64 lines
1.7 KiB
C++
64 lines
1.7 KiB
C++
//
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// Copyright Aliaksei Levin (levlam@telegram.org), Arseny Smirnov (arseny30@gmail.com) 2014-2021
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//
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// Distributed under the Boost Software License, Version 1.0. (See accompanying
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// file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt)
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//
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#pragma once
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#include "td/telegram/Game.h"
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#include "td/telegram/AnimationsManager.hpp"
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#include "td/telegram/MessageEntity.hpp"
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#include "td/telegram/Photo.hpp"
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#include "td/telegram/Td.h"
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#include "td/telegram/Version.h"
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#include "td/utils/tl_helpers.h"
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namespace td {
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template <class StorerT>
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void Game::store(StorerT &storer) const {
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using td::store;
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bool has_animation = animation_file_id_.is_valid();
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BEGIN_STORE_FLAGS();
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STORE_FLAG(has_animation);
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END_STORE_FLAGS();
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store(id_, storer);
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store(access_hash_, storer);
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store(bot_user_id_, storer);
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store(short_name_, storer);
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store(title_, storer);
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store(description_, storer);
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store(photo_, storer);
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if (has_animation) {
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storer.context()->td().get_actor_unsafe()->animations_manager_->store_animation(animation_file_id_, storer);
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}
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store(text_, storer);
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}
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template <class ParserT>
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void Game::parse(ParserT &parser) {
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using td::parse;
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bool has_animation = true;
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if (parser.version() >= static_cast<int32>(Version::FixStoreGameWithoutAnimation)) {
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BEGIN_PARSE_FLAGS();
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PARSE_FLAG(has_animation);
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END_PARSE_FLAGS();
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}
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parse(id_, parser);
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parse(access_hash_, parser);
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parse(bot_user_id_, parser);
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parse(short_name_, parser);
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parse(title_, parser);
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parse(description_, parser);
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parse(photo_, parser);
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if (has_animation) {
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animation_file_id_ = parser.context()->td().get_actor_unsafe()->animations_manager_->parse_animation(parser);
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}
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parse(text_, parser);
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}
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} // namespace td
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