windows-amd64-prebuilt-libr.../vcpkg/ports/glbinding/0002_fix-uwpmacro.patch
2020-10-10 14:36:42 +02:00

34 lines
1.3 KiB
Diff

diff --git a/source/glbinding/CMakeLists.txt b/source/glbinding/CMakeLists.txt
index 97654c8..bca68d1 100644
--- a/source/glbinding/CMakeLists.txt
+++ b/source/glbinding/CMakeLists.txt
@@ -261,6 +261,11 @@ target_link_libraries(${target}
# Compile definitions
#
+
+if (CMAKE_SYSTEM_NAME STREQUAL "WindowsStore")
+ target_compile_definitions(${target} PRIVATE SYSTEM_WINDOWS WINDOWS_STORE)
+endif()
+
target_compile_definitions(${target}
PRIVATE
# since we use stl and stl is intended to use exceptions, exceptions should not be disabled
diff --git a/source/glbinding/source/getProcAddress.cpp b/source/glbinding/source/getProcAddress.cpp
index c1cfc5c..7e5f8bc 100644
--- a/source/glbinding/source/getProcAddress.cpp
+++ b/source/glbinding/source/getProcAddress.cpp
@@ -18,7 +18,11 @@ namespace glbinding {
ProcAddress getProcAddress(const char * name)
{
- static auto module = LoadLibrary(_T("OPENGL32.DLL"));
+#ifdef WINDOWS_STORE
+ static auto module = ::LoadPackagedLibrary(_T("OPENGL32.DLL"), 0);
+#else
+ static auto module = ::LoadLibrary(_T("OPENGL32.DLL"));
+#endif
// Prevent static linking of opengl32
static auto wglGetProcAddress_ = reinterpret_cast<void * (__stdcall *)(const char *)>(::GetProcAddress(module, "wglGetProcAddress"));