GroupCallParticipant.cpp
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td/telegram/GroupCallParticipant.cpp
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@ -519,6 +520,7 @@ set(TDLIB_SOURCE
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td/telegram/FolderId.h
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td/telegram/FolderId.h
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td/telegram/FullMessageId.h
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td/telegram/FullMessageId.h
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td/telegram/Game.h
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td/telegram/Game.h
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td/telegram/GameManager.h
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td/telegram/Global.h
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td/telegram/Global.h
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td/telegram/GroupCallId.h
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td/telegram/GroupCallId.h
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td/telegram/GroupCallManager.h
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td/telegram/GroupCallManager.h
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@ -286,6 +286,7 @@ function split_file($file, $chunks, $undo) {
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'file_reference_manager[_(-][^.]|FileReferenceManager|file_references[)]' => 'FileReferenceManager',
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'file_reference_manager[_(-][^.]|FileReferenceManager|file_references[)]' => 'FileReferenceManager',
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'file_manager[_(-][^.]|FileManager([^ ;.]| [^*])|update_file[)]' => 'files/FileManager',
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'file_manager[_(-][^.]|FileManager([^ ;.]| [^*])|update_file[)]' => 'files/FileManager',
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'G[(][)]|Global[^A-Za-z]' => 'Global',
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'G[(][)]|Global[^A-Za-z]' => 'Global',
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'game_manager[_(-][^.]|GameManager' => 'GameManager',
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'group_call_manager[_(-][^.]|GroupCallManager' => 'GroupCallManager',
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'group_call_manager[_(-][^.]|GroupCallManager' => 'GroupCallManager',
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'HashtagHints' => 'HashtagHints',
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'HashtagHints' => 'HashtagHints',
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'inline_queries_manager[_(-][^.]|InlineQueriesManager' => 'InlineQueriesManager',
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'inline_queries_manager[_(-][^.]|InlineQueriesManager' => 'InlineQueriesManager',
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20
td/telegram/GameManager.cpp
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20
td/telegram/GameManager.cpp
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@ -0,0 +1,20 @@
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//
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// Copyright Aliaksei Levin (levlam@telegram.org), Arseny Smirnov (arseny30@gmail.com) 2014-2021
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//
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// Distributed under the Boost Software License, Version 1.0. (See accompanying
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// file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt)
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//
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#include "td/telegram/GameManager.h"
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namespace td {
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GameManager::GameManager(Td *td, ActorShared<> parent) : td_(td), parent_(std::move(parent)) {
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}
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GameManager::~GameManager() = default;
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void GameManager::tear_down() {
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parent_.reset();
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}
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} // namespace td
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31
td/telegram/GameManager.h
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31
td/telegram/GameManager.h
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@ -0,0 +1,31 @@
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//
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// Copyright Aliaksei Levin (levlam@telegram.org), Arseny Smirnov (arseny30@gmail.com) 2014-2021
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//
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// Distributed under the Boost Software License, Version 1.0. (See accompanying
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// file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt)
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//
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#pragma once
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#include "td/actor/actor.h"
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namespace td {
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class Td;
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class GameManager final : public Actor {
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public:
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GameManager(Td *td, ActorShared<> parent);
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GameManager(const GameManager &) = delete;
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GameManager &operator=(const GameManager &) = delete;
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GameManager(GameManager &&) = delete;
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GameManager &operator=(GameManager &&) = delete;
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~GameManager() final;
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private:
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void tear_down() final;
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Td *td_;
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ActorShared<> parent_;
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};
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} // namespace td
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@ -38,6 +38,7 @@ class ConnectionCreator;
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class ContactsManager;
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class ContactsManager;
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class FileManager;
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class FileManager;
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class FileReferenceManager;
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class FileReferenceManager;
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class GameManager;
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class GroupCallManager;
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class GroupCallManager;
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class LanguagePackManager;
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class LanguagePackManager;
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class LinkManager;
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class LinkManager;
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@ -218,6 +219,13 @@ class Global final : public ActorContext {
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file_reference_manager_ = std::move(file_reference_manager);
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file_reference_manager_ = std::move(file_reference_manager);
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}
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}
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ActorId<GameManager> game_manager() const {
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return game_manager_;
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}
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void set_game_manager(ActorId<GameManager> game_manager) {
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game_manager_ = game_manager;
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}
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ActorId<GroupCallManager> group_call_manager() const {
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ActorId<GroupCallManager> group_call_manager() const {
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return group_call_manager_;
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return group_call_manager_;
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}
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}
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@ -409,6 +417,7 @@ class Global final : public ActorContext {
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ActorId<ContactsManager> contacts_manager_;
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ActorId<ContactsManager> contacts_manager_;
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ActorId<FileManager> file_manager_;
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ActorId<FileManager> file_manager_;
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ActorId<FileReferenceManager> file_reference_manager_;
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ActorId<FileReferenceManager> file_reference_manager_;
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ActorId<GameManager> game_manager_;
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ActorId<GroupCallManager> group_call_manager_;
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ActorId<GroupCallManager> group_call_manager_;
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ActorId<LanguagePackManager> language_pack_manager_;
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ActorId<LanguagePackManager> language_pack_manager_;
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ActorId<LinkManager> link_manager_;
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ActorId<LinkManager> link_manager_;
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@ -43,6 +43,7 @@
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#include "td/telegram/files/FileType.h"
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#include "td/telegram/files/FileType.h"
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#include "td/telegram/FolderId.h"
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#include "td/telegram/FolderId.h"
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#include "td/telegram/FullMessageId.h"
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#include "td/telegram/FullMessageId.h"
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#include "td/telegram/GameManager.h"
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#include "td/telegram/Global.h"
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#include "td/telegram/Global.h"
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#include "td/telegram/GroupCallId.h"
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#include "td/telegram/GroupCallId.h"
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#include "td/telegram/GroupCallManager.h"
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#include "td/telegram/GroupCallManager.h"
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@ -3652,6 +3653,8 @@ void Td::dec_actor_refcnt() {
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LOG(DEBUG) << "FileManager was cleared" << timer;
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LOG(DEBUG) << "FileManager was cleared" << timer;
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file_reference_manager_.reset();
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file_reference_manager_.reset();
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LOG(DEBUG) << "FileReferenceManager was cleared" << timer;
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LOG(DEBUG) << "FileReferenceManager was cleared" << timer;
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game_manager_.reset();
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LOG(DEBUG) << "GameManager was cleared" << timer;
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group_call_manager_.reset();
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group_call_manager_.reset();
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LOG(DEBUG) << "GroupCallManager was cleared" << timer;
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LOG(DEBUG) << "GroupCallManager was cleared" << timer;
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inline_queries_manager_.reset();
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inline_queries_manager_.reset();
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@ -3842,6 +3845,8 @@ void Td::clear() {
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LOG(DEBUG) << "FileManager actor was cleared" << timer;
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LOG(DEBUG) << "FileManager actor was cleared" << timer;
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file_reference_manager_actor_.reset();
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file_reference_manager_actor_.reset();
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LOG(DEBUG) << "FileReferenceManager actor was cleared" << timer;
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LOG(DEBUG) << "FileReferenceManager actor was cleared" << timer;
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game_manager_actor_.reset();
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LOG(DEBUG) << "GameManager actor was cleared" << timer;
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group_call_manager_actor_.reset();
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group_call_manager_actor_.reset();
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LOG(DEBUG) << "GroupCallManager actor was cleared" << timer;
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LOG(DEBUG) << "GroupCallManager actor was cleared" << timer;
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inline_queries_manager_actor_.reset();
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inline_queries_manager_actor_.reset();
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@ -4291,6 +4296,9 @@ void Td::init_managers() {
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G()->set_contacts_manager(contacts_manager_actor_.get());
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G()->set_contacts_manager(contacts_manager_actor_.get());
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country_info_manager_ = make_unique<CountryInfoManager>(this, create_reference());
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country_info_manager_ = make_unique<CountryInfoManager>(this, create_reference());
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country_info_manager_actor_ = register_actor("CountryInfoManager", country_info_manager_.get());
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country_info_manager_actor_ = register_actor("CountryInfoManager", country_info_manager_.get());
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game_manager_ = make_unique<GameManager>(this, create_reference());
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game_manager_actor_ = register_actor("GameManager", game_manager_.get());
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G()->set_game_manager(game_manager_actor_.get());
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group_call_manager_ = make_unique<GroupCallManager>(this, create_reference());
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group_call_manager_ = make_unique<GroupCallManager>(this, create_reference());
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group_call_manager_actor_ = register_actor("GroupCallManager", group_call_manager_.get());
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group_call_manager_actor_ = register_actor("GroupCallManager", group_call_manager_.get());
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G()->set_group_call_manager(group_call_manager_actor_.get());
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G()->set_group_call_manager(group_call_manager_actor_.get());
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@ -51,6 +51,7 @@ class DeviceTokenManager;
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class DocumentsManager;
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class DocumentsManager;
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class FileManager;
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class FileManager;
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class FileReferenceManager;
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class FileReferenceManager;
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class GameManager;
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class GroupCallManager;
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class GroupCallManager;
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class InlineQueriesManager;
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class InlineQueriesManager;
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class HashtagHints;
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class HashtagHints;
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@ -158,6 +159,8 @@ class Td final : public NetQueryCallback {
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ActorOwn<FileManager> file_manager_actor_;
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ActorOwn<FileManager> file_manager_actor_;
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unique_ptr<FileReferenceManager> file_reference_manager_;
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unique_ptr<FileReferenceManager> file_reference_manager_;
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ActorOwn<FileReferenceManager> file_reference_manager_actor_;
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ActorOwn<FileReferenceManager> file_reference_manager_actor_;
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unique_ptr<GameManager> game_manager_;
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ActorOwn<GameManager> game_manager_actor_;
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unique_ptr<GroupCallManager> group_call_manager_;
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unique_ptr<GroupCallManager> group_call_manager_;
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ActorOwn<GroupCallManager> group_call_manager_actor_;
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ActorOwn<GroupCallManager> group_call_manager_actor_;
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unique_ptr<InlineQueriesManager> inline_queries_manager_;
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unique_ptr<InlineQueriesManager> inline_queries_manager_;
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