// // Copyright Aliaksei Levin (levlam@telegram.org), Arseny Smirnov (arseny30@gmail.com) 2014-2022 // // Distributed under the Boost Software License, Version 1.0. (See accompanying // file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt) // #pragma once #include "td/actor/actor.h" #include "td/utils/common.h" #include "td/utils/Heap.h" #include "td/utils/Slice.h" #include "td/utils/Time.h" #include namespace td { // TODO optimize class MultiTimeout final : public Actor { struct Item final : public HeapNode { int64 key; explicit Item(int64 key) : key(key) { } bool operator<(const Item &other) const { return key < other.key; } }; public: using Data = void *; using Callback = void (*)(Data, int64); explicit MultiTimeout(Slice name) { register_actor(name, this).release(); } void set_callback(Callback callback) { callback_ = callback; } void set_callback_data(Data data) { data_ = data; } bool has_timeout(int64 key) const; void set_timeout_in(int64 key, double timeout) { set_timeout_at(key, Time::now() + timeout); } void add_timeout_in(int64 key, double timeout) { add_timeout_at(key, Time::now() + timeout); } void set_timeout_at(int64 key, double timeout); void add_timeout_at(int64 key, double timeout); // memcache semantics, doesn't replace old timeout void cancel_timeout(int64 key); void run_all(); private: friend class Scheduler; Callback callback_; Data data_; KHeap timeout_queue_; std::set items_; void update_timeout(); void timeout_expired() final; vector get_expired_keys(double now); }; } // namespace td