8872fbf6ac
GitOrigin-RevId: 5b9a863e405a9e3782157570156fda71bf2bb589
163 lines
3.2 KiB
C++
163 lines
3.2 KiB
C++
//
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// Copyright Aliaksei Levin (levlam@telegram.org), Arseny Smirnov (arseny30@gmail.com) 2014-2020
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//
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// Distributed under the Boost Software License, Version 1.0. (See accompanying
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// file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt)
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//
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#pragma once
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#include "td/utils/common.h"
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namespace td {
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struct HeapNode {
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bool in_heap() const {
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return pos_ != -1;
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}
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bool is_top() const {
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return pos_ == 0;
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}
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void remove() {
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pos_ = -1;
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}
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int pos_ = -1;
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};
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template <class KeyT, int K = 4>
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class KHeap {
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public:
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bool empty() const {
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return array_.empty();
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}
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size_t size() const {
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return array_.size();
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}
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KeyT top_key() const {
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return array_[0].key_;
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}
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const HeapNode *top() const {
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return array_[0].node_;
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}
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HeapNode *pop() {
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CHECK(!empty());
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HeapNode *result = array_[0].node_;
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result->remove();
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erase(0);
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return result;
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}
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void insert(KeyT key, HeapNode *node) {
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CHECK(!node->in_heap());
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array_.push_back({key, node});
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fix_up(static_cast<int>(array_.size()) - 1);
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}
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void fix(KeyT key, HeapNode *node) {
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CHECK(node->in_heap());
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int pos = node->pos_;
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KeyT old_key = array_[pos].key_;
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array_[pos].key_ = key;
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if (key < old_key) {
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fix_up(pos);
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} else {
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fix_down(pos);
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}
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}
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void erase(HeapNode *node) {
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CHECK(node->in_heap());
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int pos = node->pos_;
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node->remove();
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erase(pos);
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}
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template <class F>
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void for_each(F &&f) const {
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for (auto &it : array_) {
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f(it.key_, it.node_);
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}
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}
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template <class F>
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void for_each(F &&f) {
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for (auto &it : array_) {
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f(it.key_, it.node_);
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}
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}
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void check() const {
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for (size_t i = 0; i < array_.size(); i++) {
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for (size_t j = i * K + 1; j < i * K + 1 + K && j < array_.size(); j++) {
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CHECK(array_[i].key_ <= array_[j].key_);
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}
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}
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}
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private:
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struct Item {
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KeyT key_;
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HeapNode *node_;
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};
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vector<Item> array_;
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void fix_up(int pos) {
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auto item = array_[pos];
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while (pos) {
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int parent_pos = (pos - 1) / K;
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auto parent_item = array_[parent_pos];
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if (parent_item.key_ < item.key_) {
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break;
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}
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parent_item.node_->pos_ = pos;
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array_[pos] = parent_item;
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pos = parent_pos;
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}
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item.node_->pos_ = pos;
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array_[pos] = item;
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}
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void fix_down(int pos) {
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auto item = array_[pos];
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while (true) {
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int left_pos = pos * K + 1;
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int right_pos = min(left_pos + K, static_cast<int>(array_.size()));
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int next_pos = pos;
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KeyT next_key = item.key_;
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for (int i = left_pos; i < right_pos; i++) {
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KeyT i_key = array_[i].key_;
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if (i_key < next_key) {
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next_key = i_key;
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next_pos = i;
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}
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}
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if (next_pos == pos) {
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break;
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}
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array_[pos] = array_[next_pos];
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array_[pos].node_->pos_ = pos;
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pos = next_pos;
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}
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item.node_->pos_ = pos;
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array_[pos] = item;
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}
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void erase(int pos) {
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array_[pos] = array_.back();
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array_.pop_back();
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if (pos < static_cast<int>(array_.size())) {
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fix_down(pos);
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fix_up(pos);
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}
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}
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};
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} // namespace td
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