Add license to examples.

GitOrigin-RevId: 08a9ab881773d660229e5e5941ac9462156570b4
This commit is contained in:
levlam 2018-03-11 03:43:55 +03:00
parent ca0b876c62
commit e3d0534318
6 changed files with 33 additions and 25 deletions

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@ -1,3 +1,9 @@
//
// Copyright Aliaksei Levin (levlam@telegram.org), Arseny Smirnov (arseny30@gmail.com) 2014-2018
//
// Distributed under the Boost Software License, Version 1.0. (See accompanying
// file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt)
//
from ctypes.util import find_library from ctypes.util import find_library
from ctypes import * from ctypes import *
import json import json

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@ -1,3 +1,10 @@
//
// Copyright Aliaksei Levin (levlam@telegram.org), Arseny Smirnov (arseny30@gmail.com) 2014-2018
//
// Distributed under the Boost Software License, Version 1.0. (See accompanying
// file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt)
//
import Foundation import Foundation
// TDLib Client Swift binding // TDLib Client Swift binding

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@ -5,7 +5,10 @@
// file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt) // file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt)
// //
// //
// Use this file to import your target's public headers that you would like to expose to Swift. // Copyright Aliaksei Levin (levlam@telegram.org), Arseny Smirnov (arseny30@gmail.com) 2014-2018
//
// Distributed under the Boost Software License, Version 1.0. (See accompanying
// file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt)
// //
#include "td/telegram/td_json_client.h" #include "td/telegram/td_json_client.h"

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@ -1,18 +1,14 @@
using System; //
using System.Collections.Generic; // Copyright Aliaksei Levin (levlam@telegram.org), Arseny Smirnov (arseny30@gmail.com) 2014-2018
using System.IO; //
using System.Linq; // Distributed under the Boost Software License, Version 1.0. (See accompanying
using System.Runtime.InteropServices.WindowsRuntime; // file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt)
//
using System;
using Windows.ApplicationModel; using Windows.ApplicationModel;
using Windows.ApplicationModel.Activation; using Windows.ApplicationModel.Activation;
using Windows.Foundation;
using Windows.Foundation.Collections;
using Windows.UI.Xaml; using Windows.UI.Xaml;
using Windows.UI.Xaml.Controls; using Windows.UI.Xaml.Controls;
using Windows.UI.Xaml.Controls.Primitives;
using Windows.UI.Xaml.Data;
using Windows.UI.Xaml.Input;
using Windows.UI.Xaml.Media;
using Windows.UI.Xaml.Navigation; using Windows.UI.Xaml.Navigation;
namespace TdApp namespace TdApp

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@ -1,20 +1,16 @@
using System; //
using System.Collections.Generic; // Copyright Aliaksei Levin (levlam@telegram.org), Arseny Smirnov (arseny30@gmail.com) 2014-2018
//
// Distributed under the Boost Software License, Version 1.0. (See accompanying
// file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt)
//
using System;
using System.IO; using System.IO;
using System.Linq;
using System.Runtime.InteropServices.WindowsRuntime;
using Td = Telegram.Td; using Td = Telegram.Td;
using TdApi = Telegram.Td.Api; using TdApi = Telegram.Td.Api;
using Windows.Foundation;
using Windows.Foundation.Collections;
using Windows.UI.Core; using Windows.UI.Core;
using Windows.UI.Xaml; using Windows.UI.Xaml;
using Windows.UI.Xaml.Controls; using Windows.UI.Xaml.Controls;
using Windows.UI.Xaml.Controls.Primitives;
using Windows.UI.Xaml.Data;
using Windows.UI.Xaml.Input;
using Windows.UI.Xaml.Media;
using Windows.UI.Xaml.Navigation;
namespace TdApp namespace TdApp
{ {
@ -26,7 +22,7 @@ namespace TdApp
public MainPage() public MainPage()
{ {
this.InitializeComponent(); InitializeComponent();
Items = new System.Collections.ObjectModel.ObservableCollection<string>(); Items = new System.Collections.ObjectModel.ObservableCollection<string>();
_handler = new MyClientResultHandler(this); _handler = new MyClientResultHandler(this);

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@ -2261,7 +2261,7 @@ editInlineMessageCaption inline_message_id:string reply_markup:ReplyMarkup capti
editInlineMessageReplyMarkup inline_message_id:string reply_markup:ReplyMarkup = Ok; editInlineMessageReplyMarkup inline_message_id:string reply_markup:ReplyMarkup = Ok;
//@description Returns all entities (mentions, hashtags, bot commands, URLs, and email addresses) contained in the text. This is an offline method. Can be called before authorization. Can be called synchronously @text The text in which to look for entites //@description Returns all entities (mentions, hashtags, cashtags, bot commands, URLs, and email addresses) contained in the text. This is an offline method. Can be called before authorization. Can be called synchronously @text The text in which to look for entites
getTextEntities text:string = TextEntities; getTextEntities text:string = TextEntities;
//@description Parses Bold, Italic, Code, Pre, PreCode and TextUrl entities contained in the text. This is an offline method. Can be called before authorization. Can be called synchronously @text The text which should be parsed @parse_mode Text parse mode //@description Parses Bold, Italic, Code, Pre, PreCode and TextUrl entities contained in the text. This is an offline method. Can be called before authorization. Can be called synchronously @text The text which should be parsed @parse_mode Text parse mode