// // Copyright Aliaksei Levin (levlam@telegram.org), Arseny Smirnov (arseny30@gmail.com) 2014-2021 // // Distributed under the Boost Software License, Version 1.0. (See accompanying // file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt) // #pragma once #include "td/telegram/DialogId.h" #include "td/telegram/DialogParticipant.h" #include "td/telegram/GroupCallId.h" #include "td/telegram/GroupCallParticipant.h" #include "td/telegram/InputGroupCallId.h" #include "td/telegram/td_api.h" #include "td/telegram/telegram_api.h" #include "td/telegram/UserId.h" #include "td/actor/actor.h" #include "td/actor/PromiseFuture.h" #include "td/actor/Timeout.h" #include "td/utils/common.h" #include "td/utils/Status.h" #include namespace td { class Td; class GroupCallManager : public Actor { public: GroupCallManager(Td *td, ActorShared<> parent); GroupCallManager(const GroupCallManager &) = delete; GroupCallManager &operator=(const GroupCallManager &) = delete; GroupCallManager(GroupCallManager &&) = delete; GroupCallManager &operator=(GroupCallManager &&) = delete; ~GroupCallManager() override; GroupCallId get_group_call_id(InputGroupCallId input_group_call_id, DialogId dialog_id); void create_voice_chat(DialogId dialog_id, Promise &&promise); void get_group_call(GroupCallId group_call_id, Promise> &&promise); void on_update_group_call_rights(InputGroupCallId input_group_call_id); void reload_group_call(InputGroupCallId input_group_call_id, Promise> &&promise); void join_group_call(GroupCallId group_call_id, td_api::object_ptr &&payload, int32 audio_source, bool is_muted, Promise> &&promise); void set_group_call_title(GroupCallId group_call_id, string title, Promise &&promise); void toggle_group_call_mute_new_participants(GroupCallId group_call_id, bool mute_new_participants, Promise &&promise); void invite_group_call_participants(GroupCallId group_call_id, vector &&user_ids, Promise &&promise); void set_group_call_participant_is_speaking(GroupCallId group_call_id, int32 audio_source, bool is_speaking, Promise &&promise, int32 date = 0); void toggle_group_call_participant_is_muted(GroupCallId group_call_id, UserId user_id, bool is_muted, Promise &&promise); void set_group_call_participant_volume_level(GroupCallId group_call_id, UserId user_id, int32 volume_level, Promise &&promise); void load_group_call_participants(GroupCallId group_call_id, int32 limit, Promise &&promise); void leave_group_call(GroupCallId group_call_id, Promise &&promise); void discard_group_call(GroupCallId group_call_id, Promise &&promise); void on_update_group_call(tl_object_ptr group_call_ptr, DialogId dialog_id); void on_user_speaking_in_group_call(GroupCallId group_call_id, UserId user_id, int32 date, bool recursive = false); void on_get_group_call_participants(InputGroupCallId input_group_call_id, tl_object_ptr &&participants, bool is_load, const string &offset); void on_update_group_call_participants(InputGroupCallId input_group_call_id, vector> &&participants, int32 version); void process_join_group_call_response(InputGroupCallId input_group_call_id, uint64 generation, tl_object_ptr &&updates, Promise &&promise); private: struct GroupCall; struct GroupCallParticipants; struct GroupCallRecentSpeakers; struct PendingJoinRequest; static constexpr int32 RECENT_SPEAKER_TIMEOUT = 60 * 60; static constexpr int32 CHECK_GROUP_CALL_IS_JOINED_TIMEOUT = 10; void tear_down() override; static void on_check_group_call_is_joined_timeout_callback(void *group_call_manager_ptr, int64 group_call_id_int); void on_check_group_call_is_joined_timeout(GroupCallId group_call_id); static void on_pending_send_speaking_action_timeout_callback(void *group_call_manager_ptr, int64 group_call_id_int); void on_send_speaking_action_timeout(GroupCallId group_call_id); static void on_recent_speaker_update_timeout_callback(void *group_call_manager_ptr, int64 group_call_id_int); void on_recent_speaker_update_timeout(GroupCallId group_call_id); static void on_sync_participants_timeout_callback(void *group_call_manager_ptr, int64 group_call_id_int); void on_sync_participants_timeout(GroupCallId group_call_id); Result get_input_group_call_id(GroupCallId group_call_id); GroupCallId get_next_group_call_id(InputGroupCallId input_group_call_id); GroupCall *add_group_call(InputGroupCallId input_group_call_id, DialogId dialog_id); const GroupCall *get_group_call(InputGroupCallId input_group_call_id) const; GroupCall *get_group_call(InputGroupCallId input_group_call_id); Status can_manage_group_calls(DialogId dialog_id) const; bool can_manage_group_call(InputGroupCallId input_group_call_id) const; void on_voice_chat_created(DialogId dialog_id, InputGroupCallId input_group_call_id, Promise &&promise); void finish_get_group_call(InputGroupCallId input_group_call_id, Result> &&result); void finish_check_group_call_is_joined(InputGroupCallId input_group_call_id, int32 audio_source, Result &&result); static const string &get_group_call_title(const GroupCall *group_call); static bool get_group_call_mute_new_participants(const GroupCall *group_call); bool need_group_call_participants(InputGroupCallId input_group_call_id) const; bool need_group_call_participants(InputGroupCallId input_group_call_id, const GroupCall *group_call) const; bool process_pending_group_call_participant_updates(InputGroupCallId input_group_call_id); void sync_group_call_participants(InputGroupCallId input_group_call_id); void on_sync_group_call_participants_failed(InputGroupCallId input_group_call_id); int64 get_real_participant_order(const GroupCallParticipant &participant, int64 min_order) const; void process_group_call_participants(InputGroupCallId group_call_id, vector> &&participants, bool is_load, bool is_sync); bool update_group_call_participant_can_be_muted(bool can_manage, const GroupCallParticipants *participants, GroupCallParticipant &participant); void update_group_call_participants_can_be_muted(InputGroupCallId input_group_call_id, bool can_manage, GroupCallParticipants *participants); int process_group_call_participant(InputGroupCallId group_call_id, GroupCallParticipant &&participant); void try_load_group_call_administrators(InputGroupCallId input_group_call_id, DialogId dialog_id); void finish_load_group_call_administrators(InputGroupCallId input_group_call_id, Result &&result); int32 cancel_join_group_call_request(InputGroupCallId input_group_call_id); bool on_join_group_call_response(InputGroupCallId input_group_call_id, string json_response); void finish_join_group_call(InputGroupCallId input_group_call_id, uint64 generation, Status error); void process_group_call_after_join_requests(InputGroupCallId input_group_call_id); GroupCallParticipants *add_group_call_participants(InputGroupCallId input_group_call_id); GroupCallParticipant *get_group_call_participant(InputGroupCallId input_group_call_id, UserId user_id); static GroupCallParticipant *get_group_call_participant(GroupCallParticipants *group_call_participants, UserId user_id); void send_edit_group_call_title_query(InputGroupCallId input_group_call_id, const string &title); void on_edit_group_call_title(InputGroupCallId input_group_call_id, const string &title, Result &&result); void send_toggle_group_call_mute_new_participants_query(InputGroupCallId input_group_call_id, bool mute_new_participants); void on_toggle_group_call_mute_new_participants(InputGroupCallId input_group_call_id, bool mute_new_participants, Result &&result); void on_toggle_group_call_participant_is_muted(InputGroupCallId input_group_call_id, UserId user_id, uint64 generation, Promise &&promise); void on_set_group_call_participant_volume_level(InputGroupCallId input_group_call_id, UserId user_id, uint64 generation, Promise &&promise); void on_group_call_left(InputGroupCallId input_group_call_id, int32 audio_source, bool need_rejoin); void on_group_call_left_impl(GroupCall *group_call, bool need_rejoin); InputGroupCallId update_group_call(const tl_object_ptr &group_call_ptr, DialogId dialog_id); void on_receive_group_call_version(InputGroupCallId input_group_call_id, int32 version, bool immediate_sync = false); void on_participant_speaking_in_group_call(InputGroupCallId input_group_call_id, const GroupCallParticipant &participant); void remove_recent_group_call_speaker(InputGroupCallId input_group_call_id, UserId user_id); void on_group_call_recent_speakers_updated(const GroupCall *group_call, GroupCallRecentSpeakers *recent_speakers); UserId set_group_call_participant_is_speaking_by_source(InputGroupCallId input_group_call_id, int32 audio_source, bool is_speaking, int32 date); static Result> get_group_call_join_response_object( string json_response); void try_clear_group_call_participants(InputGroupCallId input_group_call_id); void update_group_call_dialog(const GroupCall *group_call, const char *source); vector> get_recent_speakers(const GroupCall *group_call, bool for_update); tl_object_ptr get_update_group_call_object( const GroupCall *group_call, vector> recent_speakers) const; tl_object_ptr get_group_call_object( const GroupCall *group_call, vector> recent_speakers) const; tl_object_ptr get_update_group_call_participant_object( GroupCallId group_call_id, const GroupCallParticipant &participant); void send_update_group_call(const GroupCall *group_call, const char *source); void send_update_group_call_participant(GroupCallId group_call_id, const GroupCallParticipant &participant); void send_update_group_call_participant(InputGroupCallId input_group_call_id, const GroupCallParticipant &participant); Td *td_; ActorShared<> parent_; GroupCallId max_group_call_id_; vector input_group_call_ids_; std::unordered_map, InputGroupCallIdHash> group_calls_; std::unordered_map, InputGroupCallIdHash> group_call_participants_; std::unordered_map, GroupCallIdHash> group_call_recent_speakers_; std::unordered_map>>, InputGroupCallIdHash> load_group_call_queries_; std::unordered_map, InputGroupCallIdHash> pending_join_requests_; uint64 join_group_request_generation_ = 0; uint64 set_volume_level_generation_ = 0; uint64 toggle_is_muted_generation_ = 0; MultiTimeout check_group_call_is_joined_timeout_{"CheckGroupCallIsJoinedTimeout"}; MultiTimeout pending_send_speaking_action_timeout_{"PendingSendSpeakingActionTimeout"}; MultiTimeout recent_speaker_update_timeout_{"RecentSpeakerUpdateTimeout"}; MultiTimeout sync_participants_timeout_{"SyncParticipantsTimeout"}; }; } // namespace td