// // Copyright Aliaksei Levin (levlam@telegram.org), Arseny Smirnov (arseny30@gmail.com) 2014-2021 // // Distributed under the Boost Software License, Version 1.0. (See accompanying // file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt) // #include "td/telegram/GameManager.h" namespace td { GameManager::GameManager(Td *td, ActorShared<> parent) : td_(td), parent_(std::move(parent)) { } GameManager::~GameManager() = default; void GameManager::tear_down() { parent_.reset(); } } // namespace td