// // Copyright Aliaksei Levin (levlam@telegram.org), Arseny Smirnov (arseny30@gmail.com) 2014-2017 // // Distributed under the Boost Software License, Version 1.0. (See accompanying // file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt) // #pragma once #include "td/utils/common.h" namespace td { namespace actor2 { class ActorSignals { public: ActorSignals() = default; uint32 raw() const { return raw_; } bool empty() const { return raw_ == 0; } bool has_signal(uint32 signal) const { return (raw_ & (1u << signal)) != 0; } void add_signal(uint32 signal) { raw_ |= (1u << signal); } void add_signals(ActorSignals signals) { raw_ |= signals.raw(); } void clear_signal(uint32 signal) { raw_ &= ~(1u << signal); } uint32 first_signal() { if (!raw_) { return 0; } #if TD_MSVC int res = 0; int bit = 1; while ((raw_ & bit) == 0) { res++; bit <<= 1; } return res; #else return __builtin_ctz(raw_); #endif } enum Signal : uint32 { // Signals in order of priority Wakeup = 1, Alarm = 2, Kill = 3, // immediate kill Io = 4, // move to io thread Cpu = 5, // move to cpu thread StartUp = 6, TearDown = 7, // Two signals for mpmc queue logic // // PopSignal is set after actor is popped from queue // When processed it should set InQueue and Pause flags to false. // // MessagesSignal is set after new messages was added to actor // If owner of actor wish to delay message handling, she should set InQueue flag to true and // add actor into mpmc queue. Pop = 8, // got popped from queue Message = 9, // got new message }; static ActorSignals one(uint32 signal) { ActorSignals res; res.add_signal(signal); return res; } private: uint32 raw_{0}; friend class ActorState; explicit ActorSignals(uint32 raw) : raw_(raw) { } }; } // namespace actor2 } // namespace td