tdlight/tdactor/td/actor/impl2/ActorLocker.h
levlam 5cbda834bd Update copyright year.
GitOrigin-RevId: 1369d3af1195221f6ddb9462d5f8b74fb5fef20f
2018-01-02 16:45:09 +03:00

118 lines
3.1 KiB
C++

//
// Copyright Aliaksei Levin (levlam@telegram.org), Arseny Smirnov (arseny30@gmail.com) 2014-2018
//
// Distributed under the Boost Software License, Version 1.0. (See accompanying
// file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt)
//
#pragma once
#include "td/actor/impl2/ActorSignals.h"
#include "td/actor/impl2/ActorState.h"
#include "td/utils/logging.h"
#include <atomic>
namespace td {
namespace actor2 {
class ActorLocker {
public:
struct Options {
Options() {
}
bool can_execute_paused = false;
bool is_shared = true;
Options &with_can_execute_paused(bool new_can_execute_paused) {
can_execute_paused = new_can_execute_paused;
return *this;
}
Options &with_is_shared(bool new_is_shared) {
is_shared = new_is_shared;
return *this;
}
};
explicit ActorLocker(ActorState *state, Options options = {})
: state_(state), flags_(state->get_flags_unsafe()), new_flags_{}, options_{options} {
}
bool try_lock() {
CHECK(!own_lock());
while (!can_try_add_signals()) {
new_flags_ = flags_;
new_flags_.set_locked(true);
new_flags_.clear_signals();
if (state_->state_.compare_exchange_strong(flags_.raw_ref(), new_flags_.raw(), std::memory_order_acq_rel)) {
own_lock_ = true;
return true;
}
}
return false;
}
bool try_unlock(ActorState::Flags flags) {
CHECK(!flags.is_locked());
CHECK(own_lock());
// can't unlock with signals set
//CHECK(!flags.has_signals());
flags_ = flags;
//try unlock
if (state_->state_.compare_exchange_strong(new_flags_.raw_ref(), flags.raw(), std::memory_order_acq_rel)) {
own_lock_ = false;
return true;
}
// read all signals
flags.set_locked(true);
flags.clear_signals();
do {
flags_.add_signals(new_flags_.get_signals());
} while (!state_->state_.compare_exchange_strong(new_flags_.raw_ref(), flags.raw(), std::memory_order_acq_rel));
new_flags_ = flags;
return false;
}
bool try_add_signals(ActorSignals signals) {
CHECK(!own_lock());
CHECK(can_try_add_signals());
new_flags_ = flags_;
new_flags_.add_signals(signals);
return state_->state_.compare_exchange_strong(flags_.raw_ref(), new_flags_.raw(), std::memory_order_acq_rel);
}
bool add_signals(ActorSignals signals) {
CHECK(!own_lock());
while (true) {
if (can_try_add_signals()) {
if (try_add_signals(signals)) {
return false;
}
} else {
if (try_lock()) {
flags_.add_signals(signals);
return true;
}
}
}
}
bool own_lock() const {
return own_lock_;
}
ActorState::Flags flags() const {
return flags_;
}
bool can_execute() const {
return flags_.is_shared() == options_.is_shared && (options_.can_execute_paused || !flags_.is_pause());
}
private:
ActorState *state_{nullptr};
ActorState::Flags flags_;
ActorState::Flags new_flags_;
bool own_lock_{false};
Options options_;
bool can_try_add_signals() const {
return flags_.is_locked() || (flags_.is_in_queue() && !can_execute());
}
};
} // namespace actor2
} // namespace td