windows-amd64-prebuilt-libr.../vcpkg/ports/azure-kinect-sensor-sdk/fix-dependency-imgui.patch
2020-10-10 14:36:42 +02:00

46 lines
1.3 KiB
Diff

diff --git a/tools/k4aviewer/CMakeLists.txt b/tools/k4aviewer/CMakeLists.txt
index 6ab38d9..e0c5bad 100644
--- a/tools/k4aviewer/CMakeLists.txt
+++ b/tools/k4aviewer/CMakeLists.txt
@@ -35,6 +35,8 @@ set(SOURCE_FILES
k4awindowset.cpp
perfcounter.cpp
${CMAKE_CURRENT_BINARY_DIR}/version.rc
+ ${IMGUI_EXTERNAL_PATH}/imgui_impl_glfw.cpp
+ ${IMGUI_EXTERNAL_PATH}/imgui_impl_opengl3.cpp
)
# Include ${CMAKE_CURRENT_BINARY_DIR}/version.rc in the target's sources
@@ -54,6 +56,8 @@ include_directories(
${CMAKE_CURRENT_LIST_DIR}
)
+find_package(GLEW REQUIRED)
+
set(EXTERNAL_LIBRARIES
k4a::k4a
k4a::k4arecord
@@ -65,6 +69,7 @@ set(EXTERNAL_LIBRARIES
glfw
${OPENGL_LIBRARIES}
unofficial::gl3w::gl3w
+ GLEW::GLEW
)
# On Windows, we need to call into setupapi to get USB container ID information
diff --git a/tools/k4aviewer/k4aimgui_all.h b/tools/k4aviewer/k4aimgui_all.h
index e40ccfb..756fb09 100644
--- a/tools/k4aviewer/k4aimgui_all.h
+++ b/tools/k4aviewer/k4aimgui_all.h
@@ -34,8 +34,8 @@
#include <GL/gl3w.h>
#include <GLFW/glfw3.h>
#include <imgui.h>
-#include <imgui_impl_glfw.h>
-#include <imgui_impl_opengl3.h>
+#include <bindings/imgui_impl_glfw.h>
+#include <bindings/imgui_impl_opengl3.h>
// For disabling buttons, which has not yet been promoted to the public API
//