63 lines
2.7 KiB
C++
63 lines
2.7 KiB
C++
//
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// Copyright Aliaksei Levin (levlam@telegram.org), Arseny Smirnov (arseny30@gmail.com) 2014-2024
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//
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// Distributed under the Boost Software License, Version 1.0. (See accompanying
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// file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt)
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//
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#pragma once
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#include "td/telegram/DialogId.h"
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#include "td/telegram/MessageFullId.h"
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#include "td/telegram/MessageId.h"
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#include "td/telegram/td_api.h"
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#include "td/telegram/telegram_api.h"
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#include "td/telegram/UserId.h"
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#include "td/utils/buffer.h"
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#include "td/utils/common.h"
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#include "td/utils/Promise.h"
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namespace td {
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class Td;
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class CallbackQueriesManager {
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public:
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explicit CallbackQueriesManager(Td *td);
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void answer_callback_query(int64 callback_query_id, const string &text, bool show_alert, const string &url,
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int32 cache_time, Promise<Unit> &&promise) const;
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void on_new_query(int32 flags, int64 callback_query_id, UserId sender_user_id, DialogId dialog_id,
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MessageId message_id, BufferSlice &&data, int64 chat_instance, string &&game_short_name);
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void on_new_inline_query(int32 flags, int64 callback_query_id, UserId sender_user_id,
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tl_object_ptr<telegram_api::InputBotInlineMessageID> &&inline_message_id, BufferSlice &&data,
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int64 chat_instance, string &&game_short_name);
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void on_new_business_query(int64 callback_query_id, UserId sender_user_id, string &&connection_id,
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telegram_api::object_ptr<telegram_api::Message> &&message,
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telegram_api::object_ptr<telegram_api::Message> &&reply_to_message, BufferSlice &&data,
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int64 chat_instance);
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void send_callback_query(MessageFullId message_full_id, tl_object_ptr<td_api::CallbackQueryPayload> &&payload,
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Promise<td_api::object_ptr<td_api::callbackQueryAnswer>> &&promise);
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private:
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static constexpr int32 BOT_CALLBACK_ANSWER_FLAG_HAS_MESSAGE = 1 << 0;
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static constexpr int32 BOT_CALLBACK_ANSWER_FLAG_NEED_SHOW_ALERT = 1 << 1;
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static constexpr int32 BOT_CALLBACK_ANSWER_FLAG_HAS_URL = 1 << 2;
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static tl_object_ptr<td_api::CallbackQueryPayload> get_query_payload(int32 flags, BufferSlice &&data,
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string &&game_short_name);
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void send_get_callback_answer_query(MessageFullId message_full_id,
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tl_object_ptr<td_api::CallbackQueryPayload> &&payload,
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tl_object_ptr<telegram_api::InputCheckPasswordSRP> &&password,
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Promise<td_api::object_ptr<td_api::callbackQueryAnswer>> &&promise);
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Td *td_;
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};
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} // namespace td
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