Store name of lite actors.
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@ -41,10 +41,10 @@ inline void ActorInfo::init(int32 sched_id, Slice name, ObjectPool<ActorInfo>::O
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if (!is_lite) {
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if (!is_lite) {
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context_ = Scheduler::context()->this_ptr_.lock();
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context_ = Scheduler::context()->this_ptr_.lock();
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VLOG(actor) << "Set context " << context_.get() << " for " << name;
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VLOG(actor) << "Set context " << context_.get() << " for " << name;
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#ifdef TD_DEBUG
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name_ = name.str();
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#endif
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}
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}
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#ifdef TD_DEBUG
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name_.assign(name.data(), name.size());
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#endif
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actor_->init(std::move(this_ptr));
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actor_->init(std::move(this_ptr));
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deleter_ = deleter;
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deleter_ = deleter;
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