xserver-multidpi/hw/xwin/wincmap.c
Jon TURNEY 0cd228073a hw/xwin: printf format fixes for Pixel type
Pixel is CARD32, so inside the server has type unsigned int (x86_64) or unsigned
long (x86)

Cast to unsigned int and use a %u format

Signed-off-by: Jon TURNEY <jon.turney@dronecode.org.uk>
Reviewed-by: Colin Harrison <colin.harrison@virgin.net>
2015-07-07 16:52:53 +01:00

603 lines
18 KiB
C

/*
*Copyright (C) 1994-2000 The XFree86 Project, Inc. All Rights Reserved.
*
*Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files (the
*"Software"), to deal in the Software without restriction, including
*without limitation the rights to use, copy, modify, merge, publish,
*distribute, sublicense, and/or sell copies of the Software, and to
*permit persons to whom the Software is furnished to do so, subject to
*the following conditions:
*
*The above copyright notice and this permission notice shall be
*included in all copies or substantial portions of the Software.
*
*THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
*EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
*MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
*NONINFRINGEMENT. IN NO EVENT SHALL THE XFREE86 PROJECT BE LIABLE FOR
*ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF
*CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
*WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
*Except as contained in this notice, the name of the XFree86 Project
*shall not be used in advertising or otherwise to promote the sale, use
*or other dealings in this Software without prior written authorization
*from the XFree86 Project.
*
* Authors: Dakshinamurthy Karra
* Suhaib M Siddiqi
* Peter Busch
* Harold L Hunt II
*/
#ifdef HAVE_XWIN_CONFIG_H
#include <xwin-config.h>
#endif
#include "win.h"
/*
* Local prototypes
*/
static int
winListInstalledColormaps(ScreenPtr pScreen, Colormap * pmaps);
static void
winStoreColors(ColormapPtr pmap, int ndef, xColorItem * pdefs);
static void
winInstallColormap(ColormapPtr pmap);
static void
winUninstallColormap(ColormapPtr pmap);
static void
winResolveColor(unsigned short *pred,
unsigned short *pgreen,
unsigned short *pblue, VisualPtr pVisual);
static Bool
winCreateColormap(ColormapPtr pmap);
static void
winDestroyColormap(ColormapPtr pmap);
static Bool
winGetPaletteDIB(ScreenPtr pScreen, ColormapPtr pcmap);
static Bool
winGetPaletteDD(ScreenPtr pScreen, ColormapPtr pcmap);
/*
* Set screen functions for colormaps
*/
void
winSetColormapFunctions(ScreenPtr pScreen)
{
pScreen->CreateColormap = winCreateColormap;
pScreen->DestroyColormap = winDestroyColormap;
pScreen->InstallColormap = winInstallColormap;
pScreen->UninstallColormap = winUninstallColormap;
pScreen->ListInstalledColormaps = winListInstalledColormaps;
pScreen->StoreColors = winStoreColors;
pScreen->ResolveColor = winResolveColor;
}
/* See Porting Layer Definition - p. 30 */
/*
* Walk the list of installed colormaps, filling the pmaps list
* with the resource ids of the installed maps, and return
* a count of the total number of installed maps.
*/
static int
winListInstalledColormaps(ScreenPtr pScreen, Colormap * pmaps)
{
winScreenPriv(pScreen);
/*
* There will only be one installed colormap, so we only need
* to return one id, and the count of installed maps will always
* be one.
*/
*pmaps = pScreenPriv->pcmapInstalled->mid;
return 1;
}
/* See Porting Layer Definition - p. 30 */
/* See Programming Windows - p. 663 */
static void
winInstallColormap(ColormapPtr pColormap)
{
ScreenPtr pScreen = pColormap->pScreen;
winScreenPriv(pScreen);
ColormapPtr oldpmap = pScreenPriv->pcmapInstalled;
#if CYGDEBUG
winDebug("winInstallColormap\n");
#endif
/* Did the colormap actually change? */
if (pColormap != oldpmap) {
#if CYGDEBUG
winDebug("winInstallColormap - Colormap has changed, attempt "
"to install.\n");
#endif
/* Was there a previous colormap? */
if (oldpmap != (ColormapPtr) None) {
/* There was a previous colormap; tell clients it is gone */
WalkTree(pColormap->pScreen, TellLostMap, (char *) &oldpmap->mid);
}
/* Install new colormap */
pScreenPriv->pcmapInstalled = pColormap;
WalkTree(pColormap->pScreen, TellGainedMap, (char *) &pColormap->mid);
/* Call the engine specific colormap install procedure */
if (!((*pScreenPriv->pwinInstallColormap) (pColormap))) {
winErrorFVerb(2,
"winInstallColormap - Screen specific colormap install "
"procedure failed. Continuing, but colors may be "
"messed up from now on.\n");
}
}
/* Save a pointer to the newly installed colormap */
pScreenPriv->pcmapInstalled = pColormap;
}
/* See Porting Layer Definition - p. 30 */
static void
winUninstallColormap(ColormapPtr pmap)
{
winScreenPriv(pmap->pScreen);
ColormapPtr curpmap = pScreenPriv->pcmapInstalled;
#if CYGDEBUG
winDebug("winUninstallColormap\n");
#endif
/* Is the colormap currently installed? */
if (pmap != curpmap) {
/* Colormap not installed, nothing to do */
return;
}
/* Clear the installed colormap flag */
pScreenPriv->pcmapInstalled = NULL;
/*
* NOTE: The default colormap does not get "uninstalled" before
* it is destroyed.
*/
/* Install the default cmap in place of the cmap to be uninstalled */
if (pmap->mid != pmap->pScreen->defColormap) {
dixLookupResourceByType((void *) &curpmap, pmap->pScreen->defColormap,
RT_COLORMAP, NullClient, DixUnknownAccess);
(*pmap->pScreen->InstallColormap) (curpmap);
}
}
/* See Porting Layer Definition - p. 30 */
static void
winStoreColors(ColormapPtr pmap, int ndef, xColorItem * pdefs)
{
ScreenPtr pScreen = pmap->pScreen;
winScreenPriv(pScreen);
winCmapPriv(pmap);
int i;
unsigned short nRed, nGreen, nBlue;
#if CYGDEBUG
if (ndef != 1)
winDebug("winStoreColors - ndef: %d\n", ndef);
#endif
/* Save the new colors in the colormap privates */
for (i = 0; i < ndef; ++i) {
/* Adjust the colors from the X color spec to the Windows color spec */
nRed = pdefs[i].red >> 8;
nGreen = pdefs[i].green >> 8;
nBlue = pdefs[i].blue >> 8;
/* Copy the colors to a palette entry table */
pCmapPriv->peColors[pdefs[0].pixel + i].peRed = nRed;
pCmapPriv->peColors[pdefs[0].pixel + i].peGreen = nGreen;
pCmapPriv->peColors[pdefs[0].pixel + i].peBlue = nBlue;
/* Copy the colors to a RGBQUAD table */
pCmapPriv->rgbColors[pdefs[0].pixel + i].rgbRed = nRed;
pCmapPriv->rgbColors[pdefs[0].pixel + i].rgbGreen = nGreen;
pCmapPriv->rgbColors[pdefs[0].pixel + i].rgbBlue = nBlue;
#if CYGDEBUG
winDebug("winStoreColors - nRed %d nGreen %d nBlue %d\n",
nRed, nGreen, nBlue);
#endif
}
/* Call the engine specific store colors procedure */
if (!((pScreenPriv->pwinStoreColors) (pmap, ndef, pdefs))) {
winErrorFVerb(2,
"winStoreColors - Engine cpecific color storage procedure "
"failed. Continuing, but colors may be messed up from now "
"on.\n");
}
}
/* See Porting Layer Definition - p. 30 */
static void
winResolveColor(unsigned short *pred,
unsigned short *pgreen,
unsigned short *pblue, VisualPtr pVisual)
{
#if CYGDEBUG
winDebug("winResolveColor ()\n");
#endif
miResolveColor(pred, pgreen, pblue, pVisual);
}
/* See Porting Layer Definition - p. 29 */
static Bool
winCreateColormap(ColormapPtr pmap)
{
winPrivCmapPtr pCmapPriv = NULL;
ScreenPtr pScreen = pmap->pScreen;
winScreenPriv(pScreen);
#if CYGDEBUG
winDebug("winCreateColormap\n");
#endif
/* Allocate colormap privates */
if (!winAllocateCmapPrivates(pmap)) {
ErrorF("winCreateColorma - Couldn't allocate cmap privates\n");
return FALSE;
}
/* Get a pointer to the newly allocated privates */
pCmapPriv = winGetCmapPriv(pmap);
/*
* FIXME: This is some evil hackery to help in handling some X clients
* that expect the top pixel to be white. This "help" only lasts until
* some client overwrites the top colormap entry.
*
* We don't want to actually allocate the top entry, as that causes
* problems with X clients that need 7 planes (128 colors) in the default
* colormap, such as Magic 7.1.
*/
pCmapPriv->rgbColors[WIN_NUM_PALETTE_ENTRIES - 1].rgbRed = 255;
pCmapPriv->rgbColors[WIN_NUM_PALETTE_ENTRIES - 1].rgbGreen = 255;
pCmapPriv->rgbColors[WIN_NUM_PALETTE_ENTRIES - 1].rgbBlue = 255;
pCmapPriv->peColors[WIN_NUM_PALETTE_ENTRIES - 1].peRed = 255;
pCmapPriv->peColors[WIN_NUM_PALETTE_ENTRIES - 1].peGreen = 255;
pCmapPriv->peColors[WIN_NUM_PALETTE_ENTRIES - 1].peBlue = 255;
/* Call the engine specific colormap initialization procedure */
if (!((*pScreenPriv->pwinCreateColormap) (pmap))) {
ErrorF("winCreateColormap - Engine specific colormap creation "
"procedure failed. Aborting.\n");
return FALSE;
}
return TRUE;
}
/* See Porting Layer Definition - p. 29, 30 */
static void
winDestroyColormap(ColormapPtr pColormap)
{
winScreenPriv(pColormap->pScreen);
winCmapPriv(pColormap);
/* Call the engine specific colormap destruction procedure */
if (!((*pScreenPriv->pwinDestroyColormap) (pColormap))) {
winErrorFVerb(2,
"winDestroyColormap - Engine specific colormap destruction "
"procedure failed. Continuing, but it is possible that memory "
"was leaked, or that colors will be messed up from now on.\n");
}
/* Free the colormap privates */
free(pCmapPriv);
winSetCmapPriv(pColormap, NULL);
#if CYGDEBUG
winDebug("winDestroyColormap - Returning\n");
#endif
}
/*
* Internal function to load the palette used by the Shadow DIB
*/
static Bool
winGetPaletteDIB(ScreenPtr pScreen, ColormapPtr pcmap)
{
winScreenPriv(pScreen);
int i;
Pixel pixel; /* Pixel == CARD32 */
CARD16 nRed, nGreen, nBlue; /* CARD16 == unsigned short */
UINT uiColorsRetrieved = 0;
RGBQUAD rgbColors[WIN_NUM_PALETTE_ENTRIES];
/* Get the color table for the screen */
uiColorsRetrieved = GetDIBColorTable(pScreenPriv->hdcScreen,
0, WIN_NUM_PALETTE_ENTRIES, rgbColors);
if (uiColorsRetrieved == 0) {
ErrorF("winGetPaletteDIB - Could not retrieve screen color table\n");
return FALSE;
}
#if CYGDEBUG
winDebug("winGetPaletteDIB - Retrieved %d colors from DIB\n",
uiColorsRetrieved);
#endif
/* Set the DIB color table to the default screen palette */
if (SetDIBColorTable(pScreenPriv->hdcShadow,
0, uiColorsRetrieved, rgbColors) == 0) {
ErrorF("winGetPaletteDIB - SetDIBColorTable () failed\n");
return FALSE;
}
/* Alloc each color in the DIB color table */
for (i = 0; i < uiColorsRetrieved; ++i) {
pixel = i;
/* Extract the color values for current palette entry */
nRed = rgbColors[i].rgbRed << 8;
nGreen = rgbColors[i].rgbGreen << 8;
nBlue = rgbColors[i].rgbBlue << 8;
#if CYGDEBUG
winDebug("winGetPaletteDIB - Allocating a color: %u; "
"%d %d %d\n", (unsigned int)pixel, nRed, nGreen, nBlue);
#endif
/* Allocate a entry in the X colormap */
if (AllocColor(pcmap, &nRed, &nGreen, &nBlue, &pixel, 0) != Success) {
ErrorF("winGetPaletteDIB - AllocColor () failed, pixel %d\n", i);
return FALSE;
}
if (i != pixel
|| nRed != rgbColors[i].rgbRed
|| nGreen != rgbColors[i].rgbGreen
|| nBlue != rgbColors[i].rgbBlue) {
winDebug("winGetPaletteDIB - Got: %d; "
"%d %d %d\n", (int) pixel, nRed, nGreen, nBlue);
}
/* FIXME: Not sure that this bit is needed at all */
pcmap->red[i].co.local.red = nRed;
pcmap->red[i].co.local.green = nGreen;
pcmap->red[i].co.local.blue = nBlue;
}
/* System is using a colormap */
/* Set the black and white pixel indices */
pScreen->whitePixel = uiColorsRetrieved - 1;
pScreen->blackPixel = 0;
return TRUE;
}
/*
* Internal function to load the standard system palette being used by DD
*/
static Bool
winGetPaletteDD(ScreenPtr pScreen, ColormapPtr pcmap)
{
int i;
Pixel pixel; /* Pixel == CARD32 */
CARD16 nRed, nGreen, nBlue; /* CARD16 == unsigned short */
UINT uiSystemPaletteEntries;
LPPALETTEENTRY ppeColors = NULL;
HDC hdc = NULL;
/* Get a DC to obtain the default palette */
hdc = GetDC(NULL);
if (hdc == NULL) {
ErrorF("winGetPaletteDD - Couldn't get a DC\n");
return FALSE;
}
/* Get the number of entries in the system palette */
uiSystemPaletteEntries = GetSystemPaletteEntries(hdc, 0, 0, NULL);
if (uiSystemPaletteEntries == 0) {
ErrorF("winGetPaletteDD - Unable to determine number of "
"system palette entries\n");
return FALSE;
}
#if CYGDEBUG
winDebug("winGetPaletteDD - uiSystemPaletteEntries %d\n",
uiSystemPaletteEntries);
#endif
/* Allocate palette entries structure */
ppeColors = malloc(uiSystemPaletteEntries * sizeof(PALETTEENTRY));
if (ppeColors == NULL) {
ErrorF("winGetPaletteDD - malloc () for colormap failed\n");
return FALSE;
}
/* Get system palette entries */
GetSystemPaletteEntries(hdc, 0, uiSystemPaletteEntries, ppeColors);
/* Allocate an X colormap entry for every system palette entry */
for (i = 0; i < uiSystemPaletteEntries; ++i) {
pixel = i;
/* Extract the color values for current palette entry */
nRed = ppeColors[i].peRed << 8;
nGreen = ppeColors[i].peGreen << 8;
nBlue = ppeColors[i].peBlue << 8;
#if CYGDEBUG
winDebug("winGetPaletteDD - Allocating a color: %u; "
"%d %d %d\n", (unsigned int)pixel, nRed, nGreen, nBlue);
#endif
if (AllocColor(pcmap, &nRed, &nGreen, &nBlue, &pixel, 0) != Success) {
ErrorF("winGetPaletteDD - AllocColor () failed, pixel %d\n", i);
free(ppeColors);
ppeColors = NULL;
return FALSE;
}
pcmap->red[i].co.local.red = nRed;
pcmap->red[i].co.local.green = nGreen;
pcmap->red[i].co.local.blue = nBlue;
}
/* System is using a colormap */
/* Set the black and white pixel indices */
pScreen->whitePixel = uiSystemPaletteEntries - 1;
pScreen->blackPixel = 0;
/* Free colormap */
free(ppeColors);
ppeColors = NULL;
/* Free the DC */
if (hdc != NULL) {
ReleaseDC(NULL, hdc);
hdc = NULL;
}
return TRUE;
}
/*
* Install the standard fb colormap, or the GDI colormap,
* depending on the current screen depth.
*/
Bool
winCreateDefColormap(ScreenPtr pScreen)
{
winScreenPriv(pScreen);
winScreenInfo *pScreenInfo = pScreenPriv->pScreenInfo;
unsigned short zero = 0, ones = 0xFFFF;
VisualPtr pVisual = pScreenPriv->pRootVisual;
ColormapPtr pcmap = NULL;
Pixel wp, bp;
#if CYGDEBUG
winDebug("winCreateDefColormap\n");
#endif
/* Use standard fb colormaps for non palettized color modes */
if (pScreenInfo->dwBPP > 8) {
winDebug("winCreateDefColormap - Deferring to "
"fbCreateDefColormap ()\n");
return fbCreateDefColormap(pScreen);
}
/*
* AllocAll for non-Dynamic visual classes,
* AllocNone for Dynamic visual classes.
*/
/*
* Dynamic visual classes allow the colors of the color map
* to be changed by clients.
*/
#if CYGDEBUG
winDebug("winCreateDefColormap - defColormap: %lu\n", pScreen->defColormap);
#endif
/* Allocate an X colormap, owned by client 0 */
if (CreateColormap(pScreen->defColormap,
pScreen,
pVisual,
&pcmap,
(pVisual->class & DynamicClass) ? AllocNone : AllocAll,
0) != Success) {
ErrorF("winCreateDefColormap - CreateColormap failed\n");
return FALSE;
}
if (pcmap == NULL) {
ErrorF("winCreateDefColormap - Colormap could not be created\n");
return FALSE;
}
#if CYGDEBUG
winDebug("winCreateDefColormap - Created a colormap\n");
#endif
/* Branch on the visual class */
if (!(pVisual->class & DynamicClass)) {
/* Branch on engine type */
if (pScreenInfo->dwEngine == WIN_SERVER_SHADOW_GDI) {
/* Load the colors being used by the Shadow DIB */
if (!winGetPaletteDIB(pScreen, pcmap)) {
ErrorF("winCreateDefColormap - Couldn't get DIB colors\n");
return FALSE;
}
}
else {
/* Load the colors from the default system palette */
if (!winGetPaletteDD(pScreen, pcmap)) {
ErrorF("winCreateDefColormap - Couldn't get colors "
"for DD\n");
return FALSE;
}
}
}
else {
wp = pScreen->whitePixel;
bp = pScreen->blackPixel;
/* Allocate a black and white pixel */
if ((AllocColor(pcmap, &ones, &ones, &ones, &wp, 0) != Success)
|| (AllocColor(pcmap, &zero, &zero, &zero, &bp, 0) != Success)) {
ErrorF("winCreateDefColormap - Couldn't allocate bp or wp\n");
return FALSE;
}
pScreen->whitePixel = wp;
pScreen->blackPixel = bp;
#if 0
/* Have to reserve first 10 and last ten pixels in DirectDraw windowed */
if (pScreenInfo->dwEngine != WIN_SERVER_SHADOW_GDI) {
int k;
Pixel p;
for (k = 1; k < 10; ++k) {
p = k;
if (AllocColor(pcmap, &ones, &ones, &ones, &p, 0) != Success)
FatalError("Foo!\n");
}
for (k = 245; k < 255; ++k) {
p = k;
if (AllocColor(pcmap, &zero, &zero, &zero, &p, 0) != Success)
FatalError("Baz!\n");
}
}
#endif
}
/* Install the created colormap */
(*pScreen->InstallColormap) (pcmap);
#if CYGDEBUG
winDebug("winCreateDefColormap - Returning\n");
#endif
return TRUE;
}