tdlight/td/telegram/InlineMessageManager.h

69 lines
2.9 KiB
C++

//
// Copyright Aliaksei Levin (levlam@telegram.org), Arseny Smirnov (arseny30@gmail.com) 2014-2024
//
// Distributed under the Boost Software License, Version 1.0. (See accompanying
// file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt)
//
#pragma once
#include "td/telegram/td_api.h"
#include "td/telegram/telegram_api.h"
#include "td/telegram/UserId.h"
#include "td/actor/actor.h"
#include "td/utils/common.h"
#include "td/utils/Promise.h"
namespace td {
class Td;
class InlineMessageManager final : public Actor {
public:
InlineMessageManager(Td *td, ActorShared<> parent);
void edit_inline_message_text(const string &inline_message_id, td_api::object_ptr<td_api::ReplyMarkup> &&reply_markup,
td_api::object_ptr<td_api::InputMessageContent> &&input_message_content,
Promise<Unit> &&promise);
void edit_inline_message_live_location(const string &inline_message_id,
td_api::object_ptr<td_api::ReplyMarkup> &&reply_markup,
td_api::object_ptr<td_api::location> &&input_location, int32 live_period,
int32 heading, int32 proximity_alert_radius, Promise<Unit> &&promise);
void edit_inline_message_media(const string &inline_message_id,
td_api::object_ptr<td_api::ReplyMarkup> &&reply_markup,
td_api::object_ptr<td_api::InputMessageContent> &&input_message_content,
Promise<Unit> &&promise);
void edit_inline_message_caption(const string &inline_message_id,
td_api::object_ptr<td_api::ReplyMarkup> &&reply_markup,
td_api::object_ptr<td_api::formattedText> &&input_caption, bool invert_media,
Promise<Unit> &&promise);
void edit_inline_message_reply_markup(const string &inline_message_id,
td_api::object_ptr<td_api::ReplyMarkup> &&reply_markup,
Promise<Unit> &&promise);
void set_inline_game_score(const string &inline_message_id, bool edit_message, UserId user_id, int32 score,
bool force, Promise<Unit> &&promise);
void get_inline_game_high_scores(const string &inline_message_id, UserId user_id,
Promise<td_api::object_ptr<td_api::gameHighScores>> &&promise);
static int32 get_inline_message_dc_id(
const telegram_api::object_ptr<telegram_api::InputBotInlineMessageID> &inline_message_id);
private:
void tear_down() final;
static telegram_api::object_ptr<telegram_api::InputBotInlineMessageID> get_input_bot_inline_message_id(
const string &inline_message_id);
Td *td_;
ActorShared<> parent_;
};
} // namespace td