tdlight/td/telegram/BusinessConnectionManager.h
2024-03-11 21:27:16 +03:00

97 lines
4.2 KiB
C++

//
// Copyright Aliaksei Levin (levlam@telegram.org), Arseny Smirnov (arseny30@gmail.com) 2014-2023
//
// Distributed under the Boost Software License, Version 1.0. (See accompanying
// file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt)
//
#pragma once
#include "td/telegram/BusinessConnectionId.h"
#include "td/telegram/DialogId.h"
#include "td/telegram/MessageInputReplyTo.h"
#include "td/telegram/net/DcId.h"
#include "td/telegram/td_api.h"
#include "td/telegram/telegram_api.h"
#include "td/actor/actor.h"
#include "td/utils/common.h"
#include "td/utils/Promise.h"
#include "td/utils/Status.h"
#include "td/utils/WaitFreeHashMap.h"
namespace td {
struct InputMessageContent;
struct ReplyMarkup;
class Td;
class BusinessConnectionManager final : public Actor {
public:
BusinessConnectionManager(Td *td, ActorShared<> parent);
BusinessConnectionManager(const BusinessConnectionManager &) = delete;
BusinessConnectionManager &operator=(const BusinessConnectionManager &) = delete;
BusinessConnectionManager(BusinessConnectionManager &&) = delete;
BusinessConnectionManager &operator=(BusinessConnectionManager &&) = delete;
~BusinessConnectionManager() final;
Status check_business_connection(const BusinessConnectionId &connection_id, DialogId dialog_id) const;
DcId get_business_connection_dc_id(const BusinessConnectionId &connection_id) const;
void on_update_bot_business_connect(telegram_api::object_ptr<telegram_api::botBusinessConnection> &&connection);
void on_update_bot_new_business_message(const BusinessConnectionId &connection_id,
telegram_api::object_ptr<telegram_api::Message> &&message);
void on_update_bot_edit_business_message(const BusinessConnectionId &connection_id,
telegram_api::object_ptr<telegram_api::Message> &&message);
void on_update_bot_delete_business_messages(const BusinessConnectionId &connection_id, DialogId dialog_id,
vector<int32> &&messages);
void get_business_connection(const BusinessConnectionId &connection_id,
Promise<td_api::object_ptr<td_api::businessConnection>> &&promise);
void send_message(BusinessConnectionId business_connection_id, DialogId dialog_id,
td_api::object_ptr<td_api::InputMessageReplyTo> &&reply_to, bool disable_notification,
bool protect_content, td_api::object_ptr<td_api::ReplyMarkup> &&reply_markup,
td_api::object_ptr<td_api::InputMessageContent> &&input_message_content,
Promise<td_api::object_ptr<td_api::message>> &&promise);
private:
struct BusinessConnection;
struct PendingMessage;
class SendBusinessMessageQuery;
void tear_down() final;
void on_get_business_connection(const BusinessConnectionId &connection_id,
Result<telegram_api::object_ptr<telegram_api::Updates>> r_updates);
MessageInputReplyTo create_business_message_input_reply_to(
td_api::object_ptr<td_api::InputMessageReplyTo> &&reply_to);
Result<InputMessageContent> process_input_message_content(
DialogId dialog_id, td_api::object_ptr<td_api::InputMessageContent> &&input_message_content);
unique_ptr<PendingMessage> create_business_message_to_send(BusinessConnectionId business_connection_id,
DialogId dialog_id, MessageInputReplyTo &&input_reply_to,
bool disable_notification, bool protect_content,
unique_ptr<ReplyMarkup> &&reply_markup,
InputMessageContent &&input_content) const;
void do_send_message(unique_ptr<PendingMessage> &&message, Promise<td_api::object_ptr<td_api::message>> &&promise);
WaitFreeHashMap<BusinessConnectionId, unique_ptr<BusinessConnection>, BusinessConnectionIdHash> business_connections_;
FlatHashMap<BusinessConnectionId, vector<Promise<td_api::object_ptr<td_api::businessConnection>>>,
BusinessConnectionIdHash>
get_business_connection_queries_;
Td *td_;
ActorShared<> parent_;
};
} // namespace td