// // Copyright Aliaksei Levin (levlam@telegram.org), Arseny Smirnov (arseny30@gmail.com) 2014-2019 // // Distributed under the Boost Software License, Version 1.0. (See accompanying // file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt) // #pragma once #include "td/telegram/net/NetActor.h" #include "td/telegram/net/NetQuery.h" #include "td/telegram/SendCodeHelper.h" #include "td/telegram/TermsOfService.h" #include "td/telegram/td_api.h" #include "td/telegram/telegram_api.h" #include "td/actor/actor.h" #include "td/utils/common.h" #include "td/utils/Status.h" #include "td/utils/Time.h" namespace td { class AuthManager : public NetActor { public: AuthManager(int32 api_id, const string &api_hash, ActorShared<> parent); bool is_bot() const; void set_is_bot(bool is_bot); bool is_authorized() const; void get_state(uint64 query_id); void set_phone_number(uint64 query_id, string phone_number, bool allow_flash_call, bool is_current_phone_number); void resend_authentication_code(uint64 query_id); void check_code(uint64 query_id, string code, string first_name, string last_name); void check_bot_token(uint64 query_id, string bot_token); void check_password(uint64 query_id, string password); void request_password_recovery(uint64 query_id); void recover_password(uint64 query_id, string code); void logout(uint64 query_id); void delete_account(uint64 query_id, const string &reason); void on_authorization_lost(); void on_closing(bool destroy_flag); // can return nullptr if state isn't initialized yet tl_object_ptr get_current_authorization_state_object() const; private: static constexpr size_t MAX_NAME_LENGTH = 64; // server side limit enum class State : int32 { None, WaitPhoneNumber, WaitCode, WaitPassword, Ok, LoggingOut, DestroyingKeys, Closing } state_ = State::None; enum class NetQueryType : int32 { None, SignIn, SignUp, SendCode, GetPassword, CheckPassword, RequestPasswordRecovery, RecoverPassword, BotAuthentication, Authentication, LogOut, DeleteAccount }; struct WaitPasswordState { string current_client_salt_; string current_server_salt_; int32 srp_g_ = 0; string srp_p_; string srp_B_; int64 srp_id_ = 0; string hint_; bool has_recovery_ = false; string email_address_pattern_; template void store(StorerT &storer) const; template void parse(ParserT &parser); }; struct DbState { State state_; int32 api_id_; string api_hash_; Timestamp state_timestamp_; // WaitCode SendCodeHelper send_code_helper_; TermsOfService terms_of_service_; // WaitPassword WaitPasswordState wait_password_state_; static DbState wait_code(int32 api_id, string api_hash, SendCodeHelper send_code_helper, TermsOfService terms_of_service) { DbState state; state.state_ = State::WaitCode; state.api_id_ = api_id; state.api_hash_ = api_hash; state.send_code_helper_ = std::move(send_code_helper); state.terms_of_service_ = std::move(terms_of_service); state.state_timestamp_ = Timestamp::now(); return state; } static DbState wait_password(int32 api_id, string api_hash, WaitPasswordState wait_password_state) { DbState state; state.state_ = State::WaitPassword; state.api_id_ = api_id; state.api_hash_ = api_hash; state.wait_password_state_ = std::move(wait_password_state); state.state_timestamp_ = Timestamp::now(); return state; } template void store(StorerT &storer) const; template void parse(ParserT &parser); }; bool load_state(); void save_state(); ActorShared<> parent_; // STATE // from contructor int32 api_id_; string api_hash_; // State::WaitCode SendCodeHelper send_code_helper_; string code_; string password_; TermsOfService terms_of_service_; // for bots string bot_token_; uint64 query_id_ = 0; WaitPasswordState wait_password_state_; bool was_check_bot_token_ = false; bool is_bot_ = false; uint64 net_query_id_ = 0; NetQueryType net_query_type_; vector pending_get_authorization_state_requests_; void on_new_query(uint64 query_id); void on_query_error(Status status); void on_query_error(uint64 id, Status status); void on_query_ok(); void start_net_query(NetQueryType net_query_type, NetQueryPtr net_query); void destroy_auth_keys(); void on_send_code_result(NetQueryPtr &result); void on_get_password_result(NetQueryPtr &result); void on_request_password_recovery_result(NetQueryPtr &result); void on_authentication_result(NetQueryPtr &result, bool expected_flag); void on_log_out_result(NetQueryPtr &result); void on_delete_account_result(NetQueryPtr &result); void on_authorization(tl_object_ptr auth); void on_result(NetQueryPtr result) override; void update_state(State new_state, bool force = false, bool should_save_state = true); tl_object_ptr get_authorization_state_object(State authorization_state) const; void send_ok(uint64 query_id); void start_up() override; void tear_down() override; }; } // namespace td