// // Copyright Aliaksei Levin (levlam@telegram.org), Arseny Smirnov (arseny30@gmail.com) 2014-2024 // // Distributed under the Boost Software License, Version 1.0. (See accompanying // file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt) // #include "td/telegram/ConnectionStateManager.h" #include "td/telegram/Global.h" #include "td/telegram/StateManager.h" #include "td/telegram/Td.h" #include "td/utils/logging.h" namespace td { ConnectionStateManager::ConnectionStateManager(Td *td, ActorShared<> parent) : td_(td), parent_(std::move(parent)) { } void ConnectionStateManager::tear_down() { parent_.reset(); } void ConnectionStateManager::start_up() { class StateCallback final : public StateManager::Callback { public: explicit StateCallback(ActorId parent) : parent_(std::move(parent)) { } bool on_state(ConnectionState state) final { send_closure(parent_, &ConnectionStateManager::on_connection_state_changed, state); return parent_.is_alive(); } private: ActorId parent_; }; send_closure(td_->state_manager_, &StateManager::add_callback, make_unique(actor_id(this))); } void ConnectionStateManager::on_connection_state_changed(ConnectionState new_state) { if (G()->close_flag()) { return; } if (new_state == connection_state_) { LOG(ERROR) << "State manager sent update about unchanged state " << static_cast(new_state); return; } connection_state_ = new_state; send_closure(G()->td(), &Td::send_update, get_update_connection_state_object(connection_state_)); } void ConnectionStateManager::get_current_state(vector> &updates) const { if (connection_state_ == ConnectionState::Empty) { return; } updates.push_back(get_update_connection_state_object(connection_state_)); } } // namespace td