20bfcaa979
GitOrigin-RevId: a8bd17cc2ee6e43dcea52bb25aef9ee1f91c7ec4
250 lines
6.3 KiB
C++
250 lines
6.3 KiB
C++
//
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// Copyright Aliaksei Levin (levlam@telegram.org), Arseny Smirnov (arseny30@gmail.com) 2014-2019
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//
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// Distributed under the Boost Software License, Version 1.0. (See accompanying
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// file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt)
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//
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#pragma once
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#include "td/utils/common.h"
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#include "td/utils/logging.h"
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#include <atomic>
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#include <memory>
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#include <utility>
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namespace td {
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// It is draft object pool implementaion
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//
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// Compared with std::shared_ptr:
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// + WeakPtr are much faster. Just pointer copy. No barriers, no atomics.
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// - We can't destroy object, because we don't know if it is pointed to by some weak pointer
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//
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template <class DataT>
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class ObjectPool {
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struct Storage;
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public:
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class WeakPtr {
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public:
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WeakPtr() : generation_(-1), storage_(nullptr) {
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}
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WeakPtr(int32 generation, Storage *storage) : generation_(generation), storage_(storage) {
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}
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DataT &operator*() const {
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return storage_->data;
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}
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DataT *operator->() const {
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return &**this;
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}
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// Pattern of usage: 1. Read an object 2. Check if read was valid via is_alive
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//
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// It is not very usual case of acquire/release use.
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// Instead of publishing an object via some flag we do the opposite.
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// We publish new generation via destruction of the data.
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// In usual case if we see a flag then we are able to use an object.
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// In our case if we have used an object and it is already invalid, then generation will mismatch
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bool is_alive() const {
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if (!storage_) {
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return false;
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}
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std::atomic_thread_fence(std::memory_order_acquire);
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return generation_ == storage_->generation.load(std::memory_order_relaxed);
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}
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// Used for ActorId
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bool is_alive_unsafe() const {
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if (!storage_) {
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return false;
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}
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return generation_ == storage_->generation.load(std::memory_order_relaxed);
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}
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bool empty() const {
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return storage_ == nullptr;
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}
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void clear() {
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generation_ = -1;
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storage_ = nullptr;
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}
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int32 generation() {
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return generation_;
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}
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private:
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int32 generation_;
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Storage *storage_;
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};
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class OwnerPtr {
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public:
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OwnerPtr() = default;
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OwnerPtr(const OwnerPtr &) = delete;
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OwnerPtr &operator=(const OwnerPtr &) = delete;
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OwnerPtr(OwnerPtr &&other) : storage_(other.storage_), parent_(other.parent_) {
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other.storage_ = nullptr;
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other.parent_ = nullptr;
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}
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OwnerPtr &operator=(OwnerPtr &&other) {
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if (this != &other) {
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storage_ = other.storage_;
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parent_ = other.parent_;
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other.storage_ = nullptr;
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other.parent_ = nullptr;
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}
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return *this;
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}
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~OwnerPtr() {
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reset();
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}
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DataT *get() {
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return &storage_->data;
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}
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DataT &operator*() {
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return *get();
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}
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DataT *operator->() {
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return get();
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}
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const DataT *get() const {
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return &storage_->data;
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}
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const DataT &operator*() const {
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return *get();
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}
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const DataT *operator->() const {
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return get();
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}
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WeakPtr get_weak() {
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return WeakPtr(storage_->generation.load(std::memory_order_relaxed), storage_);
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}
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int32 generation() {
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return storage_->generation.load(std::memory_order_relaxed);
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}
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Storage *release() {
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auto result = storage_;
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storage_ = nullptr;
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return result;
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}
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bool empty() const {
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return storage_ == nullptr;
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}
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void reset() {
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if (storage_ != nullptr) {
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// for crazy cases when data owns owner pointer to itself.
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auto tmp = storage_;
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storage_ = nullptr;
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parent_->release(OwnerPtr(tmp, parent_));
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}
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}
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private:
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friend class ObjectPool;
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OwnerPtr(Storage *storage, ObjectPool<DataT> *parent) : storage_(storage), parent_(parent) {
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}
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Storage *storage_ = nullptr;
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ObjectPool<DataT> *parent_ = nullptr;
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};
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template <class... ArgsT>
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OwnerPtr create(ArgsT &&... args) {
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Storage *storage = get_storage();
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storage->init_data(std::forward<ArgsT>(args)...);
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return OwnerPtr(storage, this);
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}
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OwnerPtr create_empty() {
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Storage *storage = get_storage();
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return OwnerPtr(storage, this);
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}
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void set_check_empty(bool flag) {
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check_empty_flag_ = flag;
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}
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void release(OwnerPtr &&owner_ptr) {
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Storage *storage = owner_ptr.release();
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storage->destroy_data();
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release_storage(storage);
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}
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ObjectPool() = default;
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ObjectPool(const ObjectPool &) = delete;
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ObjectPool &operator=(const ObjectPool &) = delete;
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ObjectPool(ObjectPool &&other) = delete;
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ObjectPool &operator=(ObjectPool &&other) = delete;
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~ObjectPool() {
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while (head_.load()) {
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auto to_delete = head_.load();
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head_ = to_delete->next;
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delete to_delete;
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storage_count_--;
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}
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LOG_CHECK(storage_count_.load() == 0) << storage_count_.load();
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}
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private:
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struct Storage {
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// union {
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DataT data;
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//};
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Storage *next = nullptr;
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std::atomic<int32> generation{1};
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template <class... ArgsT>
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void init_data(ArgsT &&... args) {
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// new (&data) DataT(std::forward<ArgsT>(args)...);
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data = DataT(std::forward<ArgsT>(args)...);
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}
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void destroy_data() {
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generation.fetch_add(1, std::memory_order_relaxed);
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std::atomic_thread_fence(std::memory_order_release);
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data.clear();
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}
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};
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std::atomic<int32> storage_count_{0};
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std::atomic<Storage *> head_{static_cast<Storage *>(nullptr)};
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bool check_empty_flag_ = false;
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// TODO(perf): allocation Storages in chunks? Anyway we won't be able to release them.
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// TODO(perf): memory order
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// TODO(perf): use another non lockfree list for release on the same thread
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// only one thread, so no aba problem
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Storage *get_storage() {
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if (head_.load() == nullptr) {
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storage_count_++;
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return new Storage();
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}
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Storage *res;
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while (true) {
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res = head_.load();
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auto *next = res->next;
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if (head_.compare_exchange_weak(res, next)) {
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break;
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}
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}
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return res;
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}
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// release can be called from other thread
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void release_storage(Storage *storage) {
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while (true) {
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auto *save_head = head_.load();
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storage->next = save_head;
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if (head_.compare_exchange_weak(save_head, storage)) {
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break;
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}
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}
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}
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};
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} // namespace td
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