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updateUserAccess(): use tighter syntax as suggested by lafriks
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@ -177,12 +177,11 @@ type userAccess struct {
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// updateUserAccess updates an access map so that user has at least mode
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func updateUserAccess(accessMap map[int64]*userAccess, user *User, mode AccessMode) {
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ua, ok := accessMap[user.ID]
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if !ok {
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if ua, ok := accessMap[user.ID]; ok {
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ua.Mode = maxAccessMode(ua.Mode, mode)
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} else {
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ua = &userAccess{User: user, Mode: mode}
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accessMap[user.ID] = ua
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} else {
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ua.Mode = maxAccessMode(ua.Mode, mode)
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}
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}
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