// // Copyright Aliaksei Levin (levlam@telegram.org), Arseny Smirnov (arseny30@gmail.com) 2014-2023 // // Distributed under the Boost Software License, Version 1.0. (See accompanying // file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt) // #pragma once #include "td/telegram/BusinessConnectionId.h" #include "td/telegram/DialogId.h" #include "td/telegram/MessageInputReplyTo.h" #include "td/telegram/net/DcId.h" #include "td/telegram/td_api.h" #include "td/telegram/telegram_api.h" #include "td/actor/actor.h" #include "td/utils/common.h" #include "td/utils/Promise.h" #include "td/utils/Status.h" #include "td/utils/WaitFreeHashMap.h" namespace td { struct InputMessageContent; struct ReplyMarkup; class Td; class BusinessConnectionManager final : public Actor { public: BusinessConnectionManager(Td *td, ActorShared<> parent); BusinessConnectionManager(const BusinessConnectionManager &) = delete; BusinessConnectionManager &operator=(const BusinessConnectionManager &) = delete; BusinessConnectionManager(BusinessConnectionManager &&) = delete; BusinessConnectionManager &operator=(BusinessConnectionManager &&) = delete; ~BusinessConnectionManager() final; Status check_business_connection(const BusinessConnectionId &connection_id, DialogId dialog_id) const; DcId get_business_connection_dc_id(const BusinessConnectionId &connection_id) const; void on_update_bot_business_connect(telegram_api::object_ptr &&connection); void on_update_bot_new_business_message(const BusinessConnectionId &connection_id, telegram_api::object_ptr &&message); void on_update_bot_edit_business_message(const BusinessConnectionId &connection_id, telegram_api::object_ptr &&message); void on_update_bot_delete_business_messages(const BusinessConnectionId &connection_id, DialogId dialog_id, vector &&messages); void get_business_connection(const BusinessConnectionId &connection_id, Promise> &&promise); void send_message(BusinessConnectionId business_connection_id, DialogId dialog_id, td_api::object_ptr &&reply_to, bool disable_notification, bool protect_content, td_api::object_ptr &&reply_markup, td_api::object_ptr &&input_message_content, Promise> &&promise); private: struct BusinessConnection; struct PendingMessage; class SendBusinessMessageQuery; class SendBusinessMediaQuery; void tear_down() final; void on_get_business_connection(const BusinessConnectionId &connection_id, Result> r_updates); MessageInputReplyTo create_business_message_input_reply_to( td_api::object_ptr &&reply_to); Result process_input_message_content( DialogId dialog_id, td_api::object_ptr &&input_message_content); unique_ptr create_business_message_to_send(BusinessConnectionId business_connection_id, DialogId dialog_id, MessageInputReplyTo &&input_reply_to, bool disable_notification, bool protect_content, unique_ptr &&reply_markup, InputMessageContent &&input_content) const; void do_send_message(unique_ptr &&message, Promise> &&promise); WaitFreeHashMap, BusinessConnectionIdHash> business_connections_; FlatHashMap>>, BusinessConnectionIdHash> get_business_connection_queries_; Td *td_; ActorShared<> parent_; }; } // namespace td