Improve Actor::init name.
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f4daa4b61a
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@ -80,7 +80,7 @@ class Actor : public ObserverBase {
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string set_tag(string tag);
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string set_tag(string tag);
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// for ActorInfo mostly
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// for ActorInfo mostly
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void init(ObjectPool<ActorInfo>::OwnerPtr &&info);
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void set_info(ObjectPool<ActorInfo>::OwnerPtr &&info);
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ActorInfo *get_info();
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ActorInfo *get_info();
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const ActorInfo *get_info() const;
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const ActorInfo *get_info() const;
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ObjectPool<ActorInfo>::OwnerPtr clear();
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ObjectPool<ActorInfo>::OwnerPtr clear();
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@ -110,7 +110,7 @@ inline string Actor::set_tag(string tag) {
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return old_tag;
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return old_tag;
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}
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}
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inline void Actor::init(ObjectPool<ActorInfo>::OwnerPtr &&info) {
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inline void Actor::set_info(ObjectPool<ActorInfo>::OwnerPtr &&info) {
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info_ = std::move(info);
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info_ = std::move(info);
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}
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}
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@ -45,7 +45,7 @@ inline void ActorInfo::init(int32 sched_id, Slice name, ObjectPool<ActorInfo>::O
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name_.assign(name.data(), name.size());
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name_.assign(name.data(), name.size());
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#endif
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#endif
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actor_->init(std::move(this_ptr));
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actor_->set_info(std::move(this_ptr));
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deleter_ = deleter;
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deleter_ = deleter;
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need_context_ = need_context;
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need_context_ = need_context;
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need_start_up_ = need_start_up;
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need_start_up_ = need_start_up;
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