// // Copyright Aliaksei Levin (levlam@telegram.org), Arseny Smirnov (arseny30@gmail.com) 2014-2021 // // Distributed under the Boost Software License, Version 1.0. (See accompanying // file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt) // #pragma once #include "td/actor/actor.h" namespace td { class Td; class GameManager final : public Actor { public: GameManager(Td *td, ActorShared<> parent); GameManager(const GameManager &) = delete; GameManager &operator=(const GameManager &) = delete; GameManager(GameManager &&) = delete; GameManager &operator=(GameManager &&) = delete; ~GameManager() final; private: void tear_down() final; Td *td_; ActorShared<> parent_; }; } // namespace td