498 lines
14 KiB
C++
498 lines
14 KiB
C++
//
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// Copyright Aliaksei Levin (levlam@telegram.org), Arseny Smirnov (arseny30@gmail.com) 2014-2021
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//
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// Distributed under the Boost Software License, Version 1.0. (See accompanying
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// file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt)
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//
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#pragma once
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#include "td/telegram/DhConfig.h"
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#include "td/telegram/net/DcId.h"
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#include "td/telegram/net/NetQueryCreator.h"
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#include "td/telegram/TdParameters.h"
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#include "td/net/NetStats.h"
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#include "td/actor/actor.h"
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#include "td/actor/PromiseFuture.h"
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#include "td/actor/SchedulerLocalStorage.h"
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#include "td/utils/common.h"
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#include "td/utils/logging.h"
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#include "td/utils/Slice.h"
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#include "td/utils/Status.h"
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#include "td/utils/Time.h"
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#include <atomic>
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#include <memory>
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#include <mutex>
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#include <unordered_map>
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namespace td {
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class AnimationsManager;
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class BackgroundManager;
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class CallManager;
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class ConfigManager;
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class ConfigShared;
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class ConnectionCreator;
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class ContactsManager;
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class FileManager;
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class FileReferenceManager;
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class GameManager;
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class GroupCallManager;
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class LanguagePackManager;
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class LinkManager;
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class MessagesManager;
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class MtprotoHeader;
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class NetQueryDispatcher;
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class NotificationManager;
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class PasswordManager;
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class SecretChatsManager;
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class SponsoredMessageManager;
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class StateManager;
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class StickersManager;
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class StorageManager;
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class Td;
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class TdDb;
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class TempAuthKeyWatchdog;
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class ThemeManager;
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class TopDialogManager;
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class UpdatesManager;
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class WebPagesManager;
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class Global final : public ActorContext {
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public:
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Global();
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~Global() final;
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Global(const Global &) = delete;
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Global &operator=(const Global &) = delete;
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Global(Global &&other) = delete;
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Global &operator=(Global &&other) = delete;
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static constexpr int32 ID = -572104940;
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int32 get_id() const final {
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return ID;
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}
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#define td_db() get_td_db_impl(__FILE__, __LINE__)
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TdDb *get_td_db_impl(const char *file, int line) {
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LOG_CHECK(td_db_) << close_flag() << " " << file << " " << line;
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return td_db_.get();
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}
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void close_all(Promise<> on_finished);
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void close_and_destroy_all(Promise<> on_finished);
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Status init(const TdParameters ¶meters, ActorId<Td> td, unique_ptr<TdDb> td_db_ptr) TD_WARN_UNUSED_RESULT;
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Slice get_dir() const {
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return parameters_.database_directory;
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}
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Slice get_secure_files_dir() const {
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if (store_all_files_in_files_directory_) {
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return get_files_dir();
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}
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return get_dir();
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}
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Slice get_files_dir() const {
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return parameters_.files_directory;
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}
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bool is_test_dc() const {
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return parameters_.use_test_dc;
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}
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bool ignore_background_updates() const;
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NetQueryCreator &net_query_creator() {
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return *net_query_creator_.get();
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}
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void set_net_query_stats(std::shared_ptr<NetQueryStats> net_query_stats);
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void set_net_query_dispatcher(unique_ptr<NetQueryDispatcher> net_query_dispatcher);
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NetQueryDispatcher &net_query_dispatcher() {
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CHECK(have_net_query_dispatcher());
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return *net_query_dispatcher_;
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}
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bool have_net_query_dispatcher() const {
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return net_query_dispatcher_.get() != nullptr;
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}
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void set_shared_config(unique_ptr<ConfigShared> shared_config);
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ConfigShared &shared_config() {
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CHECK(shared_config_.get() != nullptr);
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return *shared_config_;
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}
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bool is_server_time_reliable() const {
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return server_time_difference_was_updated_;
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}
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double to_server_time(double now) const {
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return now + get_server_time_difference();
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}
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double server_time() const {
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return to_server_time(Time::now());
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}
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double server_time_cached() const {
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return to_server_time(Time::now_cached());
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}
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int32 unix_time() const {
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return to_unix_time(server_time());
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}
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int32 unix_time_cached() const {
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return to_unix_time(server_time_cached());
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}
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void update_server_time_difference(double diff);
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void save_server_time();
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double get_server_time_difference() const {
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return server_time_difference_.load(std::memory_order_relaxed);
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}
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void update_dns_time_difference(double diff);
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double get_dns_time_difference() const;
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ActorId<StateManager> state_manager() const {
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return state_manager_;
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}
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void set_state_manager(ActorId<StateManager> state_manager) {
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state_manager_ = state_manager;
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}
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ActorId<Td> td() const {
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return td_;
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}
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ActorId<AnimationsManager> animations_manager() const {
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return animations_manager_;
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}
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void set_animations_manager(ActorId<AnimationsManager> animations_manager) {
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animations_manager_ = animations_manager;
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}
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ActorId<BackgroundManager> background_manager() const {
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return background_manager_;
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}
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void set_background_manager(ActorId<BackgroundManager> background_manager) {
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background_manager_ = background_manager;
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}
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ActorId<CallManager> call_manager() const {
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return call_manager_;
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}
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void set_call_manager(ActorId<CallManager> call_manager) {
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call_manager_ = call_manager;
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}
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ActorId<ConfigManager> config_manager() const {
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return config_manager_;
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}
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void set_config_manager(ActorId<ConfigManager> config_manager) {
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config_manager_ = config_manager;
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}
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ActorId<ContactsManager> contacts_manager() const {
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return contacts_manager_;
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}
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void set_contacts_manager(ActorId<ContactsManager> contacts_manager) {
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contacts_manager_ = contacts_manager;
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}
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ActorId<FileManager> file_manager() const {
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return file_manager_;
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}
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void set_file_manager(ActorId<FileManager> file_manager) {
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file_manager_ = std::move(file_manager);
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}
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ActorId<FileReferenceManager> file_reference_manager() const {
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return file_reference_manager_;
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}
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void set_file_reference_manager(ActorId<FileReferenceManager> file_reference_manager) {
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file_reference_manager_ = std::move(file_reference_manager);
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}
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ActorId<GameManager> game_manager() const {
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return game_manager_;
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}
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void set_game_manager(ActorId<GameManager> game_manager) {
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game_manager_ = game_manager;
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}
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ActorId<GroupCallManager> group_call_manager() const {
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return group_call_manager_;
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}
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void set_group_call_manager(ActorId<GroupCallManager> group_call_manager) {
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group_call_manager_ = group_call_manager;
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}
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ActorId<LanguagePackManager> language_pack_manager() const {
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return language_pack_manager_;
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}
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void set_language_pack_manager(ActorId<LanguagePackManager> language_pack_manager) {
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language_pack_manager_ = language_pack_manager;
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}
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ActorId<LinkManager> link_manager() const {
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return link_manager_;
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}
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void set_link_manager(ActorId<LinkManager> link_manager) {
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link_manager_ = link_manager;
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}
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ActorId<MessagesManager> messages_manager() const {
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return messages_manager_;
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}
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void set_messages_manager(ActorId<MessagesManager> messages_manager) {
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messages_manager_ = messages_manager;
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}
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ActorId<NotificationManager> notification_manager() const {
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return notification_manager_;
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}
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void set_notification_manager(ActorId<NotificationManager> notification_manager) {
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notification_manager_ = notification_manager;
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}
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ActorId<PasswordManager> password_manager() const {
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return password_manager_;
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}
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void set_password_manager(ActorId<PasswordManager> password_manager) {
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password_manager_ = password_manager;
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}
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ActorId<SecretChatsManager> secret_chats_manager() const {
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return secret_chats_manager_;
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}
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void set_secret_chats_manager(ActorId<SecretChatsManager> secret_chats_manager) {
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secret_chats_manager_ = secret_chats_manager;
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}
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ActorId<SponsoredMessageManager> sponsored_message_manager() const {
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return sponsored_message_manager_;
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}
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void set_sponsored_message_manager(ActorId<SponsoredMessageManager> sponsored_message_manager) {
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sponsored_message_manager_ = sponsored_message_manager;
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}
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ActorId<StickersManager> stickers_manager() const {
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return stickers_manager_;
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}
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void set_stickers_manager(ActorId<StickersManager> stickers_manager) {
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stickers_manager_ = stickers_manager;
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}
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ActorId<StorageManager> storage_manager() const {
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return storage_manager_;
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}
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void set_storage_manager(ActorId<StorageManager> storage_manager) {
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storage_manager_ = storage_manager;
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}
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ActorId<ThemeManager> theme_manager() const {
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return theme_manager_;
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}
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void set_theme_manager(ActorId<ThemeManager> theme_manager) {
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theme_manager_ = theme_manager;
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}
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ActorId<TopDialogManager> top_dialog_manager() const {
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return top_dialog_manager_;
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}
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void set_top_dialog_manager(ActorId<TopDialogManager> top_dialog_manager) {
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top_dialog_manager_ = top_dialog_manager;
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}
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ActorId<UpdatesManager> updates_manager() const {
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return updates_manager_;
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}
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void set_updates_manager(ActorId<UpdatesManager> updates_manager) {
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updates_manager_ = updates_manager;
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}
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ActorId<WebPagesManager> web_pages_manager() const {
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return web_pages_manager_;
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}
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void set_web_pages_manager(ActorId<WebPagesManager> web_pages_manager) {
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web_pages_manager_ = web_pages_manager;
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}
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ActorId<ConnectionCreator> connection_creator() const;
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void set_connection_creator(ActorOwn<ConnectionCreator> connection_creator);
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ActorId<TempAuthKeyWatchdog> temp_auth_key_watchdog() const;
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void set_temp_auth_key_watchdog(ActorOwn<TempAuthKeyWatchdog> actor);
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MtprotoHeader &mtproto_header();
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void set_mtproto_header(unique_ptr<MtprotoHeader> mtproto_header);
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bool have_mtproto_header() const {
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return mtproto_header_ != nullptr;
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}
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const TdParameters ¶meters() const {
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return parameters_;
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}
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int64 get_my_id() const {
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return my_id_;
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}
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void set_my_id(int64 my_id) {
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my_id_ = my_id;
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}
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int32 get_gc_scheduler_id() const {
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return gc_scheduler_id_;
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}
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int32 get_slow_net_scheduler_id() const {
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return slow_net_scheduler_id_;
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}
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DcId get_webfile_dc_id() const;
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std::shared_ptr<DhConfig> get_dh_config() {
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#if !TD_HAVE_ATOMIC_SHARED_PTR
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std::lock_guard<std::mutex> guard(dh_config_mutex_);
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auto res = dh_config_;
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return res;
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#else
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return atomic_load(&dh_config_);
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#endif
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}
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void set_dh_config(std::shared_ptr<DhConfig> new_dh_config) {
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#if !TD_HAVE_ATOMIC_SHARED_PTR
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std::lock_guard<std::mutex> guard(dh_config_mutex_);
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dh_config_ = new_dh_config;
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#else
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atomic_store(&dh_config_, std::move(new_dh_config));
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#endif
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}
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void set_close_flag() {
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close_flag_ = true;
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}
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bool close_flag() const {
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return close_flag_.load();
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}
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bool is_expected_error(const Status &error) const {
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CHECK(error.is_error());
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if (error.code() == 401) {
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// authorization is lost
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return true;
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}
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if (error.code() == 420 || error.code() == 429) {
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// flood wait
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return true;
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}
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return close_flag();
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}
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const std::vector<std::shared_ptr<NetStatsCallback>> &get_net_stats_file_callbacks() {
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return net_stats_file_callbacks_;
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}
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void set_net_stats_file_callbacks(std::vector<std::shared_ptr<NetStatsCallback>> callbacks) {
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net_stats_file_callbacks_ = std::move(callbacks);
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}
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int64 get_location_access_hash(double latitude, double longitude);
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void add_location_access_hash(double latitude, double longitude, int64 access_hash);
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void set_store_all_files_in_files_directory(bool flag) {
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store_all_files_in_files_directory_ = flag;
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}
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private:
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std::shared_ptr<DhConfig> dh_config_;
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unique_ptr<TdDb> td_db_;
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ActorId<Td> td_;
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ActorId<AnimationsManager> animations_manager_;
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ActorId<BackgroundManager> background_manager_;
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ActorId<CallManager> call_manager_;
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ActorId<ConfigManager> config_manager_;
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ActorId<ContactsManager> contacts_manager_;
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ActorId<FileManager> file_manager_;
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ActorId<FileReferenceManager> file_reference_manager_;
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ActorId<GameManager> game_manager_;
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ActorId<GroupCallManager> group_call_manager_;
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ActorId<LanguagePackManager> language_pack_manager_;
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ActorId<LinkManager> link_manager_;
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ActorId<MessagesManager> messages_manager_;
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ActorId<NotificationManager> notification_manager_;
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ActorId<PasswordManager> password_manager_;
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ActorId<SecretChatsManager> secret_chats_manager_;
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ActorId<SponsoredMessageManager> sponsored_message_manager_;
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ActorId<StickersManager> stickers_manager_;
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ActorId<StorageManager> storage_manager_;
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ActorId<ThemeManager> theme_manager_;
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ActorId<TopDialogManager> top_dialog_manager_;
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ActorId<UpdatesManager> updates_manager_;
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ActorId<WebPagesManager> web_pages_manager_;
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ActorOwn<ConnectionCreator> connection_creator_;
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ActorOwn<TempAuthKeyWatchdog> temp_auth_key_watchdog_;
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unique_ptr<MtprotoHeader> mtproto_header_;
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TdParameters parameters_;
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int32 gc_scheduler_id_;
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int32 slow_net_scheduler_id_;
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std::atomic<bool> store_all_files_in_files_directory_{false};
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std::atomic<double> server_time_difference_{0.0};
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std::atomic<bool> server_time_difference_was_updated_{false};
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std::atomic<double> dns_time_difference_{0.0};
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std::atomic<bool> dns_time_difference_was_updated_{false};
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std::atomic<bool> close_flag_{false};
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std::atomic<double> system_time_saved_at_{-1e10};
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double saved_diff_ = 0.0;
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double saved_system_time_ = 0.0;
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#if !TD_HAVE_ATOMIC_SHARED_PTR
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std::mutex dh_config_mutex_;
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#endif
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std::vector<std::shared_ptr<NetStatsCallback>> net_stats_file_callbacks_;
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ActorId<StateManager> state_manager_;
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LazySchedulerLocalStorage<unique_ptr<NetQueryCreator>> net_query_creator_;
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unique_ptr<NetQueryDispatcher> net_query_dispatcher_;
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unique_ptr<ConfigShared> shared_config_;
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int64 my_id_ = 0; // hack
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static int64 get_location_key(double latitude, double longitude);
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std::unordered_map<int64, int64> location_access_hashes_;
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int32 to_unix_time(double server_time) const;
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void do_save_server_time_difference();
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void do_close(Promise<> on_finish, bool destroy_flag);
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};
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#define G() G_impl(__FILE__, __LINE__)
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inline Global *G_impl(const char *file, int line) {
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ActorContext *context = Scheduler::context();
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LOG_CHECK(context != nullptr && context->get_id() == Global::ID) << "In " << file << " at " << line;
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return static_cast<Global *>(context);
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}
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double get_global_server_time();
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} // namespace td
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