tdlight/td/telegram/Global.h

741 lines
22 KiB
C++

//
// Copyright Aliaksei Levin (levlam@telegram.org), Arseny Smirnov (arseny30@gmail.com) 2014-2024
//
// Distributed under the Boost Software License, Version 1.0. (See accompanying
// file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt)
//
#pragma once
#include "td/telegram/DhConfig.h"
#include "td/telegram/net/DcId.h"
#include "td/telegram/net/MtprotoHeader.h"
#include "td/telegram/net/NetQueryCreator.h"
#include "td/net/NetStats.h"
#include "td/actor/actor.h"
#include "td/actor/SchedulerLocalStorage.h"
#include "td/utils/common.h"
#include "td/utils/FlatHashMap.h"
#include "td/utils/logging.h"
#include "td/utils/Promise.h"
#include "td/utils/Slice.h"
#include "td/utils/Status.h"
#include "td/utils/Time.h"
#include <atomic>
#include <memory>
#include <mutex>
namespace td {
class AccountManager;
class AnimationsManager;
class AttachMenuManager;
class AuthManager;
class AutosaveManager;
class BackgroundManager;
class BoostManager;
class BusinessConnectionManager;
class BusinessManager;
class CallManager;
class ChatManager;
class ConfigManager;
class ConnectionCreator;
class DialogActionManager;
class DialogFilterManager;
class DialogInviteLinkManager;
class DialogManager;
class DialogParticipantManager;
class DownloadManager;
class FileManager;
class FileReferenceManager;
class ForumTopicManager;
class GameManager;
class GroupCallManager;
class LanguagePackManager;
class LinkManager;
class MessageImportManager;
class MessagesManager;
class NetQueryDispatcher;
class NotificationManager;
class NotificationSettingsManager;
class OptionManager;
class PasswordManager;
class PeopleNearbyManager;
class QuickReplyManager;
class ReactionManager;
class SavedMessagesManager;
class SecretChatsManager;
class SponsoredMessageManager;
class StateManager;
class StickersManager;
class StorageManager;
class StoryManager;
class Td;
class TdDb;
class TempAuthKeyWatchdog;
class ThemeManager;
class TimeZoneManager;
class TopDialogManager;
class TranscriptionManager;
class UpdatesManager;
class UserManager;
class WebPagesManager;
class Global final : public ActorContext {
public:
Global();
~Global() final;
Global(const Global &) = delete;
Global &operator=(const Global &) = delete;
Global(Global &&) = delete;
Global &operator=(Global &&) = delete;
static constexpr int32 ID = -572104940;
int32 get_id() const final {
return ID;
}
#define td_db() get_td_db_impl(__FILE__, __LINE__)
TdDb *get_td_db_impl(const char *file, int line) {
LOG_CHECK(td_db_) << close_flag() << " " << file << " " << line;
return td_db_.get();
}
void log_out(Slice reason);
void close_all(bool destroy_flag, Promise<> on_finished);
Status init(ActorId<Td> td, unique_ptr<TdDb> td_db_ptr) TD_WARN_UNUSED_RESULT;
Slice get_dir() const;
Slice get_secure_files_dir() const {
if (store_all_files_in_files_directory_) {
return get_files_dir();
}
return get_dir();
}
Slice get_files_dir() const;
bool is_test_dc() const;
NetQueryCreator &net_query_creator() {
return *net_query_creator_.get();
}
void set_net_query_stats(std::shared_ptr<NetQueryStats> net_query_stats);
void set_net_query_dispatcher(unique_ptr<NetQueryDispatcher> net_query_dispatcher);
NetQueryDispatcher &net_query_dispatcher() {
CHECK(have_net_query_dispatcher());
return *net_query_dispatcher_;
}
bool have_net_query_dispatcher() const {
return net_query_dispatcher_.get() != nullptr;
}
void set_option_empty(Slice name);
void set_option_boolean(Slice name, bool value);
void set_option_integer(Slice name, int64 value);
void set_option_string(Slice name, Slice value);
bool have_option(Slice name) const;
bool get_option_boolean(Slice name, bool default_value = false) const;
int64 get_option_integer(Slice name, int64 default_value = 0) const;
string get_option_string(Slice name, string default_value = "") const;
bool is_server_time_reliable() const {
return server_time_difference_was_updated_.load(std::memory_order_relaxed);
}
double server_time() const {
return Time::now() + get_server_time_difference();
}
int32 unix_time() const {
return to_unix_time(server_time());
}
void update_server_time_difference(double diff, bool force);
void save_server_time();
double get_server_time_difference() const {
return server_time_difference_.load(std::memory_order_relaxed);
}
void update_dns_time_difference(double diff);
double get_dns_time_difference() const;
ActorId<StateManager> state_manager() const {
return state_manager_;
}
void set_state_manager(ActorId<StateManager> state_manager) {
state_manager_ = state_manager;
}
ActorId<Td> td() const {
return td_;
}
ActorId<AccountManager> account_manager() const {
return account_manager_;
}
void set_account_manager(ActorId<AccountManager> account_manager) {
account_manager_ = account_manager;
}
ActorId<AnimationsManager> animations_manager() const {
return animations_manager_;
}
void set_animations_manager(ActorId<AnimationsManager> animations_manager) {
animations_manager_ = animations_manager;
}
ActorId<AttachMenuManager> attach_menu_manager() const {
return attach_menu_manager_;
}
void set_attach_menu_manager(ActorId<AttachMenuManager> attach_menu_manager) {
attach_menu_manager_ = attach_menu_manager;
}
void set_auth_manager(ActorId<AuthManager> auth_manager) {
auth_manager_ = auth_manager;
}
ActorId<AutosaveManager> autosave_manager() const {
return autosave_manager_;
}
void set_autosave_manager(ActorId<AutosaveManager> autosave_manager) {
autosave_manager_ = autosave_manager;
}
ActorId<BackgroundManager> background_manager() const {
return background_manager_;
}
void set_background_manager(ActorId<BackgroundManager> background_manager) {
background_manager_ = background_manager;
}
ActorId<BoostManager> boost_manager() const {
return boost_manager_;
}
void set_boost_manager(ActorId<BoostManager> boost_manager) {
boost_manager_ = boost_manager;
}
ActorId<BusinessConnectionManager> business_connection_manager() const {
return business_connection_manager_;
}
void set_business_connection_manager(ActorId<BusinessConnectionManager> business_connection_manager) {
business_connection_manager_ = business_connection_manager;
}
ActorId<BusinessManager> business_manager() const {
return business_manager_;
}
void set_business_manager(ActorId<BusinessManager> business_manager) {
business_manager_ = business_manager;
}
ActorId<CallManager> call_manager() const {
return call_manager_;
}
void set_call_manager(ActorId<CallManager> call_manager) {
call_manager_ = call_manager;
}
ActorId<ChatManager> chat_manager() const {
return chat_manager_;
}
void set_chat_manager(ActorId<ChatManager> chat_manager) {
chat_manager_ = chat_manager;
}
ActorId<ConfigManager> config_manager() const {
return config_manager_;
}
void set_config_manager(ActorId<ConfigManager> config_manager) {
config_manager_ = config_manager;
}
ActorId<DialogActionManager> dialog_action_manager() const {
return dialog_action_manager_;
}
void set_dialog_action_manager(ActorId<DialogActionManager> dialog_action_manager) {
dialog_action_manager_ = std::move(dialog_action_manager);
}
ActorId<DialogFilterManager> dialog_filter_manager() const {
return dialog_filter_manager_;
}
void set_dialog_filter_manager(ActorId<DialogFilterManager> dialog_filter_manager) {
dialog_filter_manager_ = std::move(dialog_filter_manager);
}
ActorId<DialogInviteLinkManager> dialog_invite_link_manager() const {
return dialog_invite_link_manager_;
}
void set_dialog_invite_link_manager(ActorId<DialogInviteLinkManager> dialog_invite_link_manager) {
dialog_invite_link_manager_ = std::move(dialog_invite_link_manager);
}
ActorId<DialogManager> dialog_manager() const {
return dialog_manager_;
}
void set_dialog_manager(ActorId<DialogManager> dialog_manager) {
dialog_manager_ = std::move(dialog_manager);
}
ActorId<DialogParticipantManager> dialog_participant_manager() const {
return dialog_participant_manager_;
}
void set_dialog_participant_manager(ActorId<DialogParticipantManager> dialog_participant_manager) {
dialog_participant_manager_ = std::move(dialog_participant_manager);
}
ActorId<DownloadManager> download_manager() const {
return download_manager_;
}
void set_download_manager(ActorId<DownloadManager> download_manager) {
download_manager_ = std::move(download_manager);
}
ActorId<FileManager> file_manager() const {
return file_manager_;
}
void set_file_manager(ActorId<FileManager> file_manager) {
file_manager_ = std::move(file_manager);
}
ActorId<FileReferenceManager> file_reference_manager() const {
return file_reference_manager_;
}
void set_file_reference_manager(ActorId<FileReferenceManager> file_reference_manager) {
file_reference_manager_ = std::move(file_reference_manager);
}
ActorId<ForumTopicManager> forum_topic_manager() const {
return forum_topic_manager_;
}
void set_forum_topic_manager(ActorId<ForumTopicManager> forum_topic_manager) {
forum_topic_manager_ = forum_topic_manager;
}
ActorId<GameManager> game_manager() const {
return game_manager_;
}
void set_game_manager(ActorId<GameManager> game_manager) {
game_manager_ = game_manager;
}
ActorId<GroupCallManager> group_call_manager() const {
return group_call_manager_;
}
void set_group_call_manager(ActorId<GroupCallManager> group_call_manager) {
group_call_manager_ = group_call_manager;
}
ActorId<LanguagePackManager> language_pack_manager() const {
return language_pack_manager_;
}
void set_language_pack_manager(ActorId<LanguagePackManager> language_pack_manager) {
language_pack_manager_ = language_pack_manager;
}
ActorId<LinkManager> link_manager() const {
return link_manager_;
}
void set_link_manager(ActorId<LinkManager> link_manager) {
link_manager_ = link_manager;
}
ActorId<MessageImportManager> message_import_manager() const {
return message_import_manager_;
}
void set_message_import_manager(ActorId<MessageImportManager> message_import_manager) {
message_import_manager_ = message_import_manager;
}
ActorId<MessagesManager> messages_manager() const {
return messages_manager_;
}
void set_messages_manager(ActorId<MessagesManager> messages_manager) {
messages_manager_ = messages_manager;
}
ActorId<NotificationManager> notification_manager() const {
return notification_manager_;
}
void set_notification_manager(ActorId<NotificationManager> notification_manager) {
notification_manager_ = notification_manager;
}
ActorId<NotificationSettingsManager> notification_settings_manager() const {
return notification_settings_manager_;
}
void set_notification_settings_manager(ActorId<NotificationSettingsManager> notification_settings_manager) {
notification_settings_manager_ = notification_settings_manager;
}
void set_option_manager(OptionManager *option_manager) {
option_manager_ = option_manager;
}
OptionManager *get_option_manager();
ActorId<PasswordManager> password_manager() const {
return password_manager_;
}
void set_password_manager(ActorId<PasswordManager> password_manager) {
password_manager_ = password_manager;
}
ActorId<PeopleNearbyManager> people_nearby_manager() const {
return people_nearby_manager_;
}
void set_people_nearby_manager(ActorId<PeopleNearbyManager> people_nearby_manager) {
people_nearby_manager_ = people_nearby_manager;
}
ActorId<QuickReplyManager> quick_reply_manager() const {
return quick_reply_manager_;
}
void set_quick_reply_manager(ActorId<QuickReplyManager> quick_reply_manager) {
quick_reply_manager_ = quick_reply_manager;
}
ActorId<ReactionManager> reaction_manager() const {
return reaction_manager_;
}
void set_reaction_manager(ActorId<ReactionManager> reaction_manager) {
reaction_manager_ = reaction_manager;
}
ActorId<SavedMessagesManager> saved_messages_manager() const {
return saved_messages_manager_;
}
void set_saved_messages_manager(ActorId<SavedMessagesManager> saved_messages_manager) {
saved_messages_manager_ = saved_messages_manager;
}
ActorId<SecretChatsManager> secret_chats_manager() const {
return secret_chats_manager_;
}
void set_secret_chats_manager(ActorId<SecretChatsManager> secret_chats_manager) {
secret_chats_manager_ = secret_chats_manager;
}
ActorId<SponsoredMessageManager> sponsored_message_manager() const {
return sponsored_message_manager_;
}
void set_sponsored_message_manager(ActorId<SponsoredMessageManager> sponsored_message_manager) {
sponsored_message_manager_ = sponsored_message_manager;
}
ActorId<StickersManager> stickers_manager() const {
return stickers_manager_;
}
void set_stickers_manager(ActorId<StickersManager> stickers_manager) {
stickers_manager_ = stickers_manager;
}
ActorId<StorageManager> storage_manager() const {
return storage_manager_;
}
void set_storage_manager(ActorId<StorageManager> storage_manager) {
storage_manager_ = storage_manager;
}
ActorId<StoryManager> story_manager() const {
return story_manager_;
}
void set_story_manager(ActorId<StoryManager> story_manager) {
story_manager_ = story_manager;
}
ActorId<ThemeManager> theme_manager() const {
return theme_manager_;
}
void set_theme_manager(ActorId<ThemeManager> theme_manager) {
theme_manager_ = theme_manager;
}
ActorId<TimeZoneManager> time_zone_manager() const {
return time_zone_manager_;
}
void set_time_zone_manager(ActorId<TimeZoneManager> time_zone_manager) {
time_zone_manager_ = time_zone_manager;
}
ActorId<TopDialogManager> top_dialog_manager() const {
return top_dialog_manager_;
}
void set_top_dialog_manager(ActorId<TopDialogManager> top_dialog_manager) {
top_dialog_manager_ = top_dialog_manager;
}
ActorId<TranscriptionManager> transcription_manager() const {
return transcription_manager_;
}
void set_transcription_manager(ActorId<TranscriptionManager> transcription_manager) {
transcription_manager_ = transcription_manager;
}
ActorId<UpdatesManager> updates_manager() const {
return updates_manager_;
}
void set_updates_manager(ActorId<UpdatesManager> updates_manager) {
updates_manager_ = updates_manager;
}
ActorId<UserManager> user_manager() const {
return user_manager_;
}
void set_user_manager(ActorId<UserManager> user_manager) {
user_manager_ = user_manager;
}
ActorId<WebPagesManager> web_pages_manager() const {
return web_pages_manager_;
}
void set_web_pages_manager(ActorId<WebPagesManager> web_pages_manager) {
web_pages_manager_ = web_pages_manager;
}
ActorId<ConnectionCreator> connection_creator() const;
void set_connection_creator(ActorOwn<ConnectionCreator> connection_creator);
ActorId<TempAuthKeyWatchdog> temp_auth_key_watchdog() const;
void set_temp_auth_key_watchdog(ActorOwn<TempAuthKeyWatchdog> actor);
MtprotoHeader &mtproto_header();
void set_mtproto_header(unique_ptr<MtprotoHeader> mtproto_header);
bool have_mtproto_header() const {
return mtproto_header_ != nullptr;
}
bool use_file_database() const;
bool use_sqlite_pmc() const;
bool use_chat_info_database() const;
bool use_message_database() const;
bool keep_media_order() const {
return use_file_database();
}
int32 get_database_scheduler_id() {
return database_scheduler_id_;
}
int32 get_gc_scheduler_id() const {
return gc_scheduler_id_;
}
int32 get_slow_net_scheduler_id() const {
return slow_net_scheduler_id_;
}
DcId get_webfile_dc_id() const;
std::shared_ptr<DhConfig> get_dh_config() {
#if !TD_HAVE_ATOMIC_SHARED_PTR
std::lock_guard<std::mutex> guard(dh_config_mutex_);
auto res = dh_config_;
return res;
#else
return atomic_load(&dh_config_);
#endif
}
void set_dh_config(std::shared_ptr<DhConfig> new_dh_config) {
#if !TD_HAVE_ATOMIC_SHARED_PTR
std::lock_guard<std::mutex> guard(dh_config_mutex_);
dh_config_ = std::move(new_dh_config);
#else
atomic_store(&dh_config_, std::move(new_dh_config));
#endif
}
static Status request_aborted_error() {
return Status::Error(500, "Request aborted");
}
template <class T>
void ignore_result_if_closing(Result<T> &result) const {
if (close_flag() && result.is_ok()) {
result = request_aborted_error();
}
}
void set_close_flag() {
close_flag_ = true;
}
bool close_flag() const {
return close_flag_.load();
}
Status close_status() const {
return close_flag() ? request_aborted_error() : Status::OK();
}
bool is_expected_error(const Status &error) const {
CHECK(error.is_error());
if (error.code() == 401) {
// authorization is lost
return true;
}
if (error.code() == 420 || error.code() == 429) {
// flood wait
return true;
}
return close_flag();
}
static int32 get_retry_after(int32 error_code, Slice error_message);
static int32 get_retry_after(const Status &error) {
return get_retry_after(error.code(), error.message());
}
const std::vector<std::shared_ptr<NetStatsCallback>> &get_net_stats_file_callbacks() {
return net_stats_file_callbacks_;
}
void set_net_stats_file_callbacks(std::vector<std::shared_ptr<NetStatsCallback>> callbacks) {
net_stats_file_callbacks_ = std::move(callbacks);
}
int64 get_location_access_hash(double latitude, double longitude);
void add_location_access_hash(double latitude, double longitude, int64 access_hash);
void set_store_all_files_in_files_directory(bool flag) {
store_all_files_in_files_directory_ = flag;
}
void notify_speed_limited(bool is_upload);
private:
std::shared_ptr<DhConfig> dh_config_;
unique_ptr<TdDb> td_db_;
ActorId<Td> td_;
ActorId<AccountManager> account_manager_;
ActorId<AnimationsManager> animations_manager_;
ActorId<AttachMenuManager> attach_menu_manager_;
ActorId<AuthManager> auth_manager_;
ActorId<AutosaveManager> autosave_manager_;
ActorId<BackgroundManager> background_manager_;
ActorId<BoostManager> boost_manager_;
ActorId<BusinessConnectionManager> business_connection_manager_;
ActorId<BusinessManager> business_manager_;
ActorId<CallManager> call_manager_;
ActorId<ChatManager> chat_manager_;
ActorId<ConfigManager> config_manager_;
ActorId<DialogActionManager> dialog_action_manager_;
ActorId<DialogFilterManager> dialog_filter_manager_;
ActorId<DialogInviteLinkManager> dialog_invite_link_manager_;
ActorId<DialogManager> dialog_manager_;
ActorId<DialogParticipantManager> dialog_participant_manager_;
ActorId<DownloadManager> download_manager_;
ActorId<FileManager> file_manager_;
ActorId<FileReferenceManager> file_reference_manager_;
ActorId<ForumTopicManager> forum_topic_manager_;
ActorId<GameManager> game_manager_;
ActorId<GroupCallManager> group_call_manager_;
ActorId<LanguagePackManager> language_pack_manager_;
ActorId<LinkManager> link_manager_;
ActorId<MessageImportManager> message_import_manager_;
ActorId<MessagesManager> messages_manager_;
ActorId<NotificationManager> notification_manager_;
ActorId<NotificationSettingsManager> notification_settings_manager_;
ActorId<PasswordManager> password_manager_;
ActorId<PeopleNearbyManager> people_nearby_manager_;
ActorId<QuickReplyManager> quick_reply_manager_;
ActorId<ReactionManager> reaction_manager_;
ActorId<SavedMessagesManager> saved_messages_manager_;
ActorId<SecretChatsManager> secret_chats_manager_;
ActorId<SponsoredMessageManager> sponsored_message_manager_;
ActorId<StickersManager> stickers_manager_;
ActorId<StorageManager> storage_manager_;
ActorId<StoryManager> story_manager_;
ActorId<ThemeManager> theme_manager_;
ActorId<TimeZoneManager> time_zone_manager_;
ActorId<TopDialogManager> top_dialog_manager_;
ActorId<TranscriptionManager> transcription_manager_;
ActorId<UpdatesManager> updates_manager_;
ActorId<UserManager> user_manager_;
ActorId<WebPagesManager> web_pages_manager_;
ActorOwn<ConnectionCreator> connection_creator_;
ActorOwn<TempAuthKeyWatchdog> temp_auth_key_watchdog_;
unique_ptr<MtprotoHeader> mtproto_header_;
OptionManager *option_manager_ = nullptr;
int32 database_scheduler_id_ = 0;
int32 gc_scheduler_id_ = 0;
int32 slow_net_scheduler_id_ = 0;
std::atomic<bool> store_all_files_in_files_directory_{false};
std::atomic<double> server_time_difference_{0.0};
std::atomic<bool> server_time_difference_was_updated_{false};
std::atomic<double> dns_time_difference_{0.0};
std::atomic<bool> dns_time_difference_was_updated_{false};
std::atomic<bool> close_flag_{false};
std::atomic<double> system_time_saved_at_{-1e10};
double saved_diff_ = 0.0;
double saved_system_time_ = 0.0;
#if !TD_HAVE_ATOMIC_SHARED_PTR
std::mutex dh_config_mutex_;
#endif
std::vector<std::shared_ptr<NetStatsCallback>> net_stats_file_callbacks_;
ActorId<StateManager> state_manager_;
LazySchedulerLocalStorage<unique_ptr<NetQueryCreator>> net_query_creator_;
unique_ptr<NetQueryDispatcher> net_query_dispatcher_;
static int64 get_location_key(double latitude, double longitude);
FlatHashMap<int64, int64> location_access_hashes_;
int32 to_unix_time(double server_time) const;
const OptionManager *get_option_manager() const;
void do_save_server_time_difference();
void do_close(Promise<> on_finish, bool destroy_flag);
};
#define G() G_impl(__FILE__, __LINE__)
inline Global *G_impl(const char *file, int line) {
ActorContext *context = Scheduler::context();
LOG_CHECK(context != nullptr && context->get_id() == Global::ID)
<< "Context = " << context << " in " << file << " at " << line;
return static_cast<Global *>(context);
}
double get_global_server_time();
} // namespace td