NT4/private/windows/opengl/server/soft/so_pntfi.c
2020-09-30 17:12:29 +02:00

59 lines
1.7 KiB
C

/*
** Copyright 1991-1993, Silicon Graphics, Inc.
** All Rights Reserved.
**
** This is UNPUBLISHED PROPRIETARY SOURCE CODE of Silicon Graphics, Inc.;
** the contents of this file may not be disclosed to third parties, copied or
** duplicated in any form, in whole or in part, without the prior written
** permission of Silicon Graphics, Inc.
**
** RESTRICTED RIGHTS LEGEND:
** Use, duplication or disclosure by the Government is subject to restrictions
** as set forth in subdivision (c)(1)(ii) of the Rights in Technical Data
** and Computer Software clause at DFARS 252.227-7013, and/or in similar or
** successor clauses in the FAR, DOD or NASA FAR Supplement. Unpublished -
** rights reserved under the Copyright Laws of the United States.
**
** $Revision: 1.11 $
** $Date: 1993/12/09 13:09:31 $
*/
#include "precomp.h"
#pragma hdrstop
#ifdef NT_DEADCODE_POLYARRAY
void FASTCALL __glBeginPoints(__GLcontext *gc)
{
__GLvertex *v0 = &gc->vertex.vbuf[0];
gc->procs.vertex = gc->procs.vertexPoints;
gc->vertex.v0 = v0;
gc->procs.endPrim = __glEndPoints;
gc->procs.matValidate = __glNopGC;
}
void FASTCALL __glEndPoints(__GLcontext *gc)
{
gc->procs.vertex = __glNopVertex;
gc->procs.endPrim = __glEndPrim;
}
#ifndef __GL_ASM_POINT
void FASTCALL __glPoint(__GLcontext *gc, __GLvertex *vx)
{
if (vx->clipCode == 0) {
(*vx->validate)(gc, vx, gc->vertex.faceNeeds[__GL_FRONTFACE] | __GL_HAS_FRONT_COLOR);
(*gc->procs.renderPoint)(gc, vx);
}
}
#endif /* __GL_ASM_POINT */
#ifndef __GL_ASM_POINTFAST
void FASTCALL __glPointFast(__GLcontext *gc, __GLvertex *vx)
{
if (vx->clipCode == 0) {
(*gc->procs.renderPoint)(gc, vx);
}
}
#endif /* __GL_ASM_POINTFAST */
#endif // NT_DEADCODE_POLYARRAY