// // Copyright Aliaksei Levin (levlam@telegram.org), Arseny Smirnov (arseny30@gmail.com) 2014-2018 // // Distributed under the Boost Software License, Version 1.0. (See accompanying // file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt) // #pragma once #include "td/telegram/DialogId.h" #include "td/telegram/files/FileId.h" #include "td/telegram/MessageEntity.h" #include "td/telegram/Photo.h" #include "td/telegram/UserId.h" #include "td/utils/common.h" #include "td/utils/StringBuilder.h" #include "td/telegram/td_api.h" #include "td/telegram/telegram_api.h" namespace td { class Td; class Game { int64 id_ = 0; int64 access_hash_ = 0; UserId bot_user_id_; string short_name_; string title_; string description_; Photo photo_; FileId animation_file_id_; FormattedText text_; friend bool operator==(const Game &lhs, const Game &rhs); friend bool operator!=(const Game &lhs, const Game &rhs); friend StringBuilder &operator<<(StringBuilder &string_builder, const Game &game); public: Game() = default; Game(Td *td, tl_object_ptr &&game, DialogId owner_dialog_id); Game(Td *td, string title, string description, tl_object_ptr &&photo, tl_object_ptr &&document, DialogId owner_dialog_id); Game(UserId bot_user_id, string short_name); bool empty() const; void set_bot_user_id(UserId bot_user_id); UserId get_bot_user_id() const; void set_message_text(FormattedText &&text); tl_object_ptr get_game_object(const Td *td) const; tl_object_ptr get_input_media_game(const Td *td) const; template void store(StorerT &storer) const; template void parse(ParserT &parser); }; bool operator==(const Game &lhs, const Game &rhs); bool operator!=(const Game &lhs, const Game &rhs); StringBuilder &operator<<(StringBuilder &string_builder, const Game &game); } // namespace td