// // Copyright Aliaksei Levin (levlam@telegram.org), Arseny Smirnov (arseny30@gmail.com) 2014-2023 // // Distributed under the Boost Software License, Version 1.0. (See accompanying // file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt) // #pragma once #include "td/actor/actor.h" #include "td/utils/common.h" #include "td/utils/Promise.h" namespace td { class SleepActor final : public Actor { public: SleepActor(double timeout, Promise<> promise) : timeout_(timeout), promise_(std::move(promise)) { } private: double timeout_; Promise<> promise_; void start_up() final { set_timeout_in(timeout_); } void timeout_expired() final { promise_.set_value(Unit()); stop(); } }; template <> class ActorTraits<SleepActor> { public: static constexpr bool need_context = false; static constexpr bool need_start_up = true; }; } // namespace td