210 lines
5.4 KiB
C++
210 lines
5.4 KiB
C++
//
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// Copyright Aliaksei Levin (levlam@telegram.org), Arseny Smirnov (arseny30@gmail.com) 2014-2024
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//
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// Distributed under the Boost Software License, Version 1.0. (See accompanying
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// file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt)
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//
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#pragma once
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#include "td/actor/impl/Actor-decl.h"
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#include "td/actor/impl/ActorInfo-decl.h"
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#include "td/actor/impl/Scheduler-decl.h"
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#include "td/utils/common.h"
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#include "td/utils/Heap.h"
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#include "td/utils/List.h"
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#include "td/utils/logging.h"
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#include "td/utils/ObjectPool.h"
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#include "td/utils/Slice.h"
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#include "td/utils/StringBuilder.h"
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#include <atomic>
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#include <memory>
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#include <utility>
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namespace td {
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inline StringBuilder &operator<<(StringBuilder &sb, const ActorInfo &info) {
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sb << info.get_name() << ":" << const_cast<void *>(static_cast<const void *>(&info)) << ":"
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<< const_cast<void *>(static_cast<const void *>(info.get_context()));
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return sb;
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}
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inline void ActorInfo::init(int32 sched_id, Slice name, ObjectPool<ActorInfo>::OwnerPtr &&this_ptr, Actor *actor_ptr,
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Deleter deleter, bool need_context, bool need_start_up) {
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CHECK(!is_running());
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CHECK(!is_migrating());
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sched_id_.store(sched_id, std::memory_order_relaxed);
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actor_ = actor_ptr;
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if (need_context) {
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context_ = Scheduler::context()->this_ptr_.lock();
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VLOG(actor) << "Set context " << context_.get() << " for " << name;
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}
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#ifdef TD_DEBUG
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name_.assign(name.data(), name.size());
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#endif
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actor_->set_info(std::move(this_ptr));
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deleter_ = deleter;
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need_context_ = need_context;
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need_start_up_ = need_start_up;
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is_running_ = false;
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}
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inline bool ActorInfo::need_context() const {
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return need_context_;
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}
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inline bool ActorInfo::need_start_up() const {
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return need_start_up_;
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}
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inline void ActorInfo::on_actor_moved(Actor *actor_new_ptr) {
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actor_ = actor_new_ptr;
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}
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inline void ActorInfo::clear() {
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CHECK(mailbox_.empty());
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CHECK(!actor_);
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CHECK(!is_running());
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CHECK(!is_migrating());
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// NB: must be in non-migrating state
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// store invalid scheduler identifier
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sched_id_.store((1 << 30) - 1, std::memory_order_relaxed);
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VLOG(actor) << "Clear context " << context_.get() << " for " << get_name();
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context_.reset();
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}
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inline void ActorInfo::destroy_actor() {
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if (!actor_) {
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return;
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}
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switch (deleter_) {
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case Deleter::Destroy:
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std::default_delete<Actor>()(actor_);
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break;
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case Deleter::None:
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break;
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}
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actor_ = nullptr;
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mailbox_.clear();
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}
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template <class ActorT>
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ActorOwn<ActorT> ActorInfo::transfer_ownership_to_scheduler(unique_ptr<ActorT> actor) {
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CHECK(!empty());
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CHECK(deleter_ == Deleter::None);
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ActorT *actor_ptr = actor.release();
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CHECK(actor_ == static_cast<Actor *>(actor_ptr));
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actor_ = static_cast<Actor *>(actor_ptr);
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deleter_ = Deleter::Destroy;
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return ActorOwn<ActorT>(actor_id(actor_ptr));
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}
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inline bool ActorInfo::empty() const {
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return actor_ == nullptr;
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}
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inline void ActorInfo::start_migrate(int32 to_sched_id) {
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sched_id_.store(to_sched_id | (1 << 30), std::memory_order_relaxed);
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}
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inline std::pair<int32, bool> ActorInfo::migrate_dest_flag_atomic() const {
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int32 sched_id = sched_id_.load(std::memory_order_relaxed);
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return std::make_pair(sched_id & ~(1 << 30), (sched_id & (1 << 30)) != 0);
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}
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inline void ActorInfo::finish_migrate() {
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sched_id_.store(migrate_dest(), std::memory_order_relaxed);
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}
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inline bool ActorInfo::is_migrating() const {
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return migrate_dest_flag_atomic().second;
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}
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inline int32 ActorInfo::migrate_dest() const {
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return migrate_dest_flag_atomic().first;
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}
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inline ActorId<> ActorInfo::actor_id() {
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return actor_id(actor_);
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}
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template <class SelfT>
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ActorId<SelfT> ActorInfo::actor_id(SelfT *self) {
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return actor_->actor_id(self);
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}
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inline Actor *ActorInfo::get_actor_unsafe() {
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return actor_;
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}
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inline const Actor *ActorInfo::get_actor_unsafe() const {
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return actor_;
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}
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inline std::shared_ptr<ActorContext> ActorInfo::set_context(std::shared_ptr<ActorContext> context) {
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CHECK(is_running());
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context->this_ptr_ = context;
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if (Scheduler::context()->tag_) {
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context->set_tag(Scheduler::context()->tag_);
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}
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std::swap(context_, context);
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Scheduler::context() = context_.get();
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Scheduler::on_context_updated();
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return context;
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}
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inline std::weak_ptr<ActorContext> ActorInfo::get_context_weak_ptr() const {
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return context_;
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}
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inline const ActorContext *ActorInfo::get_context() const {
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return context_.get();
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}
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inline ActorContext *ActorInfo::get_context() {
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return context_.get();
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}
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inline CSlice ActorInfo::get_name() const {
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#ifdef TD_DEBUG
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return name_;
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#else
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return "";
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#endif
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}
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inline void ActorInfo::start_run() {
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VLOG(actor) << "Start run actor: " << *this;
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LOG_CHECK(!is_running_) << "Recursive call of actor " << get_name();
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is_running_ = true;
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}
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inline void ActorInfo::finish_run() {
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is_running_ = false;
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if (!empty()) {
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VLOG(actor) << "Stop run actor: " << *this;
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}
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}
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inline bool ActorInfo::is_running() const {
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return is_running_;
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}
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inline HeapNode *ActorInfo::get_heap_node() {
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return this;
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}
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inline const HeapNode *ActorInfo::get_heap_node() const {
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return this;
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}
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inline ActorInfo *ActorInfo::from_heap_node(HeapNode *node) {
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return static_cast<ActorInfo *>(node);
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}
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inline ListNode *ActorInfo::get_list_node() {
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return this;
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}
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inline const ListNode *ActorInfo::get_list_node() const {
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return this;
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}
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inline ActorInfo *ActorInfo::from_list_node(ListNode *node) {
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return static_cast<ActorInfo *>(node);
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}
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} // namespace td
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