windows-amd64-prebuilt-libr.../vcpkg/ports/graphicsmagick/portfile.cmake
2020-10-10 14:36:42 +02:00

47 lines
1.9 KiB
CMake

set(GM_VERSION 1.3.35)
vcpkg_from_sourceforge(
OUT_SOURCE_PATH SOURCE_PATH
REPO graphicsmagick/graphicsmagick
REF ${GM_VERSION}
FILENAME "GraphicsMagick-${GM_VERSION}-windows-source.7z"
SHA512 bf3ade807de54f366e49df5b754d8321978d8e1ed4275364fb7e861ff04f0780a698fcb4e0a110a45213209ff846034f2add00a3443ed31db2c842530199bd1f
PATCHES
# GM always requires a dynamic BZIP2. This patch makes this dependent if _DLL is defined
dynamic_bzip2.patch
# Bake GM's own modules into the .dll itself. This fixes a bug whereby
# 'vcpkg install graphicsmagick' did not lead to a copy of GM that could
# load either PNG or JPEG files (due to missing GM Modules, with names
# matching "IM_*.DLL").
disable_graphicsmagick_modules.patch
)
file(COPY ${CMAKE_CURRENT_LIST_DIR}/CMakeLists.txt DESTINATION ${SOURCE_PATH})
file(COPY ${CMAKE_CURRENT_LIST_DIR}/magick_types.h DESTINATION ${SOURCE_PATH}/magick)
vcpkg_configure_cmake(
SOURCE_PATH ${SOURCE_PATH}
PREFER_NINJA
OPTIONS_DEBUG
-DINSTALL_HEADERS=OFF
)
vcpkg_install_cmake()
vcpkg_fixup_cmake_targets(CONFIG_PATH share/unofficial-graphicsmagick TARGET_PATH share/unofficial-graphicsmagick)
# copy license
file(INSTALL ${SOURCE_PATH}/Copyright.txt DESTINATION ${CURRENT_PACKAGES_DIR}/share/${PORT} RENAME copyright)
# copy config
file(COPY ${SOURCE_PATH}/config/colors.mgk DESTINATION ${CURRENT_PACKAGES_DIR}/share/${PORT}/config)
file(COPY ${SOURCE_PATH}/config/log.mgk DESTINATION ${CURRENT_PACKAGES_DIR}/share/${PORT}/config)
file(COPY ${SOURCE_PATH}/config/modules.mgk DESTINATION ${CURRENT_PACKAGES_DIR}/share/${PORT}/config)
file(READ ${SOURCE_PATH}/config/type-windows.mgk.in TYPE_MGK)
string(REPLACE "@windows_font_dir@" "$ENV{SYSTEMROOT}/Fonts/" TYPE_MGK "${TYPE_MGK}")
file(WRITE ${CURRENT_PACKAGES_DIR}/share/graphicsmagick/config/type.mgk "${TYPE_MGK}")
vcpkg_copy_pdbs()