tdlight/td/telegram/Game.h
levlam 69c785c3ba Fix add_message_dependencies.
GitOrigin-RevId: 19f6a6f4065a03ddb0517acd97404544bf9edc2b
2018-04-02 02:03:22 +03:00

79 lines
2.0 KiB
C++

//
// Copyright Aliaksei Levin (levlam@telegram.org), Arseny Smirnov (arseny30@gmail.com) 2014-2018
//
// Distributed under the Boost Software License, Version 1.0. (See accompanying
// file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt)
//
#pragma once
#include "td/telegram/DialogId.h"
#include "td/telegram/files/FileId.h"
#include "td/telegram/MessageEntity.h"
#include "td/telegram/Photo.h"
#include "td/telegram/UserId.h"
#include "td/utils/common.h"
#include "td/utils/StringBuilder.h"
#include "td/telegram/td_api.h"
#include "td/telegram/telegram_api.h"
namespace td {
class Td;
class Game {
int64 id_ = 0;
int64 access_hash_ = 0;
UserId bot_user_id_;
string short_name_;
string title_;
string description_;
Photo photo_;
FileId animation_file_id_;
FormattedText text_;
friend bool operator==(const Game &lhs, const Game &rhs);
friend bool operator!=(const Game &lhs, const Game &rhs);
friend StringBuilder &operator<<(StringBuilder &string_builder, const Game &game);
public:
Game() = default;
Game(Td *td, tl_object_ptr<telegram_api::game> &&game, DialogId owner_dialog_id);
Game(Td *td, string title, string description, tl_object_ptr<telegram_api::Photo> &&photo,
tl_object_ptr<telegram_api::Document> &&document, DialogId owner_dialog_id);
Game(UserId bot_user_id, string short_name);
bool empty() const;
void set_bot_user_id(UserId bot_user_id);
UserId get_bot_user_id() const;
void set_message_text(FormattedText &&text);
const FormattedText &get_message_text() const;
tl_object_ptr<td_api::game> get_game_object(const Td *td) const;
tl_object_ptr<telegram_api::inputMediaGame> get_input_media_game(const Td *td) const;
template <class StorerT>
void store(StorerT &storer) const;
template <class ParserT>
void parse(ParserT &parser);
};
bool operator==(const Game &lhs, const Game &rhs);
bool operator!=(const Game &lhs, const Game &rhs);
StringBuilder &operator<<(StringBuilder &string_builder, const Game &game);
} // namespace td