// // Copyright Aliaksei Levin (levlam@telegram.org), Arseny Smirnov (arseny30@gmail.com) 2014-2024 // // Distributed under the Boost Software License, Version 1.0. (See accompanying // file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt) // #include "td/telegram/GameManager.h" #include "td/telegram/AccessRights.h" #include "td/telegram/AuthManager.h" #include "td/telegram/ChainId.h" #include "td/telegram/ContactsManager.h" #include "td/telegram/DialogId.h" #include "td/telegram/DialogManager.h" #include "td/telegram/Global.h" #include "td/telegram/InlineQueriesManager.h" #include "td/telegram/MessageId.h" #include "td/telegram/MessagesManager.h" #include "td/telegram/net/DcId.h" #include "td/telegram/net/NetQueryCreator.h" #include "td/telegram/Td.h" #include "td/telegram/telegram_api.h" #include "td/telegram/UpdatesManager.h" #include "td/utils/buffer.h" #include "td/utils/logging.h" #include "td/utils/Status.h" namespace td { class SetGameScoreQuery final : public Td::ResultHandler { Promise promise_; DialogId dialog_id_; public: explicit SetGameScoreQuery(Promise &&promise) : promise_(std::move(promise)) { } void send(DialogId dialog_id, MessageId message_id, bool edit_message, tl_object_ptr input_user, int32 score, bool force) { int32 flags = 0; if (edit_message) { flags |= telegram_api::messages_setGameScore::EDIT_MESSAGE_MASK; } if (force) { flags |= telegram_api::messages_setGameScore::FORCE_MASK; } dialog_id_ = dialog_id; auto input_peer = td_->dialog_manager_->get_input_peer(dialog_id, AccessRights::Edit); if (input_peer == nullptr) { return on_error(Status::Error(400, "Can't access the chat")); } CHECK(input_user != nullptr); send_query(G()->net_query_creator().create( telegram_api::messages_setGameScore(flags, false /*ignored*/, false /*ignored*/, std::move(input_peer), message_id.get_server_message_id().get(), std::move(input_user), score), {{dialog_id}})); } void on_result(BufferSlice packet) final { auto result_ptr = fetch_result(packet); if (result_ptr.is_error()) { return on_error(result_ptr.move_as_error()); } auto ptr = result_ptr.move_as_ok(); LOG(INFO) << "Receive result for SetGameScore: " << to_string(ptr); td_->updates_manager_->on_get_updates(std::move(ptr), std::move(promise_)); } void on_error(Status status) final { LOG(INFO) << "Receive error for SetGameScoreQuery: " << status; td_->dialog_manager_->on_get_dialog_error(dialog_id_, status, "SetGameScoreQuery"); promise_.set_error(std::move(status)); } }; class SetInlineGameScoreQuery final : public Td::ResultHandler { Promise promise_; public: explicit SetInlineGameScoreQuery(Promise &&promise) : promise_(std::move(promise)) { } void send(tl_object_ptr input_bot_inline_message_id, bool edit_message, tl_object_ptr input_user, int32 score, bool force) { CHECK(input_bot_inline_message_id != nullptr); CHECK(input_user != nullptr); int32 flags = 0; if (edit_message) { flags |= telegram_api::messages_setInlineGameScore::EDIT_MESSAGE_MASK; } if (force) { flags |= telegram_api::messages_setInlineGameScore::FORCE_MASK; } auto dc_id = DcId::internal(InlineQueriesManager::get_inline_message_dc_id(input_bot_inline_message_id)); send_query(G()->net_query_creator().create( telegram_api::messages_setInlineGameScore(flags, false /*ignored*/, false /*ignored*/, std::move(input_bot_inline_message_id), std::move(input_user), score), {}, dc_id)); } void on_result(BufferSlice packet) final { auto result_ptr = fetch_result(packet); if (result_ptr.is_error()) { return on_error(result_ptr.move_as_error()); } LOG_IF(ERROR, !result_ptr.ok()) << "Receive false in result of setInlineGameScore"; promise_.set_value(Unit()); } void on_error(Status status) final { LOG(INFO) << "Receive error for SetInlineGameScoreQuery: " << status; promise_.set_error(std::move(status)); } }; class GetGameHighScoresQuery final : public Td::ResultHandler { Promise> promise_; DialogId dialog_id_; public: explicit GetGameHighScoresQuery(Promise> &&promise) : promise_(std::move(promise)) { } void send(DialogId dialog_id, MessageId message_id, tl_object_ptr input_user) { dialog_id_ = dialog_id; auto input_peer = td_->dialog_manager_->get_input_peer(dialog_id, AccessRights::Read); CHECK(input_peer != nullptr); CHECK(input_user != nullptr); send_query(G()->net_query_creator().create(telegram_api::messages_getGameHighScores( std::move(input_peer), message_id.get_server_message_id().get(), std::move(input_user)))); } void on_result(BufferSlice packet) final { auto result_ptr = fetch_result(packet); if (result_ptr.is_error()) { return on_error(result_ptr.move_as_error()); } promise_.set_value(td_->game_manager_->get_game_high_scores_object(result_ptr.move_as_ok())); } void on_error(Status status) final { td_->dialog_manager_->on_get_dialog_error(dialog_id_, status, "GetGameHighScoresQuery"); promise_.set_error(std::move(status)); } }; class GetInlineGameHighScoresQuery final : public Td::ResultHandler { Promise> promise_; public: explicit GetInlineGameHighScoresQuery(Promise> &&promise) : promise_(std::move(promise)) { } void send(tl_object_ptr input_bot_inline_message_id, tl_object_ptr input_user) { CHECK(input_bot_inline_message_id != nullptr); CHECK(input_user != nullptr); auto dc_id = DcId::internal(InlineQueriesManager::get_inline_message_dc_id(input_bot_inline_message_id)); send_query(G()->net_query_creator().create( telegram_api::messages_getInlineGameHighScores(std::move(input_bot_inline_message_id), std::move(input_user)), {}, dc_id)); } void on_result(BufferSlice packet) final { auto result_ptr = fetch_result(packet); if (result_ptr.is_error()) { return on_error(result_ptr.move_as_error()); } promise_.set_value(td_->game_manager_->get_game_high_scores_object(result_ptr.move_as_ok())); } void on_error(Status status) final { promise_.set_error(std::move(status)); } }; GameManager::GameManager(Td *td, ActorShared<> parent) : td_(td), parent_(std::move(parent)) { } GameManager::~GameManager() = default; void GameManager::tear_down() { parent_.reset(); } void GameManager::set_game_score(MessageFullId message_full_id, bool edit_message, UserId user_id, int32 score, bool force, Promise> &&promise) { CHECK(td_->auth_manager_->is_bot()); if (!td_->messages_manager_->have_message_force(message_full_id, "set_game_score")) { return promise.set_error(Status::Error(400, "Message not found")); } auto dialog_id = message_full_id.get_dialog_id(); if (!td_->dialog_manager_->have_input_peer(dialog_id, AccessRights::Edit)) { return promise.set_error(Status::Error(400, "Can't access the chat")); } TRY_RESULT_PROMISE(promise, input_user, td_->contacts_manager_->get_input_user(user_id)); if (!td_->messages_manager_->can_set_game_score(message_full_id)) { return promise.set_error(Status::Error(400, "Game score can't be set")); } auto query_promise = PromiseCreator::lambda( [actor_id = actor_id(this), message_full_id, promise = std::move(promise)](Result &&result) mutable { if (result.is_error()) { return promise.set_error(result.move_as_error()); } send_closure(actor_id, &GameManager::on_set_game_score, message_full_id, std::move(promise)); }); td_->create_handler(std::move(query_promise)) ->send(dialog_id, message_full_id.get_message_id(), edit_message, std::move(input_user), score, force); } void GameManager::on_set_game_score(MessageFullId message_full_id, Promise> &&promise) { promise.set_value(td_->messages_manager_->get_message_object(message_full_id, "on_set_game_score")); } void GameManager::set_inline_game_score(const string &inline_message_id, bool edit_message, UserId user_id, int32 score, bool force, Promise &&promise) { CHECK(td_->auth_manager_->is_bot()); auto input_bot_inline_message_id = td_->inline_queries_manager_->get_input_bot_inline_message_id(inline_message_id); if (input_bot_inline_message_id == nullptr) { return promise.set_error(Status::Error(400, "Invalid inline message identifier specified")); } TRY_RESULT_PROMISE(promise, input_user, td_->contacts_manager_->get_input_user(user_id)); td_->create_handler(std::move(promise)) ->send(std::move(input_bot_inline_message_id), edit_message, std::move(input_user), score, force); } void GameManager::get_game_high_scores(MessageFullId message_full_id, UserId user_id, Promise> &&promise) { CHECK(td_->auth_manager_->is_bot()); if (!td_->messages_manager_->have_message_force(message_full_id, "get_game_high_scores")) { return promise.set_error(Status::Error(400, "Message not found")); } auto dialog_id = message_full_id.get_dialog_id(); if (!td_->dialog_manager_->have_input_peer(dialog_id, AccessRights::Read)) { return promise.set_error(Status::Error(400, "Can't access the chat")); } auto message_id = message_full_id.get_message_id(); if (message_id.is_scheduled() || !message_id.is_server() || dialog_id.get_type() == DialogType::SecretChat) { return promise.set_error(Status::Error(400, "Wrong message identifier specified")); } TRY_RESULT_PROMISE(promise, input_user, td_->contacts_manager_->get_input_user(user_id)); td_->create_handler(std::move(promise))->send(dialog_id, message_id, std::move(input_user)); } void GameManager::get_inline_game_high_scores(const string &inline_message_id, UserId user_id, Promise> &&promise) { CHECK(td_->auth_manager_->is_bot()); auto input_bot_inline_message_id = td_->inline_queries_manager_->get_input_bot_inline_message_id(inline_message_id); if (input_bot_inline_message_id == nullptr) { return promise.set_error(Status::Error(400, "Invalid inline message identifier specified")); } TRY_RESULT_PROMISE(promise, input_user, td_->contacts_manager_->get_input_user(user_id)); td_->create_handler(std::move(promise)) ->send(std::move(input_bot_inline_message_id), std::move(input_user)); } td_api::object_ptr GameManager::get_game_high_scores_object( telegram_api::object_ptr &&high_scores) { td_->contacts_manager_->on_get_users(std::move(high_scores->users_), "get_game_high_scores_object"); auto result = td_api::make_object(); for (const auto &high_score : high_scores->scores_) { int32 position = high_score->pos_; UserId user_id(high_score->user_id_); int32 score = high_score->score_; if (position <= 0 || !user_id.is_valid() || score < 0) { LOG(ERROR) << "Receive wrong " << to_string(high_score); continue; } result->scores_.push_back(make_tl_object( position, td_->contacts_manager_->get_user_id_object(user_id, "get_game_high_scores_object"), score)); } return result; } void GameManager::memory_stats(vector &output) { } } // namespace td