tdlight/CMake/iOS.cmake
2024-03-11 22:41:06 +03:00

279 lines
12 KiB
CMake

# This file is based off of the Platform/Darwin.cmake and Platform/UnixPaths.cmake
# files which are included with CMake 2.8.4
# It has been altered for iOS development
# Options:
#
# IOS_PLATFORM = OS (default) or SIMULATOR
# This decides if SDKS will be selected from the iPhoneOS.platform or iPhoneSimulator.platform folders
# OS - the default, used to build for iPhone and iPad physical devices, which have an arm arch.
# SIMULATOR - used to build for the Simulator platforms, which have an x86 arch.
#
# IOS_ARCH = automatic(default) or "arch1;arch2" (e.q. "x86_64;arm64")
# By default this value will be automatically chosen based on the IOS_PLATFORM value above.
# If set manually, it will override the default and force to build those architectures only.
#
# CMAKE_IOS_DEVELOPER_ROOT = automatic(default) or /path/to/platform/Developer folder
# By default this location is automatically chosen based on the IOS_PLATFORM value above.
# If set manually, it will override the default location and force the user of a particular Developer Platform
#
# CMAKE_IOS_SDK_ROOT = automatic(default) or /path/to/platform/Developer/SDKs/SDK folder
# By default this location is automatically chosen based on the CMAKE_IOS_DEVELOPER_ROOT value.
# In this case it will always be the most up-to-date SDK found in the CMAKE_IOS_DEVELOPER_ROOT path.
# If set manually, this will force the use of a specific SDK version
# Macros:
#
# set_xcode_property (TARGET XCODE_PROPERTY XCODE_VALUE)
# A convenience macro for setting xcode specific properties on targets
# example: set_xcode_property (myioslib IPHONEOS_DEPLOYMENT_TARGET "3.1")
#
# find_host_package (PROGRAM ARGS)
# A macro used to find executable programs on the host system, not within the iOS environment.
# Thanks to the android-cmake project for providing the command
# Standard settings
set (CMAKE_SYSTEM_NAME Darwin)
set (CMAKE_SYSTEM_VERSION 1)
set (UNIX True)
set (APPLE True)
set (IOS True)
# Required as of cmake 2.8.10
set (CMAKE_OSX_DEPLOYMENT_TARGET "" CACHE STRING "Force unset of the deployment target for iOS" FORCE)
# Determine the cmake host system version so we know where to find the iOS SDKs
find_program (CMAKE_UNAME uname /bin /usr/bin /usr/local/bin)
if (CMAKE_UNAME)
execute_process(COMMAND uname -r OUTPUT_VARIABLE CMAKE_HOST_SYSTEM_VERSION OUTPUT_STRIP_TRAILING_WHITESPACE)
string (REGEX REPLACE "^([0-9]+)\\.([0-9]+).*$" "\\1" DARWIN_MAJOR_VERSION "${CMAKE_HOST_SYSTEM_VERSION}")
endif (CMAKE_UNAME)
# Force the compilers to gcc for iOS
set (CMAKE_C_COMPILER /usr/bin/gcc)
set (CMAKE_CXX_COMPILER /usr/bin/g++)
set (CMAKE_AR ar CACHE FILEPATH "" FORCE)
set (CMAKE_RANLIB ranlib CACHE FILEPATH "" FORCE)
set (PKG_CONFIG_EXECUTABLE pkg-config CACHE FILEPATH "" FORCE)
# Setup iOS platform unless specified manually with IOS_PLATFORM
if (NOT DEFINED IOS_PLATFORM)
set (IOS_PLATFORM "OS")
endif (NOT DEFINED IOS_PLATFORM)
set (IOS_PLATFORM ${IOS_PLATFORM} CACHE STRING "Type of iOS Platform")
# Check the platform selection and setup for developer root
if (IOS_PLATFORM STREQUAL "OS")
set (IOS_PLATFORM_LOCATION "iPhoneOS.platform")
set (XCODE_IOS_PLATFORM ios)
# This causes the installers to properly locate the output libraries
set (CMAKE_XCODE_EFFECTIVE_PLATFORMS "-iphoneos")
set (APPLE_IOS True)
elseif (IOS_PLATFORM STREQUAL "SIMULATOR")
set (SIMULATOR_FLAG true)
set (IOS_PLATFORM_LOCATION "iPhoneSimulator.platform")
set (XCODE_IOS_PLATFORM ios-simulator)
# This causes the installers to properly locate the output libraries
set (CMAKE_XCODE_EFFECTIVE_PLATFORMS "-iphonesimulator")
set (APPLE_IOS True)
elseif (IOS_PLATFORM STREQUAL "WATCHOS")
set (IOS_PLATFORM_LOCATION "WatchOS.platform")
set (XCODE_IOS_PLATFORM watchos)
# This causes the installers to properly locate the output libraries
set (CMAKE_XCODE_EFFECTIVE_PLATFORMS "-watchos")
set (APPLE_WATCH True)
elseif (IOS_PLATFORM STREQUAL "WATCHSIMULATOR")
set (SIMULATOR_FLAG true)
set (IOS_PLATFORM_LOCATION "WatchSimulator.platform")
set (XCODE_IOS_PLATFORM watchos-simulator)
# This causes the installers to properly locate the output libraries
set (CMAKE_XCODE_EFFECTIVE_PLATFORMS "-watchsimulator")
set (APPLE_WATCH True)
elseif (IOS_PLATFORM STREQUAL "TVOS")
set (IOS_PLATFORM_LOCATION "AppleTvOS.platform")
set (XCODE_IOS_PLATFORM tvos)
# This causes the installers to properly locate the output libraries
set (CMAKE_XCODE_EFFECTIVE_PLATFORMS "-appletvos")
set (APPLE_TV True)
elseif (IOS_PLATFORM STREQUAL "TVSIMULATOR")
set (SIMULATOR_FLAG true)
set (IOS_PLATFORM_LOCATION "AppleTvSimulator.platform")
set (XCODE_IOS_PLATFORM tvos-simulator)
# This causes the installers to properly locate the output libraries
set (CMAKE_XCODE_EFFECTIVE_PLATFORMS "-tvsimulator")
set (APPLE_TV True)
elseif (IOS_PLATFORM STREQUAL "VISIONOS")
set (IOS_PLATFORM_LOCATION "XROS.platform")
set (XCODE_IOS_PLATFORM xros)
# This causes the installers to properly locate the output libraries
set (CMAKE_XCODE_EFFECTIVE_PLATFORMS "-xros")
set (APPLE_VISION True)
elseif (IOS_PLATFORM STREQUAL "VISIONSIMULATOR")
set (SIMULATOR_FLAG true)
set (IOS_PLATFORM_LOCATION "XRSimulator.platform")
set (XCODE_IOS_PLATFORM xros-simulator)
# This causes the installers to properly locate the output libraries
set (CMAKE_XCODE_EFFECTIVE_PLATFORMS "-xrsimulator")
set (APPLE_VISION True)
else (IOS_PLATFORM STREQUAL "OS")
message (FATAL_ERROR "Unsupported IOS_PLATFORM value selected. Please choose OS, SIMULATOR, or WATCHOS.")
endif ()
# All iOS/Darwin specific settings - some may be redundant
set (CMAKE_SHARED_LIBRARY_PREFIX "lib")
set (CMAKE_SHARED_LIBRARY_SUFFIX ".dylib")
set (CMAKE_SHARED_MODULE_PREFIX "lib")
set (CMAKE_SHARED_MODULE_SUFFIX ".so")
set (CMAKE_MODULE_EXISTS 1)
set (CMAKE_DL_LIBS "")
set (CMAKE_C_OSX_COMPATIBILITY_VERSION_FLAG "-compatibility_version ")
set (CMAKE_C_OSX_CURRENT_VERSION_FLAG "-current_version ")
set (CMAKE_CXX_OSX_COMPATIBILITY_VERSION_FLAG "${CMAKE_C_OSX_COMPATIBILITY_VERSION_FLAG}")
set (CMAKE_CXX_OSX_CURRENT_VERSION_FLAG "${CMAKE_C_OSX_CURRENT_VERSION_FLAG}")
if (IOS_DEPLOYMENT_TARGET)
set (XCODE_IOS_PLATFORM_VERSION_FLAGS "-m${XCODE_IOS_PLATFORM}-version-min=${IOS_DEPLOYMENT_TARGET}")
endif()
set (CMAKE_SHARED_LINKER_FLAGS_INIT "-fapplication-extension")
set (CMAKE_C_FLAGS_INIT "${XCODE_IOS_PLATFORM_VERSION_FLAGS}")
# Hidden visibilty is required for cxx on iOS
set (CMAKE_CXX_FLAGS_INIT "${XCODE_IOS_PLATFORM_VERSION_FLAGS} -fvisibility-inlines-hidden")
set (CMAKE_C_LINK_FLAGS "${XCODE_IOS_PLATFORM_VERSION_FLAGS} -fapplication-extension -Wl,-search_paths_first ${CMAKE_C_LINK_FLAGS}")
set (CMAKE_CXX_LINK_FLAGS "${XCODE_IOS_PLATFORM_VERSION_FLAGS} -fapplication-extension -Wl,-search_paths_first ${CMAKE_CXX_LINK_FLAGS}")
set (CMAKE_PLATFORM_HAS_INSTALLNAME 1)
set (CMAKE_SHARED_LIBRARY_CREATE_C_FLAGS "-dynamiclib -headerpad_max_install_names")
set (CMAKE_SHARED_MODULE_CREATE_C_FLAGS "-bundle -headerpad_max_install_names")
set (CMAKE_SHARED_MODULE_LOADER_C_FLAG "-Wl,-bundle_loader,")
set (CMAKE_SHARED_MODULE_LOADER_CXX_FLAG "-Wl,-bundle_loader,")
set (CMAKE_FIND_LIBRARY_SUFFIXES ".dylib" ".so" ".a")
# hack: if a new cmake (which uses CMAKE_INSTALL_NAME_TOOL) runs on an old build tree
# (where install_name_tool was hardcoded) and where CMAKE_INSTALL_NAME_TOOL isn't in the cache
# and still cmake didn't fail in CMakeFindBinUtils.cmake (because it isn't rerun)
# hardcode CMAKE_INSTALL_NAME_TOOL here to install_name_tool, so it behaves as it did before, Alex
if (NOT DEFINED CMAKE_INSTALL_NAME_TOOL)
find_program(CMAKE_INSTALL_NAME_TOOL install_name_tool)
endif (NOT DEFINED CMAKE_INSTALL_NAME_TOOL)
# Setup iOS deployment target
set (IOS_DEPLOYMENT_TARGET ${IOS_DEPLOYMENT_TARGET} CACHE STRING "Minimum iOS version")
# Setup iOS developer location unless specified manually with CMAKE_IOS_DEVELOPER_ROOT
# Note Xcode 4.3 changed the installation location, choose the most recent one available
execute_process(COMMAND /usr/bin/xcode-select -print-path OUTPUT_VARIABLE CMAKE_XCODE_DEVELOPER_DIR OUTPUT_STRIP_TRAILING_WHITESPACE)
set (XCODE_POST_43_ROOT "${CMAKE_XCODE_DEVELOPER_DIR}/Platforms/${IOS_PLATFORM_LOCATION}/Developer")
set (XCODE_PRE_43_ROOT "/Developer/Platforms/${IOS_PLATFORM_LOCATION}/Developer")
if (NOT DEFINED CMAKE_IOS_DEVELOPER_ROOT)
if (EXISTS ${XCODE_POST_43_ROOT})
set (CMAKE_IOS_DEVELOPER_ROOT ${XCODE_POST_43_ROOT})
elseif (EXISTS ${XCODE_PRE_43_ROOT})
set (CMAKE_IOS_DEVELOPER_ROOT ${XCODE_PRE_43_ROOT})
endif (EXISTS ${XCODE_POST_43_ROOT})
endif (NOT DEFINED CMAKE_IOS_DEVELOPER_ROOT)
set (CMAKE_IOS_DEVELOPER_ROOT ${CMAKE_IOS_DEVELOPER_ROOT} CACHE PATH "Location of iOS Platform")
# Find and use the most recent iOS sdk unless specified manually with CMAKE_IOS_SDK_ROOT
if (NOT DEFINED CMAKE_IOS_SDK_ROOT)
file (GLOB _CMAKE_IOS_SDKS "${CMAKE_IOS_DEVELOPER_ROOT}/SDKs/*")
if (_CMAKE_IOS_SDKS)
list (SORT _CMAKE_IOS_SDKS)
list (REVERSE _CMAKE_IOS_SDKS)
list (GET _CMAKE_IOS_SDKS 0 CMAKE_IOS_SDK_ROOT)
else (_CMAKE_IOS_SDKS)
message (FATAL_ERROR "No iOS SDK's found in default search path ${CMAKE_IOS_DEVELOPER_ROOT}. Manually set CMAKE_IOS_SDK_ROOT or install the iOS SDK.")
endif (_CMAKE_IOS_SDKS)
message (STATUS "Toolchain using default iOS SDK: ${CMAKE_IOS_SDK_ROOT}")
endif (NOT DEFINED CMAKE_IOS_SDK_ROOT)
set (CMAKE_IOS_SDK_ROOT ${CMAKE_IOS_SDK_ROOT} CACHE PATH "Location of the selected iOS SDK")
# Set the sysroot default to the most recent SDK
set (CMAKE_OSX_SYSROOT ${CMAKE_IOS_SDK_ROOT} CACHE PATH "Sysroot used for iOS support")
# Set the architectures unless specified manually with IOS_ARCH
if (NOT DEFINED IOS_ARCH)
if (IOS_PLATFORM STREQUAL "OS")
set (IOS_ARCH "arm64")
elseif (IOS_PLATFORM STREQUAL "SIMULATOR")
set (IOS_ARCH "x86_64;arm64")
elseif (IOS_PLATFORM STREQUAL "WATCHOS")
set (IOS_ARCH "armv7k;arm64_32;arm64")
# Include C++ Standard Library for Xcode 15 builds.
include_directories(SYSTEM "${CMAKE_IOS_SDK_ROOT}/usr/include/c++/v1")
elseif (IOS_PLATFORM STREQUAL "WATCHSIMULATOR")
set (IOS_ARCH "x86_64;arm64")
# Include C++ Standard Library for Xcode 15 builds.
include_directories(SYSTEM "${CMAKE_IOS_SDK_ROOT}/usr/include/c++/v1")
elseif (IOS_PLATFORM STREQUAL "TVOS")
set (IOS_ARCH "arm64")
elseif (IOS_PLATFORM STREQUAL "TVSIMULATOR")
set (IOS_ARCH "x86_64;arm64")
elseif (IOS_PLATFORM STREQUAL "VISIONOS")
set (IOS_ARCH "arm64")
elseif (IOS_PLATFORM STREQUAL "VISIONSIMULATOR")
set (IOS_ARCH "x86_64;arm64")
endif()
endif()
message (STATUS "The iOS architectures: ${IOS_ARCH}")
set (CMAKE_OSX_ARCHITECTURES ${IOS_ARCH} CACHE STRING "Build architecture for iOS")
# Set the find root to the iOS developer roots and to user defined paths
set (CMAKE_FIND_ROOT_PATH ${CMAKE_IOS_DEVELOPER_ROOT} ${CMAKE_IOS_SDK_ROOT} ${CMAKE_PREFIX_PATH} CACHE STRING "iOS find search path root")
# default to searching for frameworks first
set (CMAKE_FIND_FRAMEWORK FIRST)
# set up the default search directories for frameworks
set (CMAKE_SYSTEM_FRAMEWORK_PATH
${CMAKE_IOS_SDK_ROOT}/System/Library/Frameworks
${CMAKE_IOS_SDK_ROOT}/System/Library/PrivateFrameworks
${CMAKE_IOS_SDK_ROOT}/Developer/Library/Frameworks
)
# only search the iOS sdks, not the remainder of the host filesystem
set (CMAKE_FIND_ROOT_PATH_MODE_PROGRAM ONLY)
set (CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY)
set (CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY)
# This little macro lets you set any Xcode specific property
macro (set_xcode_property TARGET XCODE_PROPERTY XCODE_VALUE)
set_property (TARGET ${TARGET} PROPERTY XCODE_ATTRIBUTE_${XCODE_PROPERTY} ${XCODE_VALUE})
endmacro (set_xcode_property)
# This macro lets you find executable programs on the host system
macro (find_host_package)
set (CMAKE_FIND_ROOT_PATH_MODE_PROGRAM NEVER)
set (CMAKE_FIND_ROOT_PATH_MODE_LIBRARY NEVER)
set (CMAKE_FIND_ROOT_PATH_MODE_INCLUDE NEVER)
set (IOS FALSE)
find_package(${ARGN})
set (IOS TRUE)
set (CMAKE_FIND_ROOT_PATH_MODE_PROGRAM ONLY)
set (CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY)
set (CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY)
endmacro (find_host_package)