87 lines
2.4 KiB
C++
87 lines
2.4 KiB
C++
//
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// Copyright Aliaksei Levin (levlam@telegram.org), Arseny Smirnov (arseny30@gmail.com) 2014-2024
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//
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// Distributed under the Boost Software License, Version 1.0. (See accompanying
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// file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt)
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//
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#pragma once
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#include "td/telegram/DialogId.h"
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#include "td/telegram/files/FileId.h"
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#include "td/telegram/MessageEntity.h"
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#include "td/telegram/Photo.h"
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#include "td/telegram/td_api.h"
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#include "td/telegram/telegram_api.h"
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#include "td/telegram/UserId.h"
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#include "td/utils/common.h"
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#include "td/utils/Status.h"
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#include "td/utils/StringBuilder.h"
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namespace td {
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class UserManager;
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class Td;
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class Game {
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int64 id_ = 0;
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int64 access_hash_ = 0;
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UserId bot_user_id_;
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string short_name_;
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string title_;
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string description_;
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Photo photo_;
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FileId animation_file_id_;
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FormattedText text_;
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friend bool operator==(const Game &lhs, const Game &rhs);
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friend bool operator!=(const Game &lhs, const Game &rhs);
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friend StringBuilder &operator<<(StringBuilder &string_builder, const Game &game);
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public:
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Game() = default;
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Game(Td *td, UserId bot_user_id, tl_object_ptr<telegram_api::game> &&game, FormattedText text,
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DialogId owner_dialog_id);
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// for inline results
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Game(Td *td, string title, string description, tl_object_ptr<telegram_api::Photo> &&photo,
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tl_object_ptr<telegram_api::Document> &&document, DialogId owner_dialog_id);
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// for outgoing messages
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Game(UserId bot_user_id, string short_name);
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bool is_empty() const;
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UserId get_bot_user_id() const;
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vector<FileId> get_file_ids(const Td *td) const;
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const FormattedText &get_text() const;
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tl_object_ptr<td_api::game> get_game_object(Td *td, bool skip_bot_commands) const;
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bool has_input_media() const;
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tl_object_ptr<telegram_api::inputMediaGame> get_input_media_game(const Td *td) const;
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template <class StorerT>
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void store(StorerT &storer) const;
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template <class ParserT>
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void parse(ParserT &parser);
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};
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bool operator==(const Game &lhs, const Game &rhs);
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bool operator!=(const Game &lhs, const Game &rhs);
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StringBuilder &operator<<(StringBuilder &string_builder, const Game &game);
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Result<Game> process_input_message_game(const UserManager *user_manager,
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tl_object_ptr<td_api::InputMessageContent> &&input_message_content)
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TD_WARN_UNUSED_RESULT;
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} // namespace td
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