// // Copyright Aliaksei Levin (levlam@telegram.org), Arseny Smirnov (arseny30@gmail.com) 2014-2022 // // Distributed under the Boost Software License, Version 1.0. (See accompanying // file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt) // #pragma once #include "td/telegram/MessageContentType.h" #include "td/telegram/secret_api.h" #include "td/telegram/td_api.h" #include "td/telegram/telegram_api.h" #include "td/utils/common.h" #include "td/utils/StringBuilder.h" namespace td { class DialogAction { enum class Type : int32 { Cancel, Typing, RecordingVideo, UploadingVideo, RecordingVoiceNote, UploadingVoiceNote, UploadingPhoto, UploadingDocument, ChoosingLocation, ChoosingContact, StartPlayingGame, RecordingVideoNote, UploadingVideoNote, SpeakingInVoiceChat, ImportingMessages, ChoosingSticker, WatchingAnimations, ClickingAnimatedEmoji }; Type type_ = Type::Cancel; int32 progress_ = 0; string emoji_; DialogAction(Type type, int32 progress); void init(Type type); void init(Type type, int32 progress); void init(Type type, string emoji); void init(Type type, int32 message_id, string emoji, const string &data); static bool is_valid_emoji(string &emoji); public: DialogAction() = default; explicit DialogAction(td_api::object_ptr &&action); explicit DialogAction(telegram_api::object_ptr &&action); tl_object_ptr get_input_send_message_action() const; tl_object_ptr get_secret_input_send_message_action() const; td_api::object_ptr get_chat_action_object() const; bool is_canceled_by_message_of_type(MessageContentType message_content_type) const; static DialogAction get_uploading_action(MessageContentType message_content_type, int32 progress); static DialogAction get_typing_action(); static DialogAction get_speaking_action(); int32 get_importing_messages_action_progress() const; string get_watching_animations_emoji() const; struct ClickingAnimateEmojiInfo { int32 message_id = 0; string emoji; string data; }; ClickingAnimateEmojiInfo get_clicking_animated_emoji_action_info() const; friend bool operator==(const DialogAction &lhs, const DialogAction &rhs) { return lhs.type_ == rhs.type_ && lhs.progress_ == rhs.progress_ && lhs.emoji_ == rhs.emoji_; } friend StringBuilder &operator<<(StringBuilder &string_builder, const DialogAction &action); }; inline bool operator!=(const DialogAction &lhs, const DialogAction &rhs) { return !(lhs == rhs); } StringBuilder &operator<<(StringBuilder &string_builder, const DialogAction &action); } // namespace td