56 lines
1.5 KiB
C++
56 lines
1.5 KiB
C++
//
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// Copyright Aliaksei Levin (levlam@telegram.org), Arseny Smirnov (arseny30@gmail.com) 2014-2022
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//
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// Distributed under the Boost Software License, Version 1.0. (See accompanying
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// file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt)
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//
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#pragma once
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#include "td/telegram/files/FileLoader.h"
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#include "td/telegram/files/FileLocation.h"
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#include "td/telegram/files/FileType.h"
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#include "td/actor/actor.h"
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#include "td/utils/buffer.h"
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#include "td/utils/common.h"
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#include "td/utils/port/FileFd.h"
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#include "td/utils/Status.h"
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namespace td {
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class FileFromBytes final : public FileLoaderActor {
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public:
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class Callback {
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public:
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Callback() = default;
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Callback(const Callback &) = delete;
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Callback &operator=(const Callback &) = delete;
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virtual ~Callback() = default;
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virtual void on_ok(const FullLocalFileLocation &full_local, int64 size) = 0;
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virtual void on_error(Status status) = 0;
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};
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FileFromBytes(FileType type, BufferSlice bytes, string name, unique_ptr<Callback> callback);
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// Should just implement all parent pure virtual methods.
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// Must not call any of them...
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private:
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FileType type_;
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BufferSlice bytes_;
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string name_;
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unique_ptr<Callback> callback_;
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FileFd fd_;
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string path_;
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void wakeup() final;
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void set_resource_manager(ActorShared<ResourceManager>) final {
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}
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void update_priority(int8 priority) final {
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}
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void update_resources(const ResourceState &other) final {
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}
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};
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} // namespace td
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