// // Copyright Aliaksei Levin (levlam@telegram.org), Arseny Smirnov (arseny30@gmail.com) 2014-2021 // // Distributed under the Boost Software License, Version 1.0. (See accompanying // file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt) // #pragma once #include "td/telegram/logevent/SecretChatEvent.h" #include "td/telegram/secret_api.h" #include "td/telegram/SecretChatActor.h" #include "td/telegram/SecretChatId.h" #include "td/telegram/telegram_api.h" #include "td/telegram/UserId.h" #include "td/actor/actor.h" #include "td/actor/PromiseFuture.h" #include "td/utils/common.h" #include "td/utils/Time.h" #include #include namespace td { struct BinlogEvent; class SecretChatsManager final : public Actor { public: explicit SecretChatsManager(ActorShared<> parent); // proxy query to corrensponding SecretChatActor void on_update_chat(tl_object_ptr update); void on_new_message(tl_object_ptr &&message_ptr, Promise &&promise); void create_chat(UserId user_id, int64 user_access_hash, Promise promise); void cancel_chat(SecretChatId secret_chat_id, bool delete_history, Promise<> promise); void send_message(SecretChatId secret_chat_id, tl_object_ptr message, tl_object_ptr file, Promise<> promise); void send_message_action(SecretChatId secret_chat_id, tl_object_ptr action); void send_read_history(SecretChatId secret_chat_id, int32 date, Promise<> promise); void send_open_message(SecretChatId secret_chat_id, int64 random_id, Promise<> promise); void delete_messages(SecretChatId secret_chat_id, vector random_ids, Promise<> promise); void delete_all_messages(SecretChatId secret_chat_id, Promise<> promise); void notify_screenshot_taken(SecretChatId secret_chat_id, Promise<> promise); void send_set_ttl_message(SecretChatId secret_chat_id, int32 ttl, int64 random_id, Promise<> promise); // binlog replay void replay_binlog_event(BinlogEvent &&binlog_event); void binlog_replay_finish(); private: bool binlog_replay_finish_flag_ = false; bool dummy_mode_ = false; bool close_flag_ = false; ActorShared<> parent_; std::map> id_to_actor_; bool is_online_{false}; std::vector>> pending_chat_updates_; void flush_pending_chat_updates(); void do_update_chat(tl_object_ptr update); void replay_inbound_message(unique_ptr message); void add_inbound_message(unique_ptr message); void replay_outbound_message(unique_ptr message); void replay_close_chat(unique_ptr message); void replay_create_chat(unique_ptr message); unique_ptr make_secret_chat_context(int32 id); ActorId get_chat_actor(int32 id); ActorId create_chat_actor(int32 id); ActorId create_chat_actor_impl(int32 id, bool can_be_empty); void start_up() final; void hangup() final; void hangup_shared() final; void timeout_expired() final; void on_online(bool is_online); }; } // namespace td