508 lines
13 KiB
C++
508 lines
13 KiB
C++
//
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// Copyright Aliaksei Levin (levlam@telegram.org), Arseny Smirnov (arseny30@gmail.com) 2014-2022
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//
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// Distributed under the Boost Software License, Version 1.0. (See accompanying
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// file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt)
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//
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#include "td/actor/actor.h"
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#include "td/actor/ConcurrentScheduler.h"
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#include "td/actor/PromiseFuture.h"
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#include "td/utils/common.h"
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#include "td/utils/logging.h"
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#include "td/utils/Random.h"
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#include "td/utils/ScopeGuard.h"
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#include "td/utils/tests.h"
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#include <limits>
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#include <map>
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#include <memory>
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#include <utility>
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template <class ContainerT>
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static typename ContainerT::value_type &rand_elem(ContainerT &cont) {
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CHECK(0 < cont.size() && cont.size() <= static_cast<size_t>(std::numeric_limits<int>::max()));
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return cont[td::Random::fast(0, static_cast<int>(cont.size()) - 1)];
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}
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static td::uint32 fast_pow_mod_uint32(td::uint32 x, td::uint32 p) {
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td::uint32 res = 1;
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while (p) {
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if (p & 1) {
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res *= x;
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}
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x *= x;
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p >>= 1;
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}
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return res;
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}
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static td::uint32 slow_pow_mod_uint32(td::uint32 x, td::uint32 p) {
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td::uint32 res = 1;
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for (td::uint32 i = 0; i < p; i++) {
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res *= x;
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}
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return res;
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}
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struct ActorQuery {
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td::uint32 query_id{};
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td::uint32 result{};
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td::vector<int> todo;
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ActorQuery() = default;
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ActorQuery(const ActorQuery &) = delete;
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ActorQuery &operator=(const ActorQuery &) = delete;
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ActorQuery(ActorQuery &&) = default;
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ActorQuery &operator=(ActorQuery &&) = default;
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~ActorQuery() {
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LOG_CHECK(todo.empty()) << "ActorQuery lost";
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}
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int next_pow() {
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CHECK(!todo.empty());
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int res = todo.back();
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todo.pop_back();
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return res;
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}
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bool ready() {
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return todo.empty();
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}
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};
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static td::uint32 fast_calc(ActorQuery &q) {
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td::uint32 result = q.result;
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for (auto x : q.todo) {
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result = fast_pow_mod_uint32(result, x);
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}
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return result;
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}
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class Worker final : public td::Actor {
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public:
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explicit Worker(int threads_n) : threads_n_(threads_n) {
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}
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void query(td::PromiseActor<td::uint32> &&promise, td::uint32 x, td::uint32 p) {
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td::uint32 result = slow_pow_mod_uint32(x, p);
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promise.set_value(std::move(result));
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(void)threads_n_;
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// if (threads_n_ > 1 && td::Random::fast(0, 9) == 0) {
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// migrate(td::Random::fast(2, threads_n));
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//}
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}
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private:
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int threads_n_;
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};
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class QueryActor final : public td::Actor {
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public:
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class Callback {
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public:
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Callback() = default;
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Callback(const Callback &) = delete;
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Callback &operator=(const Callback &) = delete;
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Callback(Callback &&) = delete;
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Callback &operator=(Callback &&) = delete;
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virtual ~Callback() = default;
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virtual void on_result(ActorQuery &&query) = 0;
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virtual void on_closed() = 0;
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};
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explicit QueryActor(int threads_n) : threads_n_(threads_n) {
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}
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void set_callback(td::unique_ptr<Callback> callback) {
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callback_ = std::move(callback);
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}
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void set_workers(td::vector<td::ActorId<Worker>> workers) {
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workers_ = std::move(workers);
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}
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void query(ActorQuery &&query) {
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td::uint32 x = query.result;
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td::uint32 p = query.next_pow();
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if (td::Random::fast(0, 3) && (p <= 1000 || workers_.empty())) {
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query.result = slow_pow_mod_uint32(x, p);
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callback_->on_result(std::move(query));
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} else {
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auto future = td::Random::fast(0, 3) == 0
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? td::send_promise<td::ActorSendType::Immediate>(rand_elem(workers_), &Worker::query, x, p)
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: td::send_promise<td::ActorSendType::Later>(rand_elem(workers_), &Worker::query, x, p);
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if (future.is_ready()) {
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query.result = future.move_as_ok();
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callback_->on_result(std::move(query));
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} else {
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future.set_event(td::EventCreator::raw(actor_id(), query.query_id));
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auto query_id = query.query_id;
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pending_.emplace(query_id, std::make_pair(std::move(future), std::move(query)));
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}
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}
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if (threads_n_ > 1 && td::Random::fast(0, 9) == 0) {
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migrate(td::Random::fast(2, threads_n_));
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}
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}
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void raw_event(const td::Event::Raw &event) final {
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td::uint32 id = event.u32;
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auto it = pending_.find(id);
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auto future = std::move(it->second.first);
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auto query = std::move(it->second.second);
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pending_.erase(it);
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CHECK(future.is_ready());
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query.result = future.move_as_ok();
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callback_->on_result(std::move(query));
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}
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void close() {
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callback_->on_closed();
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stop();
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}
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void on_start_migrate(td::int32 sched_id) final {
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for (auto &it : pending_) {
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start_migrate(it.second.first, sched_id);
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}
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}
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void on_finish_migrate() final {
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for (auto &it : pending_) {
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finish_migrate(it.second.first);
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}
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}
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private:
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td::unique_ptr<Callback> callback_;
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std::map<td::uint32, std::pair<td::FutureActor<td::uint32>, ActorQuery>> pending_;
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td::vector<td::ActorId<Worker>> workers_;
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int threads_n_;
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};
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class MainQueryActor final : public td::Actor {
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class QueryActorCallback final : public QueryActor::Callback {
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public:
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void on_result(ActorQuery &&query) final {
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if (query.ready()) {
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send_closure(parent_id_, &MainQueryActor::on_result, std::move(query));
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} else {
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send_closure(next_solver_, &QueryActor::query, std::move(query));
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}
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}
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void on_closed() final {
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send_closure(parent_id_, &MainQueryActor::on_closed);
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}
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QueryActorCallback(td::ActorId<MainQueryActor> parent_id, td::ActorId<QueryActor> next_solver)
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: parent_id_(parent_id), next_solver_(next_solver) {
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}
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private:
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td::ActorId<MainQueryActor> parent_id_;
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td::ActorId<QueryActor> next_solver_;
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};
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const int ACTORS_CNT = 10;
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const int WORKERS_CNT = 4;
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public:
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explicit MainQueryActor(int threads_n) : threads_n_(threads_n) {
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}
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void start_up() final {
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actors_.resize(ACTORS_CNT);
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for (auto &actor : actors_) {
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auto actor_ptr = td::make_unique<QueryActor>(threads_n_);
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actor = register_actor("QueryActor", std::move(actor_ptr), threads_n_ > 1 ? td::Random::fast(2, threads_n_) : 0)
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.release();
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}
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workers_.resize(WORKERS_CNT);
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for (auto &worker : workers_) {
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auto actor_ptr = td::make_unique<Worker>(threads_n_);
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worker = register_actor("Worker", std::move(actor_ptr), threads_n_ > 1 ? td::Random::fast(2, threads_n_) : 0)
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.release();
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}
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for (int i = 0; i < ACTORS_CNT; i++) {
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ref_cnt_++;
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send_closure(actors_[i], &QueryActor::set_callback,
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td::make_unique<QueryActorCallback>(actor_id(this), actors_[(i + 1) % ACTORS_CNT]));
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send_closure(actors_[i], &QueryActor::set_workers, workers_);
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}
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yield();
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}
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void on_result(ActorQuery &&query) {
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CHECK(query.ready());
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CHECK(query.result == expected_[query.query_id]);
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in_cnt_++;
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wakeup();
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}
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ActorQuery create_query() {
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ActorQuery q;
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q.query_id = (query_id_ += 2);
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q.result = q.query_id;
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q.todo = {1, 1, 1, 1, 1, 1, 1, 1, 10000};
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expected_[q.query_id] = fast_calc(q);
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return q;
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}
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void on_closed() {
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ref_cnt_--;
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if (ref_cnt_ == 0) {
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td::Scheduler::instance()->finish();
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}
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}
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void wakeup() final {
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int cnt = 10000;
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while (out_cnt_ < in_cnt_ + 100 && out_cnt_ < cnt) {
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if (td::Random::fast_bool()) {
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send_closure(rand_elem(actors_), &QueryActor::query, create_query());
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} else {
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send_closure_later(rand_elem(actors_), &QueryActor::query, create_query());
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}
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out_cnt_++;
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}
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if (in_cnt_ == cnt) {
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in_cnt_++;
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ref_cnt_--;
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for (auto &actor : actors_) {
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send_closure(actor, &QueryActor::close);
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}
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}
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}
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private:
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std::map<td::uint32, td::uint32> expected_;
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td::vector<td::ActorId<QueryActor>> actors_;
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td::vector<td::ActorId<Worker>> workers_;
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int out_cnt_ = 0;
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int in_cnt_ = 0;
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int query_id_ = 1;
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int ref_cnt_ = 1;
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int threads_n_;
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};
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class SimpleActor final : public td::Actor {
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public:
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explicit SimpleActor(td::int32 threads_n) : threads_n_(threads_n) {
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}
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void start_up() final {
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auto actor_ptr = td::make_unique<Worker>(threads_n_);
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worker_ =
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register_actor("Worker", std::move(actor_ptr), threads_n_ > 1 ? td::Random::fast(2, threads_n_) : 0).release();
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yield();
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}
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void wakeup() final {
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if (q_ == 10000) {
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td::Scheduler::instance()->finish();
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stop();
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return;
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}
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q_++;
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p_ = td::Random::fast_bool() ? 1 : 10000;
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auto future = td::Random::fast(0, 3) == 0
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? td::send_promise<td::ActorSendType::Immediate>(worker_, &Worker::query, q_, p_)
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: td::send_promise<td::ActorSendType::Later>(worker_, &Worker::query, q_, p_);
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if (future.is_ready()) {
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auto result = future.move_as_ok();
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CHECK(result == fast_pow_mod_uint32(q_, p_));
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yield();
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} else {
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future.set_event(td::EventCreator::raw(actor_id(), nullptr));
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future_ = std::move(future);
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}
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// if (threads_n_ > 1 && td::Random::fast(0, 2) == 0) {
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// migrate(td::Random::fast(1, threads_n));
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//}
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}
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void raw_event(const td::Event::Raw &event) final {
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auto result = future_.move_as_ok();
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CHECK(result == fast_pow_mod_uint32(q_, p_));
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yield();
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}
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void on_start_migrate(td::int32 sched_id) final {
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start_migrate(future_, sched_id);
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}
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void on_finish_migrate() final {
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finish_migrate(future_);
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}
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private:
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td::int32 threads_n_;
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td::ActorId<Worker> worker_;
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td::FutureActor<td::uint32> future_;
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td::uint32 q_ = 1;
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td::uint32 p_ = 0;
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};
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class SendToDead final : public td::Actor {
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public:
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class Parent final : public td::Actor {
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public:
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explicit Parent(td::ActorShared<> parent, int ttl = 3) : parent_(std::move(parent)), ttl_(ttl) {
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}
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void start_up() final {
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set_timeout_in(td::Random::fast_uint32() % 3 * 0.001);
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if (ttl_ != 0) {
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child_ = td::create_actor_on_scheduler<Parent>(
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"Child", td::Random::fast_uint32() % td::Scheduler::instance()->sched_count(), actor_shared(this),
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ttl_ - 1);
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}
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}
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void timeout_expired() final {
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stop();
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}
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private:
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td::ActorOwn<Parent> child_;
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td::ActorShared<> parent_;
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int ttl_;
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};
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void start_up() final {
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for (int i = 0; i < 2000; i++) {
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td::create_actor_on_scheduler<Parent>(
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"Parent", td::Random::fast_uint32() % td::Scheduler::instance()->sched_count(), create_reference(), 4)
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.release();
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}
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}
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td::ActorShared<> create_reference() {
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ref_cnt_++;
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return actor_shared(this);
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}
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void hangup_shared() final {
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ref_cnt_--;
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if (ref_cnt_ == 0) {
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ttl_--;
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if (ttl_ <= 0) {
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td::Scheduler::instance()->finish();
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stop();
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} else {
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start_up();
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}
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}
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}
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td::uint32 ttl_{50};
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td::uint32 ref_cnt_{0};
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};
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TEST(Actors, send_to_dead) {
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//TODO: fix CHECK(storage_count_.load() == 0)
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return;
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int threads_n = 5;
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td::ConcurrentScheduler sched(threads_n, 0);
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sched.create_actor_unsafe<SendToDead>(0, "SendToDead").release();
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sched.start();
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while (sched.run_main(10)) {
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// empty
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}
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sched.finish();
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}
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TEST(Actors, main_simple) {
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int threads_n = 3;
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td::ConcurrentScheduler sched(threads_n, 0);
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sched.create_actor_unsafe<SimpleActor>(threads_n > 1 ? 1 : 0, "simple", threads_n).release();
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sched.start();
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while (sched.run_main(10)) {
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// empty
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}
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sched.finish();
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}
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TEST(Actors, main) {
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int threads_n = 9;
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td::ConcurrentScheduler sched(threads_n, 0);
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sched.create_actor_unsafe<MainQueryActor>(threads_n > 1 ? 1 : 0, "MainQuery", threads_n).release();
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sched.start();
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while (sched.run_main(10)) {
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// empty
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}
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sched.finish();
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}
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class DoAfterStop final : public td::Actor {
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public:
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void loop() final {
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ptr = td::make_unique<int>(10);
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stop();
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CHECK(*ptr == 10);
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td::Scheduler::instance()->finish();
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}
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private:
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td::unique_ptr<int> ptr;
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};
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TEST(Actors, do_after_stop) {
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int threads_n = 0;
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td::ConcurrentScheduler sched(threads_n, 0);
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sched.create_actor_unsafe<DoAfterStop>(0, "DoAfterStop").release();
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sched.start();
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while (sched.run_main(10)) {
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// empty
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}
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sched.finish();
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}
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class XContext final : public td::ActorContext {
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public:
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td::int32 get_id() const final {
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return 123456789;
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}
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void validate() {
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CHECK(x == 1234);
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}
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~XContext() final {
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x = 0;
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}
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int x = 1234;
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};
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class WithXContext final : public td::Actor {
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public:
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void start_up() final {
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auto old_context = set_context(std::make_shared<XContext>());
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}
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void f(td::unique_ptr<td::Guard> guard) {
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}
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void close() {
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stop();
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}
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};
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static void check_context() {
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auto ptr = static_cast<XContext *>(td::Scheduler::context());
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CHECK(ptr != nullptr);
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ptr->validate();
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}
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TEST(Actors, context_during_destruction) {
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int threads_n = 0;
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td::ConcurrentScheduler sched(threads_n, 0);
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{
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auto guard = sched.get_main_guard();
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auto with_context = td::create_actor<WithXContext>("WithXContext").release();
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send_closure(with_context, &WithXContext::f, td::create_lambda_guard([] { check_context(); }));
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send_closure_later(with_context, &WithXContext::close);
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send_closure(with_context, &WithXContext::f, td::create_lambda_guard([] { check_context(); }));
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send_closure(with_context, &WithXContext::f, td::create_lambda_guard([] { td::Scheduler::instance()->finish(); }));
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}
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sched.start();
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while (sched.run_main(10)) {
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// empty
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}
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sched.finish();
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}
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