160 lines
3.9 KiB
C++
160 lines
3.9 KiB
C++
//
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// Copyright Aliaksei Levin (levlam@telegram.org), Arseny Smirnov (arseny30@gmail.com) 2014-2024
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//
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// Distributed under the Boost Software License, Version 1.0. (See accompanying
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// file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt)
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//
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#pragma once
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#include "td/utils/ObjectPool.h"
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#include "td/utils/Slice.h"
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#include <type_traits>
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namespace td {
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class Actor;
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class ActorInfo;
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template <class ActorType = Actor>
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class ActorId {
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public:
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using ActorT = ActorType;
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explicit ActorId(ObjectPool<ActorInfo>::WeakPtr ptr) : ptr_(ptr) {
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}
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ActorId() = default;
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ActorId(const ActorId &) = default;
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ActorId &operator=(const ActorId &) = default;
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ActorId(ActorId &&other) noexcept : ptr_(other.ptr_) {
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other.clear();
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}
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ActorId &operator=(ActorId &&other) noexcept {
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if (&other == this) {
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return *this;
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}
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ptr_ = other.ptr_;
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other.clear();
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return *this;
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}
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~ActorId() = default;
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bool empty() const {
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return ptr_.empty();
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}
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void clear() {
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ptr_.clear();
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}
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bool is_alive() const {
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return ptr_.is_alive_unsafe();
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}
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ActorInfo *get_actor_info() const;
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ActorType *get_actor_unsafe() const;
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Slice get_name() const;
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template <class ToActorType, class = std::enable_if_t<std::is_base_of<ToActorType, ActorType>::value>>
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explicit operator ActorId<ToActorType>() const {
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return ActorId<ToActorType>(ptr_);
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}
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private:
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ObjectPool<ActorInfo>::WeakPtr ptr_;
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};
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// treat ActorId as pointer and ActorOwn as unique_ptr<ActorId>
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template <class ActorType = Actor>
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class ActorOwn {
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public:
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using ActorT = ActorType;
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ActorOwn() = default;
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explicit ActorOwn(ActorId<ActorType> id);
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template <class OtherActorType>
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explicit ActorOwn(ActorId<OtherActorType> id);
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template <class OtherActorType>
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explicit ActorOwn(ActorOwn<OtherActorType> &&other);
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template <class OtherActorType>
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ActorOwn &operator=(ActorOwn<OtherActorType> &&other);
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ActorOwn(ActorOwn &&other) noexcept;
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ActorOwn &operator=(ActorOwn &&other) noexcept;
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ActorOwn(const ActorOwn &) = delete;
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ActorOwn &operator=(const ActorOwn &) = delete;
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~ActorOwn();
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bool empty() const;
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bool is_alive() const {
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return id_.is_alive();
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}
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ActorId<ActorType> get() const;
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ActorId<ActorType> release();
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void reset(ActorId<ActorType> other = ActorId<ActorType>());
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ActorType *get_actor_unsafe() const;
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private:
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ActorId<ActorType> id_;
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};
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template <class ActorType = Actor>
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class ActorShared {
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public:
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using ActorT = ActorType;
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ActorShared() = default;
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template <class OtherActorType>
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ActorShared(ActorId<OtherActorType> id, uint64 token);
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template <class OtherActorType>
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ActorShared(ActorShared<OtherActorType> &&other);
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template <class OtherActorType>
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ActorShared(ActorOwn<OtherActorType> &&other);
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template <class OtherActorType>
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ActorShared &operator=(ActorShared<OtherActorType> &&other);
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ActorShared(ActorShared &&other) noexcept;
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ActorShared &operator=(ActorShared &&other) noexcept;
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ActorShared(const ActorShared &) = delete;
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ActorShared &operator=(const ActorShared &) = delete;
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~ActorShared();
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uint64 token() const;
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bool empty() const;
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bool is_alive() const {
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return id_.is_alive();
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}
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ActorId<ActorType> get() const;
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ActorId<ActorType> release();
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void reset(ActorId<ActorType> other = ActorId<ActorType>());
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private:
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ActorId<ActorType> id_;
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uint64 token_ = 0;
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};
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class ActorRef {
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public:
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ActorRef() = default;
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template <class T>
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ActorRef(const ActorId<T> &actor_id);
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template <class T>
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ActorRef(ActorId<T> &&actor_id);
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template <class T>
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ActorRef(const ActorShared<T> &actor_id);
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template <class T>
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ActorRef(ActorShared<T> &&actor_id);
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template <class T>
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ActorRef(const ActorOwn<T> &actor_id);
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template <class T>
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ActorRef(ActorOwn<T> &&actor_id);
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ActorId<> get() const {
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return actor_id_;
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}
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uint64 token() const {
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return token_;
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}
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private:
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ActorId<> actor_id_;
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uint64 token_ = 0;
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};
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} // namespace td
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