tdlight/tdactor/td/actor/impl/Actor.h

168 lines
4.3 KiB
C++

//
// Copyright Aliaksei Levin (levlam@telegram.org), Arseny Smirnov (arseny30@gmail.com) 2014-2023
//
// Distributed under the Boost Software License, Version 1.0. (See accompanying
// file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt)
//
#pragma once
#include "td/actor/impl/Actor-decl.h"
#include "td/actor/impl/EventFull-decl.h"
#include "td/actor/impl/Scheduler-decl.h"
#include "td/utils/common.h"
#include "td/utils/ObjectPool.h"
#include "td/utils/Slice.h"
#include <memory>
#include <type_traits>
#include <utility>
namespace td {
inline Actor::Actor(Actor &&other) noexcept {
CHECK(info_.empty());
info_ = std::move(other.info_);
if (!empty()) {
info_->on_actor_moved(this);
}
}
inline Actor &Actor::operator=(Actor &&other) noexcept {
CHECK(info_.empty());
info_ = std::move(other.info_);
if (!empty()) {
info_->on_actor_moved(this);
}
return *this;
}
inline void Actor::notify() {
yield();
}
// proxy to scheduler
inline void Actor::yield() {
Scheduler::instance()->yield_actor(this);
}
inline void Actor::stop() {
Scheduler::instance()->stop_actor(this);
}
inline void Actor::do_stop() {
Scheduler::instance()->do_stop_actor(this);
CHECK(empty());
}
inline bool Actor::has_timeout() const {
return get_info()->get_heap_node()->in_heap();
}
inline double Actor::get_timeout() const {
return Scheduler::instance()->get_actor_timeout(this);
}
inline void Actor::set_timeout_in(double timeout_in) {
Scheduler::instance()->set_actor_timeout_in(this, timeout_in);
}
inline void Actor::set_timeout_at(double timeout_at) {
Scheduler::instance()->set_actor_timeout_at(this, timeout_at);
}
inline void Actor::cancel_timeout() {
Scheduler::instance()->cancel_actor_timeout(this);
}
inline void Actor::migrate(int32 sched_id) {
Scheduler::instance()->migrate_actor(this, sched_id);
}
inline void Actor::do_migrate(int32 sched_id) {
Scheduler::instance()->do_migrate_actor(this, sched_id);
}
template <class ActorType>
std::enable_if_t<std::is_base_of<Actor, ActorType>::value> start_migrate(ActorType &obj, int32 sched_id) {
if (!obj.empty()) {
Scheduler::instance()->start_migrate_actor(&obj, sched_id);
}
}
template <class ActorType>
std::enable_if_t<std::is_base_of<Actor, ActorType>::value> finish_migrate(ActorType &obj) {
if (!obj.empty()) {
Scheduler::instance()->finish_migrate_actor(&obj);
}
}
inline uint64 Actor::get_link_token() {
return Scheduler::instance()->get_link_token(this);
}
inline std::weak_ptr<ActorContext> Actor::get_context_weak_ptr() const {
return info_->get_context_weak_ptr();
}
inline std::shared_ptr<ActorContext> Actor::set_context(std::shared_ptr<ActorContext> context) {
return info_->set_context(std::move(context));
}
inline string Actor::set_tag(string tag) {
auto *ctx = info_->get_context();
string old_tag;
if (ctx->tag_) {
old_tag = ctx->tag_;
}
ctx->set_tag(std::move(tag));
Scheduler::on_context_updated();
return old_tag;
}
inline void Actor::init(ObjectPool<ActorInfo>::OwnerPtr &&info) {
info_ = std::move(info);
}
inline ActorInfo *Actor::get_info() {
return &*info_;
}
inline const ActorInfo *Actor::get_info() const {
return &*info_;
}
inline ObjectPool<ActorInfo>::OwnerPtr Actor::clear() {
return std::move(info_);
}
inline bool Actor::empty() const {
return info_.empty();
}
inline ActorId<> Actor::actor_id() {
return actor_id(this);
}
template <class SelfT>
ActorId<SelfT> Actor::actor_id(SelfT *self) {
CHECK(static_cast<Actor *>(self) == this);
return ActorId<SelfT>(info_.get_weak());
}
template <class SelfT>
ActorShared<SelfT> Actor::actor_shared(SelfT *self, uint64 id) {
CHECK(static_cast<Actor *>(self) == this);
CHECK(id != 0);
return ActorShared<SelfT>(actor_id(self), id);
}
template <class FuncT, class... ArgsT>
auto Actor::self_closure(FuncT &&func, ArgsT &&...args) {
return self_closure(this, std::forward<FuncT>(func), std::forward<ArgsT>(args)...);
}
template <class SelfT, class FuncT, class... ArgsT>
auto Actor::self_closure(SelfT *self, FuncT &&func, ArgsT &&...args) {
return EventCreator::closure(actor_id(self), std::forward<FuncT>(func), std::forward<ArgsT>(args)...);
}
template <class LambdaT>
auto Actor::self_lambda(LambdaT &&lambda) {
return EventCreator::lambda(actor_id(), std::forward<LambdaT>(lambda));
}
inline Slice Actor::get_name() const {
return info_->get_name();
}
} // namespace td