517387cecc
GitOrigin-RevId: a440d115f0d30ec54a73cb8e6cf06c1435764191
211 lines
5.7 KiB
C++
211 lines
5.7 KiB
C++
//
|
|
// Copyright Aliaksei Levin (levlam@telegram.org), Arseny Smirnov (arseny30@gmail.com) 2014-2020
|
|
//
|
|
// Distributed under the Boost Software License, Version 1.0. (See accompanying
|
|
// file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt)
|
|
//
|
|
#pragma once
|
|
|
|
#include "td/actor/impl/Actor-decl.h"
|
|
#include "td/actor/impl/ActorInfo-decl.h"
|
|
#include "td/actor/impl/Scheduler-decl.h"
|
|
|
|
#include "td/utils/common.h"
|
|
#include "td/utils/format.h"
|
|
#include "td/utils/Heap.h"
|
|
#include "td/utils/List.h"
|
|
#include "td/utils/logging.h"
|
|
#include "td/utils/ObjectPool.h"
|
|
#include "td/utils/Slice.h"
|
|
#include "td/utils/StringBuilder.h"
|
|
|
|
#include <atomic>
|
|
#include <memory>
|
|
#include <utility>
|
|
|
|
namespace td {
|
|
|
|
inline StringBuilder &operator<<(StringBuilder &sb, const ActorInfo &info) {
|
|
sb << info.get_name() << ":" << const_cast<void *>(static_cast<const void *>(&info)) << ":"
|
|
<< const_cast<void *>(static_cast<const void *>(info.get_context()));
|
|
return sb;
|
|
}
|
|
|
|
inline void ActorInfo::init(int32 sched_id, Slice name, ObjectPool<ActorInfo>::OwnerPtr &&this_ptr, Actor *actor_ptr,
|
|
Deleter deleter, bool is_lite) {
|
|
CHECK(!is_running());
|
|
CHECK(!is_migrating());
|
|
sched_id_.store(sched_id, std::memory_order_relaxed);
|
|
actor_ = actor_ptr;
|
|
|
|
if (!is_lite) {
|
|
context_ = Scheduler::context()->this_ptr_.lock();
|
|
VLOG(actor) << "Set context " << context_.get() << " for " << name;
|
|
#ifdef TD_DEBUG
|
|
name_ = name.str();
|
|
#endif
|
|
}
|
|
|
|
actor_->init(std::move(this_ptr));
|
|
deleter_ = deleter;
|
|
is_lite_ = is_lite;
|
|
is_running_ = false;
|
|
wait_generation_ = 0;
|
|
}
|
|
inline bool ActorInfo::is_lite() const {
|
|
return is_lite_;
|
|
}
|
|
inline void ActorInfo::set_wait_generation(uint32 wait_generation) {
|
|
wait_generation_ = wait_generation;
|
|
}
|
|
inline bool ActorInfo::must_wait(uint32 wait_generation) const {
|
|
return wait_generation_ == wait_generation || (always_wait_for_mailbox_ && !mailbox_.empty());
|
|
}
|
|
inline void ActorInfo::always_wait_for_mailbox() {
|
|
always_wait_for_mailbox_ = true;
|
|
}
|
|
inline void ActorInfo::on_actor_moved(Actor *actor_new_ptr) {
|
|
actor_ = actor_new_ptr;
|
|
}
|
|
|
|
inline void ActorInfo::clear() {
|
|
// LOG_IF(WARNING, !mailbox_.empty()) << "Destroy actor with non-empty mailbox: " << get_name()
|
|
// << format::as_array(mailbox_);
|
|
CHECK(mailbox_.empty());
|
|
CHECK(!actor_);
|
|
CHECK(!is_running());
|
|
CHECK(!is_migrating());
|
|
// NB: must be in non migrating state
|
|
// store invalid scheduler id.
|
|
sched_id_.store((1 << 30) - 1, std::memory_order_relaxed);
|
|
VLOG(actor) << "Clear context " << context_.get() << " for " << get_name();
|
|
context_.reset();
|
|
}
|
|
|
|
inline void ActorInfo::destroy_actor() {
|
|
if (!actor_) {
|
|
return;
|
|
}
|
|
switch (deleter_) {
|
|
case Deleter::Destroy:
|
|
std::default_delete<Actor>()(actor_);
|
|
break;
|
|
case Deleter::None:
|
|
break;
|
|
}
|
|
actor_ = nullptr;
|
|
mailbox_.clear();
|
|
}
|
|
|
|
template <class ActorT>
|
|
ActorOwn<ActorT> ActorInfo::transfer_ownership_to_scheduler(unique_ptr<ActorT> actor) {
|
|
CHECK(!empty());
|
|
CHECK(deleter_ == Deleter::None);
|
|
ActorT *actor_ptr = actor.release();
|
|
CHECK(actor_ == static_cast<Actor *>(actor_ptr));
|
|
actor_ = static_cast<Actor *>(actor_ptr);
|
|
deleter_ = Deleter::Destroy;
|
|
return ActorOwn<ActorT>(actor_id(actor_ptr));
|
|
}
|
|
|
|
inline bool ActorInfo::empty() const {
|
|
return actor_ == nullptr;
|
|
}
|
|
|
|
inline void ActorInfo::start_migrate(int32 to_sched_id) {
|
|
sched_id_.store(to_sched_id | (1 << 30), std::memory_order_relaxed);
|
|
}
|
|
inline std::pair<int32, bool> ActorInfo::migrate_dest_flag_atomic() const {
|
|
int32 sched_id = sched_id_.load(std::memory_order_relaxed);
|
|
return std::make_pair(sched_id & ~(1 << 30), (sched_id & (1 << 30)) != 0);
|
|
}
|
|
inline void ActorInfo::finish_migrate() {
|
|
sched_id_.store(migrate_dest(), std::memory_order_relaxed);
|
|
}
|
|
inline bool ActorInfo::is_migrating() const {
|
|
return migrate_dest_flag_atomic().second;
|
|
}
|
|
inline int32 ActorInfo::migrate_dest() const {
|
|
return migrate_dest_flag_atomic().first;
|
|
}
|
|
|
|
inline ActorId<> ActorInfo::actor_id() {
|
|
return actor_id(actor_);
|
|
}
|
|
|
|
template <class SelfT>
|
|
ActorId<SelfT> ActorInfo::actor_id(SelfT *self) {
|
|
return actor_->actor_id(self);
|
|
}
|
|
|
|
inline Actor *ActorInfo::get_actor_unsafe() {
|
|
return actor_;
|
|
}
|
|
inline const Actor *ActorInfo::get_actor_unsafe() const {
|
|
return actor_;
|
|
}
|
|
|
|
inline std::shared_ptr<ActorContext> ActorInfo::set_context(std::shared_ptr<ActorContext> context) {
|
|
CHECK(is_running());
|
|
context->this_ptr_ = context;
|
|
if (Scheduler::context()->tag_) {
|
|
context->set_tag(Scheduler::context()->tag_);
|
|
}
|
|
std::swap(context_, context);
|
|
Scheduler::context() = context_.get();
|
|
Scheduler::on_context_updated();
|
|
return context;
|
|
}
|
|
inline const ActorContext *ActorInfo::get_context() const {
|
|
return context_.get();
|
|
}
|
|
|
|
inline ActorContext *ActorInfo::get_context() {
|
|
return context_.get();
|
|
}
|
|
|
|
inline CSlice ActorInfo::get_name() const {
|
|
#ifdef TD_DEBUG
|
|
return name_;
|
|
#else
|
|
return "";
|
|
#endif
|
|
}
|
|
|
|
inline void ActorInfo::start_run() {
|
|
VLOG(actor) << "Start run actor: " << *this;
|
|
LOG_CHECK(!is_running_) << "Recursive call of actor " << tag("name", get_name());
|
|
is_running_ = true;
|
|
}
|
|
inline void ActorInfo::finish_run() {
|
|
is_running_ = false;
|
|
if (!empty()) {
|
|
VLOG(actor) << "Stop run actor: " << *this;
|
|
}
|
|
}
|
|
|
|
inline bool ActorInfo::is_running() const {
|
|
return is_running_;
|
|
}
|
|
|
|
inline HeapNode *ActorInfo::get_heap_node() {
|
|
return this;
|
|
}
|
|
inline const HeapNode *ActorInfo::get_heap_node() const {
|
|
return this;
|
|
}
|
|
inline ActorInfo *ActorInfo::from_heap_node(HeapNode *node) {
|
|
return static_cast<ActorInfo *>(node);
|
|
}
|
|
inline ListNode *ActorInfo::get_list_node() {
|
|
return this;
|
|
}
|
|
inline const ListNode *ActorInfo::get_list_node() const {
|
|
return this;
|
|
}
|
|
inline ActorInfo *ActorInfo::from_list_node(ListNode *node) {
|
|
return static_cast<ActorInfo *>(node);
|
|
}
|
|
|
|
} // namespace td
|