tdlight/td/telegram/DialogAction.h

80 lines
2.1 KiB
C++

//
// Copyright Aliaksei Levin (levlam@telegram.org), Arseny Smirnov (arseny30@gmail.com) 2014-2020
//
// Distributed under the Boost Software License, Version 1.0. (See accompanying
// file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt)
//
#pragma once
#include "td/telegram/MessageContentType.h"
#include "td/telegram/secret_api.h"
#include "td/telegram/td_api.h"
#include "td/telegram/telegram_api.h"
#include "td/utils/common.h"
#include "td/utils/StringBuilder.h"
namespace td {
class DialogAction {
enum class Type : int32 {
Cancel,
Typing,
RecordingVideo,
UploadingVideo,
RecordingVoiceNote,
UploadingVoiceNote,
UploadingPhoto,
UploadingDocument,
ChoosingLocation,
ChoosingContact,
StartPlayingGame,
RecordingVideoNote,
UploadingVideoNote,
SpeakingInVoiceChat
};
Type type_ = Type::Cancel;
int32 progress_ = 0;
DialogAction(Type type, int32 progress);
void init(Type type);
void init(Type type, int32 progress);
public:
DialogAction() = default;
explicit DialogAction(tl_object_ptr<td_api::ChatAction> &&action);
explicit DialogAction(tl_object_ptr<telegram_api::SendMessageAction> &&action);
tl_object_ptr<telegram_api::SendMessageAction> get_input_send_message_action() const;
tl_object_ptr<secret_api::SendMessageAction> get_secret_input_send_message_action() const;
td_api::object_ptr<td_api::ChatAction> get_chat_action_object() const;
bool is_cancelled_by_message_of_type(MessageContentType message_content_type) const;
static DialogAction get_uploading_action(MessageContentType message_content_type, int32 progress);
static DialogAction get_typing_action();
static DialogAction get_speaking_action();
friend bool operator==(const DialogAction &lhs, const DialogAction &rhs) {
return lhs.type_ == rhs.type_ && lhs.progress_ == rhs.progress_;
}
friend StringBuilder &operator<<(StringBuilder &string_builder, const DialogAction &action);
};
inline bool operator!=(const DialogAction &lhs, const DialogAction &rhs) {
return !(lhs == rhs);
}
StringBuilder &operator<<(StringBuilder &string_builder, const DialogAction &action);
} // namespace td