// // Copyright Aliaksei Levin (levlam@telegram.org), Arseny Smirnov (arseny30@gmail.com) 2014-2022 // // Distributed under the Boost Software License, Version 1.0. (See accompanying // file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt) // #pragma once #include "td/telegram/net/NetQuery.h" #include "td/actor/actor.h" #include "td/utils/common.h" #include "td/utils/Random.h" #include "td/utils/Slice.h" #include "td/utils/Span.h" #include #include namespace td { class SequenceDispatcher final : public NetQueryCallback { public: class Parent : public Actor { public: virtual void ready_to_close() = 0; virtual void on_result() = 0; }; SequenceDispatcher() = default; explicit SequenceDispatcher(ActorShared parent) : parent_(std::move(parent)) { } void send_with_callback(NetQueryPtr query, ActorShared callback); void on_result(NetQueryPtr query) final; void close_silent(); private: enum class State : int32 { Start, Wait, Finish, Dummy }; struct Data { State state_; NetQueryRef net_query_ref_; NetQueryPtr query_; ActorShared callback_; uint64 generation_; double total_timeout_; double last_timeout_; }; ActorShared parent_; size_t id_offset_ = 1; vector data_; size_t finish_i_ = 0; // skip state_ == State::Finish size_t next_i_ = 0; size_t last_sent_i_ = std::numeric_limits::max(); uint64 generation_ = 1; uint32 session_rand_ = Random::secure_int32(); static constexpr int32 MAX_SIMULTANEOUS_WAIT = 10; uint32 wait_cnt_ = 0; void check_timeout(Data &data); void try_resend_query(Data &data, NetQueryPtr query); Data &data_from_token(); void on_resend_ok(NetQueryPtr query); void on_resend_error(); void do_resend(Data &data); void do_finish(Data &data); void loop() final; void try_shrink(); void timeout_expired() final; void hangup() final; void tear_down() final; }; class MultiSequenceDispatcherOld final : public SequenceDispatcher::Parent { public: void send(NetQueryPtr query); static ActorOwn create(Slice name) { return create_actor(name); } private: struct Data { int32 cnt_; ActorOwn dispatcher_; }; std::unordered_map dispatchers_; void on_result() final; void ready_to_close() final; }; using ChainId = uint64; using ChainIds = vector; class MultiSequenceDispatcherNew : public NetQueryCallback { public: virtual void send(NetQueryPtr query) = 0; static ActorOwn create(Slice name); }; using MultiSequenceDispatcher = MultiSequenceDispatcherNew; } // namespace td