97 lines
4.2 KiB
C++
97 lines
4.2 KiB
C++
//
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// Copyright Aliaksei Levin (levlam@telegram.org), Arseny Smirnov (arseny30@gmail.com) 2014-2023
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//
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// Distributed under the Boost Software License, Version 1.0. (See accompanying
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// file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt)
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//
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#pragma once
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#include "td/telegram/BusinessConnectionId.h"
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#include "td/telegram/DialogId.h"
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#include "td/telegram/MessageInputReplyTo.h"
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#include "td/telegram/net/DcId.h"
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#include "td/telegram/td_api.h"
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#include "td/telegram/telegram_api.h"
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#include "td/actor/actor.h"
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#include "td/utils/common.h"
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#include "td/utils/Promise.h"
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#include "td/utils/Status.h"
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#include "td/utils/WaitFreeHashMap.h"
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namespace td {
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struct InputMessageContent;
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struct ReplyMarkup;
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class Td;
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class BusinessConnectionManager final : public Actor {
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public:
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BusinessConnectionManager(Td *td, ActorShared<> parent);
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BusinessConnectionManager(const BusinessConnectionManager &) = delete;
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BusinessConnectionManager &operator=(const BusinessConnectionManager &) = delete;
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BusinessConnectionManager(BusinessConnectionManager &&) = delete;
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BusinessConnectionManager &operator=(BusinessConnectionManager &&) = delete;
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~BusinessConnectionManager() final;
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Status check_business_connection(const BusinessConnectionId &connection_id, DialogId dialog_id) const;
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DcId get_business_connection_dc_id(const BusinessConnectionId &connection_id) const;
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void on_update_bot_business_connect(telegram_api::object_ptr<telegram_api::botBusinessConnection> &&connection);
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void on_update_bot_new_business_message(const BusinessConnectionId &connection_id,
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telegram_api::object_ptr<telegram_api::Message> &&message);
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void on_update_bot_edit_business_message(const BusinessConnectionId &connection_id,
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telegram_api::object_ptr<telegram_api::Message> &&message);
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void on_update_bot_delete_business_messages(const BusinessConnectionId &connection_id, DialogId dialog_id,
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vector<int32> &&messages);
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void get_business_connection(const BusinessConnectionId &connection_id,
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Promise<td_api::object_ptr<td_api::businessConnection>> &&promise);
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void send_message(BusinessConnectionId business_connection_id, DialogId dialog_id,
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td_api::object_ptr<td_api::InputMessageReplyTo> &&reply_to, bool disable_notification,
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bool protect_content, td_api::object_ptr<td_api::ReplyMarkup> &&reply_markup,
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td_api::object_ptr<td_api::InputMessageContent> &&input_message_content,
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Promise<td_api::object_ptr<td_api::message>> &&promise);
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private:
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struct BusinessConnection;
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struct PendingMessage;
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class SendBusinessMessageQuery;
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void tear_down() final;
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void on_get_business_connection(const BusinessConnectionId &connection_id,
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Result<telegram_api::object_ptr<telegram_api::Updates>> r_updates);
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MessageInputReplyTo create_business_message_input_reply_to(
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td_api::object_ptr<td_api::InputMessageReplyTo> &&reply_to);
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Result<InputMessageContent> process_input_message_content(
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DialogId dialog_id, td_api::object_ptr<td_api::InputMessageContent> &&input_message_content);
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unique_ptr<PendingMessage> create_business_message_to_send(BusinessConnectionId business_connection_id,
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DialogId dialog_id, MessageInputReplyTo &&input_reply_to,
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bool disable_notification, bool protect_content,
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unique_ptr<ReplyMarkup> &&reply_markup,
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InputMessageContent &&input_content) const;
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void do_send_message(unique_ptr<PendingMessage> &&message, Promise<td_api::object_ptr<td_api::message>> &&promise);
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WaitFreeHashMap<BusinessConnectionId, unique_ptr<BusinessConnection>, BusinessConnectionIdHash> business_connections_;
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FlatHashMap<BusinessConnectionId, vector<Promise<td_api::object_ptr<td_api::businessConnection>>>,
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BusinessConnectionIdHash>
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get_business_connection_queries_;
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Td *td_;
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ActorShared<> parent_;
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};
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} // namespace td
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