168 lines
4.3 KiB
C++
168 lines
4.3 KiB
C++
//
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// Copyright Aliaksei Levin (levlam@telegram.org), Arseny Smirnov (arseny30@gmail.com) 2014-2023
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//
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// Distributed under the Boost Software License, Version 1.0. (See accompanying
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// file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt)
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//
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#pragma once
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#include "td/actor/impl/Actor-decl.h"
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#include "td/actor/impl/EventFull-decl.h"
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#include "td/actor/impl/Scheduler-decl.h"
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#include "td/utils/common.h"
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#include "td/utils/ObjectPool.h"
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#include "td/utils/Slice.h"
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#include <memory>
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#include <type_traits>
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#include <utility>
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namespace td {
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inline Actor::Actor(Actor &&other) noexcept {
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CHECK(info_.empty());
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info_ = std::move(other.info_);
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if (!empty()) {
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info_->on_actor_moved(this);
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}
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}
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inline Actor &Actor::operator=(Actor &&other) noexcept {
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CHECK(info_.empty());
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info_ = std::move(other.info_);
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if (!empty()) {
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info_->on_actor_moved(this);
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}
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return *this;
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}
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inline void Actor::notify() {
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yield();
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}
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// proxy to scheduler
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inline void Actor::yield() {
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Scheduler::instance()->yield_actor(this);
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}
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inline void Actor::stop() {
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Scheduler::instance()->stop_actor(this);
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}
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inline void Actor::do_stop() {
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Scheduler::instance()->do_stop_actor(this);
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CHECK(empty());
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}
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inline bool Actor::has_timeout() const {
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return get_info()->get_heap_node()->in_heap();
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}
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inline double Actor::get_timeout() const {
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return Scheduler::instance()->get_actor_timeout(this);
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}
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inline void Actor::set_timeout_in(double timeout_in) {
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Scheduler::instance()->set_actor_timeout_in(this, timeout_in);
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}
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inline void Actor::set_timeout_at(double timeout_at) {
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Scheduler::instance()->set_actor_timeout_at(this, timeout_at);
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}
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inline void Actor::cancel_timeout() {
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Scheduler::instance()->cancel_actor_timeout(this);
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}
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inline void Actor::migrate(int32 sched_id) {
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Scheduler::instance()->migrate_actor(this, sched_id);
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}
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inline void Actor::do_migrate(int32 sched_id) {
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Scheduler::instance()->do_migrate_actor(this, sched_id);
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}
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template <class ActorType>
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std::enable_if_t<std::is_base_of<Actor, ActorType>::value> start_migrate(ActorType &obj, int32 sched_id) {
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if (!obj.empty()) {
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Scheduler::instance()->start_migrate_actor(&obj, sched_id);
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}
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}
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template <class ActorType>
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std::enable_if_t<std::is_base_of<Actor, ActorType>::value> finish_migrate(ActorType &obj) {
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if (!obj.empty()) {
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Scheduler::instance()->finish_migrate_actor(&obj);
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}
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}
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inline uint64 Actor::get_link_token() {
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return Scheduler::instance()->get_link_token(this);
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}
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inline std::weak_ptr<ActorContext> Actor::get_context_weak_ptr() const {
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return info_->get_context_weak_ptr();
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}
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inline std::shared_ptr<ActorContext> Actor::set_context(std::shared_ptr<ActorContext> context) {
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return info_->set_context(std::move(context));
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}
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inline string Actor::set_tag(string tag) {
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auto *ctx = info_->get_context();
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string old_tag;
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if (ctx->tag_) {
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old_tag = ctx->tag_;
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}
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ctx->set_tag(std::move(tag));
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Scheduler::on_context_updated();
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return old_tag;
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}
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inline void Actor::init(ObjectPool<ActorInfo>::OwnerPtr &&info) {
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info_ = std::move(info);
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}
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inline ActorInfo *Actor::get_info() {
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return &*info_;
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}
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inline const ActorInfo *Actor::get_info() const {
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return &*info_;
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}
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inline ObjectPool<ActorInfo>::OwnerPtr Actor::clear() {
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return std::move(info_);
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}
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inline bool Actor::empty() const {
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return info_.empty();
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}
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inline ActorId<> Actor::actor_id() {
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return actor_id(this);
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}
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template <class SelfT>
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ActorId<SelfT> Actor::actor_id(SelfT *self) {
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CHECK(static_cast<Actor *>(self) == this);
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return ActorId<SelfT>(info_.get_weak());
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}
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template <class SelfT>
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ActorShared<SelfT> Actor::actor_shared(SelfT *self, uint64 id) {
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CHECK(static_cast<Actor *>(self) == this);
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CHECK(id != 0);
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return ActorShared<SelfT>(actor_id(self), id);
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}
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template <class FuncT, class... ArgsT>
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auto Actor::self_closure(FuncT &&func, ArgsT &&...args) {
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return self_closure(this, std::forward<FuncT>(func), std::forward<ArgsT>(args)...);
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}
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template <class SelfT, class FuncT, class... ArgsT>
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auto Actor::self_closure(SelfT *self, FuncT &&func, ArgsT &&...args) {
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return EventCreator::closure(actor_id(self), std::forward<FuncT>(func), std::forward<ArgsT>(args)...);
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}
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template <class LambdaT>
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auto Actor::self_lambda(LambdaT &&lambda) {
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return EventCreator::lambda(actor_id(), std::forward<LambdaT>(lambda));
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}
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inline Slice Actor::get_name() const {
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return info_->get_name();
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}
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} // namespace td
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